This isn't really PS3 specific, and, as far as I can tell, it has been happening on all systems basically since the conception of video games.
I don't think anyone would disagree that there are more "bad" games than "good" games out there. I don't mean so terribly bad that you couldn't possibly bear to play them (although there are plenty that fit that category too) but just lots of games that either appeal to a very small portion of the market, or just have really sub par game play and/or graphics.
I think some games like this can be explained by lack of planned development time, low budget, rushed development overall, etc, but it also seems that some games are just destined to fail right from the get go.
Do you guys think that these "bad" games are just destined to fail right from the very idea of them (by some developer somewhere) ? I'm not talking games that were/are hyped and don't live up to expectations, I'm talking more about the dozens of games that get released and half of us probably haven't even ever heard of them. I just can't help but think, "why did the developer bother?"
Did something really just go wrong with everything single one of these games somewhere along the development? Or were they just bad ideas that never should have gotten as far as they did? Even if it is a result of low-budgeting, then why even bother? Do they even turn any profit on some of these "no-name" games? If they get into it with a low-budget and expect (and typically receive) a low-budget "bad" game, then why did they even bother in the first place? Do they start off good, realize it's gone bad, get so far that they can't turn back and just release it instead of cutting their losses? Or do they really think it's good and are very surprised that people don't buy it up?
I'd like to say that the "bad" games make the "good" games seem that much better, but it would also be nice to have so many "good" games to choose from that you don't even know where to start.
Or is it more that the "good" games are SO "good" that the "bad" games seem worse than they really are? That is to say, is it the case that maybe the "bad" games would be "good" if the "good" games weren't SO "good."
I guess you could apply this same logic to just about anything in life, but with video games (sort of like movies), you are offering a product that pretty much has a set initial retail price ($60), and in a lot of cases, you are comparing yourself to a number of other products that are just much much better and cost the same.
Sorry for the long post, it is a bit philosophical and maybe a little business oriented, but I was just wondering about it and this all sort of spewed out of my mouth.
So what's the deal? Why are there so many more "bad" games than "good" games?
I don't think anyone would disagree that there are more "bad" games than "good" games out there. I don't mean so terribly bad that you couldn't possibly bear to play them (although there are plenty that fit that category too) but just lots of games that either appeal to a very small portion of the market, or just have really sub par game play and/or graphics.
I think some games like this can be explained by lack of planned development time, low budget, rushed development overall, etc, but it also seems that some games are just destined to fail right from the get go.
Do you guys think that these "bad" games are just destined to fail right from the very idea of them (by some developer somewhere) ? I'm not talking games that were/are hyped and don't live up to expectations, I'm talking more about the dozens of games that get released and half of us probably haven't even ever heard of them. I just can't help but think, "why did the developer bother?"
Did something really just go wrong with everything single one of these games somewhere along the development? Or were they just bad ideas that never should have gotten as far as they did? Even if it is a result of low-budgeting, then why even bother? Do they even turn any profit on some of these "no-name" games? If they get into it with a low-budget and expect (and typically receive) a low-budget "bad" game, then why did they even bother in the first place? Do they start off good, realize it's gone bad, get so far that they can't turn back and just release it instead of cutting their losses? Or do they really think it's good and are very surprised that people don't buy it up?
I'd like to say that the "bad" games make the "good" games seem that much better, but it would also be nice to have so many "good" games to choose from that you don't even know where to start.
Or is it more that the "good" games are SO "good" that the "bad" games seem worse than they really are? That is to say, is it the case that maybe the "bad" games would be "good" if the "good" games weren't SO "good."
I guess you could apply this same logic to just about anything in life, but with video games (sort of like movies), you are offering a product that pretty much has a set initial retail price ($60), and in a lot of cases, you are comparing yourself to a number of other products that are just much much better and cost the same.
Sorry for the long post, it is a bit philosophical and maybe a little business oriented, but I was just wondering about it and this all sort of spewed out of my mouth.
So what's the deal? Why are there so many more "bad" games than "good" games?








3 of those games probably lost a sizable amount of cash, 5 probably broke just about even, and 1 sold well, and 1 was a massive hit. Overall, Ubi spent maybe $20million, but made all of that back off the one game that hit, plus some. Everything else was gravy. EA and Activision do the same thing on PS3/360, just with all those numbers multiplied by 10x. I used Ubi as the example because that was the most content I have ever seen from one publisher on one platform so early in it's life.
Albums and movies, however, seem to fall into a similar boat to video games. Movies a little moreseo IMO, because music is extremely subjective and even more difficult to "rate" than games or movies.
).

