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Doom 4 announced

post #1 of 8
Thread Starter 
I kinda enjoyed Doom 3.....I mean, for what it was I thought it was technically sound and the gameplay did a good job. It wasn't just you versus the bad guys, it was you versus the bad guys and the environment...unless you cheated and jacked the gamma to high heaven. They nailed the atmospheric thing.

YES, it was repetitive towards the end, but it was clearly a game designed to be gone through once that used Funhouse mentality to get its thrills (intersperse quiet with loud, fast action). It accomplished what it set out to do, but having to choose between flashlight and weapon...while a design decision..was fairly stupid....and with the flashlight on the weapon at all times, it eliminated alot of the spooky...well, until stuff started popping out behind you....every...2 minutes or so.

The bad things about the game are, of course, the lack of hit-animation....so you could be laying into a bad guy and they just kept coming at you until you reached their magical hit point level. With 300 guys rushing you thats one thing, with only 1 or 2 at a time you KINDA want a little more interaction, some satisfaction that you are INDEED expending a whole clip of high velocity rounds into some zombie douchebag. And of course, the Monster-In-The-Closet thing that most folks hated.

I kinda look forward to a Doom4, but frankly....not if its Doom3 with DX10 graphics. There needs to be more than 4 guns and spooky mars caves, Id needs to really stop making tech demos and make an actual game. Doom3 was a step in the right direction........lets hope they can pull it off again with Doom4.

More weapons, more advanced physics..and if its gonna be another dark funhouse ride at least give us some more satisfying environments and some enemies that can take body-specific damage and react to it. And enough of the damn annoying flying-skull "sewer rat" monsters please.....there is nothing so annoying as flyng cannon fodder.
post #2 of 8
You know the problem with this franchise is that there's no way to recapture the stunning newness of the original Dooms. There was such a long delay between Doom 2 and 3 that the FPS shooter genre went through a ton of improvements, to the point where Doom 3 couldn't do anything really revolutionary. The "shock value" can't ever be regained in my opinion.
post #3 of 8
Thread Starter 
Well Doom I was revolutionary on many levels...the violence, for one. The 3D world for another. Doom II and its ilk were just more of the same.

Doom III actually made the original Doom game a sort of real 3D shooter, the mars base looked like a mars base (and not just a silly maze, etc). But then again....it also was so oldschool in its gameplay, with nothing to do but shoot at the spooks that jumped out of the dark.

I think if they try to do another funhouse game they'll fail, and nobody will buy it. But a better FPS....with some funhouse LEVELS might be tolerable....
post #4 of 8
I clearly remember when Doom 3 was still being developed it leaked out somewhere that the game would be 8-10 hours and the internet exploded. "OMG ITS TOO SHORT" etc.

And then the final game came out and it was 20-25 hours and the internet exploded. "OMG ITS TOO LONG".

A new Doom game is tough to make. Play the original Doom now and its pretty fricking repetitive (though awesome, in its own way). Make the game too much like old Doom and it is repetitive, make it more different and its not as much Doom anymore. I think id did a decent job with Doom 3, they just had to cut about 1/3rd out of the game. Doom 3 Xbox had some chopped up, changed levels and it was better for that reason.
post #5 of 8
I was pumped on Doom 3 and played it for literally like 20 minutes and never played it again. Just walking around... then you see red, turn around and out of nowhere a monster is in your face. And repeat. And repeat.
post #6 of 8
Thread Starter 
I will never ever complain that a game is "too long", ever. Thats the dumbest arguement I've ever heard...its like saying "This steak is too big!"

The game got interesting in the later levels, so I had no complaints...the problem is they did the "everything is dark and shiney" in the last game.....and since pitch-dark games don't always look great on LCD monitors, and EVERYONE bitched about how dark the game was at default levels, I doubt they'd try to do that same formula again.

What will be interesting to see is if they try to do the same format, devoting all their time to graphics and leaving gameplay behind. They really can't expect to release this kind of game again, in 2009 lets say, and not expect to get panned in the process.

John Carmack is too busy flying rocketships around now, isn't he? Does he even do work at Id and if so, what have they been doing for the past few years since D3/Q4?
post #7 of 8
The rocket stuff is his side hobby. He still works at id, though I believe he now has a staff to help him write engines now.

They have been working on their new engine primarily. In the past they kind of handed it to companies "as is", but UE2/3 is a full suite of tools and support and it has done much better than the D3 one (there are less than 5 D3 games AFAIK out there). So they have had to kind of change their company culture to get ready for the future.

IMO there is no way they will re-release Doom 3 in 2009. I mean, Doom 3 was not Doom 2 all over again - they recognized that play style wasnt popular any more. They just kind of missed the mark.

p.s. I think they have also been assisting other companies, like whoever it was that did Quake Wars.
post #8 of 8
Thread Starter 
Yeah I wasn't sure what they have been up to, since it was DOOM3..and then poof, he's off doing his rocket science thing.

I also agree that its a shame we dont see more games coming out using existing engines, we might actually get more games to market. I'd be happy to have games that use the existing engine, but it seems every game maker has to take an existing engine and then try to "tweak it" for 1 or 2 years before getting their ultimately "only marginally improved" game out the door.
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