Quote:
Originally Posted by confidenceman 
Agreed. I think the old-school platformer challenge of this game turned a lot of people off. They all seem to want more crap like Mario Galaxy (I'm as big a fan of Mario games as anyone, but Galaxy was a stupid, silly cakewalk).
Games like Mirror's Edge show that there are still developers who still remember that games used to be challenging and that it wasn't a given that you could just simply get to the end if you put in the time. You have to learn to play this game.
And IMO, the time trials are every bit as challenging, rewarding, and well designed as Portal. It may not have the same technological innovation as Portal, but the level and puzzle design is just as impressive.

Agreed. I think the old-school platformer challenge of this game turned a lot of people off. They all seem to want more crap like Mario Galaxy (I'm as big a fan of Mario games as anyone, but Galaxy was a stupid, silly cakewalk).
Games like Mirror's Edge show that there are still developers who still remember that games used to be challenging and that it wasn't a given that you could just simply get to the end if you put in the time. You have to learn to play this game.
And IMO, the time trials are every bit as challenging, rewarding, and well designed as Portal. It may not have the same technological innovation as Portal, but the level and puzzle design is just as impressive.
I agree that the meat of the game is in the depth of its deceivingly simple mechanics and level structure. In all games of that type, it's a place where not everyone enjoys going. Redoing passages time after time, fine tuning your game. Ultimately, it's not a question of quality or challenge I believe, but rather of false expectations based around exploring and running free across rooftops. That part of the game and the story, as an immersive experience, underdeliver, while the track design and fine tuning of a racer deliver in spades. It all makes sense, in a race the story doesn't need to be anything more than a strong catalyst to propel you from A to B.
What your beef with SMG is I don't know, but I don't see the relation between challenge and the people who play either. To me at least, trial and error itself doesn't constitute challenge and that's the only thing I've seen people complain about. If you mean the challenge of getting good at time trialing, I don't see people complaining about the difficulty of that but rather their lack of motivation to do it in the first place. There's a disconnect between story and time trial play that doesn't matter to us who are interested in the first place. But it matters in terms of motivational design. You can have the easiest challenge in the world, but if people don't feel motivated...and vice versa. We shouldn't think of it as a lack of balls just to flatter ourselves.








). But the experience and adrenaline you get when running away is crazy!! I'm really enjoying my surround sound system with this game 






