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Active Better Than Passive Per Sony

7K views 93 replies 21 participants last post by  tory40 
#1 ·
This was published on a Sony website in G.B. as to the advantages of their active displays over passive displays.



Active 3D advantages:

3D viewing maintains Full HD resolution from sources such as Blu-ray 3D.

2D viewing is not compromised by screen coatings, therefore screen brightness is not affected and power consumption is lower in 2D mode.


Passive 3D disadvantages:

3D viewing halves the resolution of the original video source. Blu-ray 3D is reduced to DVD quality.

2D viewing is affected by the 3D screen coating with a visible line structure.

Power consumption is greater than comparably sized Active 3D TV's due to screen coating and associated brightness issues.
 
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#2 ·
Bunch of Sony BS. reduced to DVD quality? HA! My LG passive looks much better than my Sony active set when watching 3D movies. And the 3D effect is better as well.
 
#4 ·
I won't get into the whole resolution thing other than to say that the 3D image on my 2012 LG passive is every bit as sharp as my Samsung active plasma with better depth and pop while displaying no ghosting and no visible lines at all. I did see visible lines on earlier generation passives but not with the 2012 LG models.


As to the other claims that the line structure is visible even with 2D viewing, that is just plain BS. 2D on my LG looks absolutely outstanding. Also, the claim that brightness issues with passive lead to greater power consumption is similarly off. The passive glasses let far more light thru the lenses and I find I can turn down the backlight significantly in both 2D and 3D; I cannot say the same for my active plasma where even with the backlight at max the image still visibly dimmer than the passive while in 3D mode.


Sony is notorious for spewing inane and inaccurate propaganda in pushing its products.
 
#7 ·
Only fact I dispute is that it is dvd quality. If I watch a standard def dvd on my passive set it looks blurry and not sharp.


When I watch 3d it looks amazing, I can care less about each individual pixel as when the illusion is applied it looks as good or better than it does at the cinema.


Also this debate is stupid and a non issue. Its like saying Coke releases a study that Coke is superior to Pepsi because when your stomach processes coke it does it better.


Sony will always say active is better and LG will support passive, now if Sony decides to sell passive 3d at some time or LG goes back to active, both of them will change their story.
 
#8 ·

Quote:
Originally Posted by Robut /forum/post/0



I suppose LG doesn't spew inane and inaccurate propaganda. I am so biting my tongue.

Everybody does it to some degree. LG's ads were very obnoxious as well. I actually own more Sony products than LG but Sony does lay it on thick; some of their ads comparing th PS3 to the 360 were priceless.
 
#9 ·
I've read a few articles that mentioned Sony branded passive sets are either already shipping to the Chinese market or will be shortly, and they plan to debut in Europe and America next year. They plan to continue to offer active sets as well.


I'm glad I have both kinds of sets; when I want the best possible detail I will watch my larger active set, but there is no question to me that my passive set is brighter and I haven't seen a hint of crosstalk on it yet. I guess 4K passive sets will be the best of both worlds for 1080p content, but if they ever release 4K 3D content people can start complaining about passive "only" being 1080p to each eye....
 
#11 ·

Quote:
Originally Posted by Steve P. /forum/post/0


I've read a few articles that mentioned Sony branded passive sets are either already shipping to the Chinese market or will be shortly, and they plan to debut in Europe and America next year. They plan to continue to offer active sets as well.


I'm glad I have both kinds of sets; when I want the best possible detail I will watch my larger active set, but there is no question to me that my passive set is brighter and I haven't seen a hint of crosstalk on it yet. I guess 4K passive sets will be the best of both worlds for 1080p content, but if they ever release 4K 3D content people can start complaining about passive "only" being 1080p to each eye....

Yes but by then a new 4k 3d standard will be released for active sets and the active people will be like, "no way Im cutting my resolution to 1080p, I bought a 4k set and I want me all my pixels. Im gonna go get me a computer that makes sure they are all there cause if im paying for it, im getting it ;-) "
 
#12 ·
I work in the film industry - doing mostly 3DST film titles and VFX. I've really, really appreciated the forums here as I've been putting together a HT. Thought I'd share a couple bits of info from my field that may be helpful. Should be noted that this is certainly not meant to "authoritative", 3DST is still new and being figured out in our industry too …


Re Passive vs Active: At the moment there isn't really a standard in Post Production. Choice of format is usually based on two criteria:

1. The use. For long term viewing (i.e all day) like editing or 3D conversion QC sessions (of the 3DST only, not the overall picture quality) the choice is usually Passive. For short viewing sessions like final QC and "finishing" sessions, the choice is usually Active.

2. The user. Different people's eyes/brain perceive/process visual information in different ways ...


Some people have sharper vision for resolution, their brains tend to process more detail into "image fusion". For this group the interlaced nature of passive 3D may really stick out and bother them.


Other people have sharper "persistence of vision", i.e. their mental "refresh rate" is slightly quicker. For this group active 3D TV's will have a very noticeable and distracting flicker.


Interestingly most people seem to have one or the other "sharper" vision, not both.


For your home 3DTV I would suggest a simple viewing test of each 3DTV format (active and passive), and, whichever looks good to you then go with it. I would also suggest your view test last at least 10 or 15 minutes.


Re future of 3DTV's: This technology is still in it's infancy. There are two immanent advances that will essentially level the playing field re Passive vs Active question in the next few years.


4K will make Passive a "visually" true full HD/2K 3D format on screens smaller than 80" or 90". (The human eye has a physical resolution limit.)


Faster refresh rates will eliminate the flicker on Active 3D. Somewhere between 180hz and 192hz is a sweet spot where no-one will see a flicker. (Currently most theatrical active 3D systems use refresh rates of 140 or higher, which is why you hear "fewer" flicker complaints.)


Both of these advancements will also help reduce or eliminate ghosting. (From what I've read/heard "good" glasses-less 3DTV is still quite a ways off.)
 
#13 ·

Quote:
Originally Posted by sdg4vfx /forum/post/21988476


I work in the film industry - doing mostly 3DST film titles and VFX. I've really, really appreciated the forums here as I've been putting together a HT. Thought I'd share a couple bits of info from my field that may be helpful. Should be noted that this is certainly not meant to "authoritative", 3DST is still new and being figured out in our industry too …


Re Passive vs Active: At the moment there isn't really a standard in Post Production. Choice of format is usually based on two criteria:

1. The use. For long term viewing (i.e all day) like editing or 3D conversion QC sessions (of the 3DST only, not the overall picture quality) the choice is usually Passive. For short viewing sessions like final QC and "finishing" sessions, the choice is usually Active.

2. The user. Different people's eyes/brain perceive/process visual information in different ways ...


Some people have sharper vision for resolution, their brains tend to process more detail into "image fusion". For this group the interlaced nature of passive 3D may really stick out and bother them.


Other people have sharper "persistence of vision", i.e. their mental "refresh rate" is slightly quicker. For this group active 3D TV's will have a very noticeable and distracting flicker.


Interestingly most people seem to have one or the other "sharper" vision, not both.


For your home 3DTV I would suggest a simple viewing test of each 3DTV format (active and passive), and, whichever looks good to you then go with it. I would also suggest your view test last at least 10 or 15 minutes.


Re future of 3DTV's: This technology is still in it's infancy. There are two immanent advances that will essentially level the playing field re Passive vs Active question in the next few years.


4K will make Passive a "visually" true full HD/2K 3D format on screens smaller than 80" or 90". (The human eye has a physical resolution limit.)


Faster refresh rates will eliminate the flicker on Active 3D. Somewhere between 180hz and 192hz is a sweet spot where no-one will see a flicker. (Currently most theatrical active 3D systems use refresh rates of 140 or higher, which is why you hear "fewer" flicker complaints.)


Both of these advancements will also help reduce or eliminate ghosting. (From what I've read/heard "good" glasses-less 3DTV is still quite a ways off.)

I agree with this, I just think the amount of people that can see "flicker" has to be small as I've never seen it, my viewers or nobody that I know of personally has either. I understand if you see flicker to have a passive set, but if you don't I just don't understand why would you want to go passive and loose image quality, not to mention passives poor viewing angles.
 
#14 ·

Quote:
Originally Posted by lewis3845 /forum/post/0



I agree with this, I just think the amount of people that can see "flicker" has to be small as I've never seen it, my viewers or nobody that I know of personally has either. I understand if you see flicker to have a passive set, but if you don't I just don't understand why would you want to go passive and loose image quality, not to mention passives poor viewing angles.

My buddy came over the other day and he cant see 3d at all. So saying because you cant see flicker, no one can see flicker misses the whole point of what the author wrote and im not even sure your brain processes words correctly. Sorry if im being rude but really, I'm just saying....
 
#15 ·

Quote:
Originally Posted by wonka702 /forum/post/21988908


My buddy came over the other day and he cant see 3d at all. So saying because you cant see flicker, no one can see flicker misses the whole point of what the author wrote and im not even sure your brain processes words correctly. Sorry if im being rude but really, I'm just saying....

Did you read what I said? I'm saying the amount of people who can see it is has to be low, just like most people can't see rainbow effect, but for the few who do it sucks for them.
 
#17 ·

Quote:
Originally Posted by wonka702 /forum/post/21989360


And what factual data do you have that it has to be low?

I've had over 30 people view movies in my active 3d dlp home theater, none of them seen flicker and only 1 seen slight rainbow effect and how do I know this? because I have a brain and asked. I can use this as a sample and figure it out and don't many people complain about it here on the forums if they do usually it's the same people that cry passive has "better 3d". If that many people seen flicker there wouldn't be all the active 3d projection in home theaters like mine which around 90% uses active.
 
#19 ·

Quote:
Originally Posted by sdg4vfx /forum/post/21988476


Faster refresh rates will eliminate the flicker on Active 3D. Somewhere between 180hz and 192hz is a sweet spot where no-one will see a flicker. (Currently most theatrical active 3D systems use refresh rates of 140 or higher, which is why you hear "fewer" flicker complaints.)

Active glasses 3D creates a small timing discrepancy between visual information sent to the Left eye, compared with the Right. I am very sensitive to this effect. It creates a mirage-like, watery, look to the video for me. My personal ratings are as follows:
  • 1080i25 side by side free to air sport with 100Hz alternation - initially almost unwatchable, but my eyes adjust after a while
  • 720p50 Blu-ray sport with 100Hz alternation - better than the i25 sport above
  • 1080p24 Blu-ray movies with 120Hz alternation - slightly jumbled look, watery at times
  • 24p movies at a RealD public cinema with 144Hz alternation - hardly ever watery, but an unusual strobing effect visible during rapid movement, e.g. the commanding officer's boots in Avatar as he enters the briefing room to address the new recruits. This may be more a problem of the basic frame rate, than of the alternation rate. Each frame is displayed as follows: L R L R L R. A triple flash of Left then Right.


I find passive 3D LED displays (all odd lines one polarisation; all even lines the opposite polarisation) give none of this watery effect. Both eyes are shown the next new frame at the same time. On the other hand, the ventian blind look at close viewing distances can be annoying.


I find the screens of the 2010 model 2D and 3D Panasonic 50"plasma TVs noticeably flickery when displaying a 1920x1080p60 computer desktop. However some people I've asked don't notice the flicker at all, even if specifically asked to look for it. So indeed human vision does vary a lot in this area.
 
#20 ·

Quote:
Originally Posted by Airion /forum/post/0



What factual data do you have that it is common?


If it wasn't low, then active shutter technology wouldn't have made it out of the R&D lab. This isn't hard data, but it is common sense.

I have no factual data at all either way active or passive, was just commenting that he didn't either and to say that it has to be low isnt accurate. Actually most people have said the glasses give them headaches that I have spoke with and I didn't dive into whether it was active or passive either way.


And again now your saying it had to be low just for them to consider making the technology which isnt true either
 
#22 ·
I Sat and watched 2 hole games of football one after another with my active set and not one problem at all and no head ache and no flicker and that's with like 4 hours of it.

I think people put active down because of the infared glasses but Samsung are using Bluetooth and the difference is ten fold.
 
#23 ·

Quote:
Originally Posted by lewis3845 /forum/post/0



thanks Airion, this is what I'm saying, but some people don't have common sense.

Well plenty of products have made it out R&D that later were found to be bad ideas. And common sense? Your questioning my common sense? I know what the spirit of what he was trying to say, just pointing out that in a few years we may find that either one of the technologies isn't good for anyones eyes and maybe when were 80 they find out 3d causes brain damage, not a lot of testing had been done so that is why they put the warnings in front of home viewing devices for young childrent, that was only put there to cover their asses
 
#24 ·

Quote:
Originally Posted by wonka702 /forum/post/21991996


Well plenty of products have made it out R&D that later were found to be bad ideas. And common sense? Your questioning my common sense?

I personally didn't mean to question your intelligence, I just mean that without hard data, common sense is probably the next best approach to answer the question. I do think that if flicker with 120hz displays was a problem for all but a small percentage of people then they wouldn't be making and marketing them. That's why they don't make and market 60hz 3D displays (save for a tiny niche).


That said, a small percentage doesn't equal zero, and a fair amount of people (in terms of raw numbers, not percent) will see flicker with active shutter glasses. But the problem with anecdotal evidence of people saying "active shutter glasses give me headaches" is that it's very hard to isolate the glasses as a source. Stereoscopic 3D itself can give you headaches, depending on the content and how used you are to 3D. Plenty of other things can give you a headache at any time that have nothing to do with display technology.
 
#25 ·
I went to see The Avengers yesterday. I do not exaggerate, I had my first 3D headache. I also experienced pain on the bridge of my nose from the Reald 3D passive glasses. I do not get headaches from my active display and glasses. i believe the headaches are caused by strain of the eye muscles from rapid movement caused by the stereoscopic effect. They are not necessarily caused by shutter glasses.
 
#26 ·

Quote:
Originally Posted by Robut /forum/post/0


I went to see The Avengers yesterday. I do not exaggerate, I had my first 3D headache. I also experienced pain on the bridge of my nose from the Reald 3D passive glasses. I do not get headaches from my active display and glasses. i believe the headaches are caused by strain of the eye muscles from rapid movement caused by the stereoscopic effect. They are not necessarily caused by shutter glasses.

That is a very common complaint from people who watch passive 3d. I have more people tell me this is why they don't like 3d. Im not advocating either technology since you educated me Robut. I would welcome either display type into my home as long as I get to enjoy 3d. I do not get headaches with passive 3d and do not know if I would get one with active, but I don't think that I would.
 
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