I kinda enjoyed Doom 3.....I mean, for what it was I thought it was technically sound and the gameplay did a good job. It wasn't just you versus the bad guys, it was you versus the bad guys and the environment...unless you cheated and jacked the gamma to high heaven. They nailed the atmospheric thing.
YES, it was repetitive towards the end, but it was clearly a game designed to be gone through once that used Funhouse mentality to get its thrills (intersperse quiet with loud, fast action). It accomplished what it set out to do, but having to choose between flashlight and weapon...while a design decision..was fairly stupid....and with the flashlight on the weapon at all times, it eliminated alot of the spooky...well, until stuff started popping out behind you....every...2 minutes or so.
The bad things about the game are, of course, the lack of hit-animation....so you could be laying into a bad guy and they just kept coming at you until you reached their magical hit point level. With 300 guys rushing you thats one thing, with only 1 or 2 at a time you KINDA want a little more interaction, some satisfaction that you are INDEED expending a whole clip of high velocity rounds into some zombie douchebag. And of course, the Monster-In-The-Closet thing that most folks hated.
I kinda look forward to a Doom4, but frankly....not if its Doom3 with DX10 graphics. There needs to be more than 4 guns and spooky mars caves, Id needs to really stop making tech demos and make an actual game. Doom3 was a step in the right direction........lets hope they can pull it off again with Doom4.
More weapons, more advanced physics..and if its gonna be another dark funhouse ride at least give us some more satisfying environments and some enemies that can take body-specific damage and react to it. And enough of the damn annoying flying-skull "sewer rat" monsters please.....there is nothing so annoying as flyng cannon fodder.
YES, it was repetitive towards the end, but it was clearly a game designed to be gone through once that used Funhouse mentality to get its thrills (intersperse quiet with loud, fast action). It accomplished what it set out to do, but having to choose between flashlight and weapon...while a design decision..was fairly stupid....and with the flashlight on the weapon at all times, it eliminated alot of the spooky...well, until stuff started popping out behind you....every...2 minutes or so.
The bad things about the game are, of course, the lack of hit-animation....so you could be laying into a bad guy and they just kept coming at you until you reached their magical hit point level. With 300 guys rushing you thats one thing, with only 1 or 2 at a time you KINDA want a little more interaction, some satisfaction that you are INDEED expending a whole clip of high velocity rounds into some zombie douchebag. And of course, the Monster-In-The-Closet thing that most folks hated.
I kinda look forward to a Doom4, but frankly....not if its Doom3 with DX10 graphics. There needs to be more than 4 guns and spooky mars caves, Id needs to really stop making tech demos and make an actual game. Doom3 was a step in the right direction........lets hope they can pull it off again with Doom4.
More weapons, more advanced physics..and if its gonna be another dark funhouse ride at least give us some more satisfying environments and some enemies that can take body-specific damage and react to it. And enough of the damn annoying flying-skull "sewer rat" monsters please.....there is nothing so annoying as flyng cannon fodder.









