Originally Posted by benjamin-benjami
yeah i figured it out.. the counters are the new haymaker... all i have to do, is just hole R1 and tap up over and over again and then just counter... haven't lost yet since i started that stragtegy.. which is disappointing because i was hoping this game would get away from overly powerful punches. now i can connect with 12 punches but just one counter does more damage.
Actually, there's still a "haymaker," but it applies to a few different power punches. Hold R2 and do more than a jab/cross, and you'll execute a power hit. But they're easy for your opponent to counter/dodge.
Your strategy of just continually holding R1 and pushing up/down will work against some of the easier AI, but it doesn't work so well against human opponents or on GOAT difficulty AI.
I was also worried that the counter-punch mechanic would be overpowered, but the more I play online, the more strategic it becomes. The problem with FNR3 was that people would just turn it into a blind slug-fest. The counter and dodge mechanics keep that from happening (mostly).
It also keeps fights from turning into total run-aways. If you're losing in points but can keep a match going longer than your opponent wants, you can keep going for the big hits and have a good chance at a KO. A lot like real boxing that way.
Also, the "flash KO" is a lot
harder to pull off in this one compared to FNR3 (thank god).