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Metal Gear Solid 4 reviews - Page 2

post #31 of 491
Thread Starter 
Here's an interview with the editor who wrote the UK OPM MGS4 review posted above:

Quote:


Metal Gear Solid 4. Looks like it's going to be good, doesn't it? But just how good, exactly? Just "Hmmm, this is fun, I'm glad I did buy a PS3 now" good? Or perhaps "There you go Hideo. My first-born child in recompense for this audio-visual wonder you have kindly bestowed upon my life" good?

One man knows the answer to that. His name is Paul Fitzpatrick and he's written the world's first review of the game for the UK's Official PlayStation Magazine. And he very happily gave it a none-better 10/10 score. The review will be in issue 19, which goes on sale on Friday 16th of May, but you don't have to wait that long. We have you see, spoken to Paul and found out exactly how he feels about the biggest game on the PS3 this year. Want to know? Of course you do.

One word of warning though. We've tried to keep this interview as spoiler-free as possible, but if you absolutely, positively don't want to even read a single hint of a seed of a scrap of a possibility of a plot point that you could extrapolate to work out the truth by the time the game comes out, click away now. In fact if that's the sort of person you are, why the hell are you reading this story anyway? Be off with you!


GamesRadar: First things first. This is the epic resolution to an epic saga and it comes on a Blu-ray disc. Just what sort of percentage of the playing time do the cut-scenes take up?

Paul Fitzpatrick: Hard to say. I didn't time the cut-scenes, but I completed MGS4 in just over 29 hours, and at a guess I'd say it was two thirds playing to one third watching. But that is a guess…

GR: How long did you spend finishing MGS4 for the review? What was your play schedule like and how how complete a look at the game do you feel you got? Anything you would have liked to take some extra time over?

PF: 29 hours and six minutes was my exact play-through time, and I saw everything I felt I needed to see to really get the measure of the game. I'd love to go back and play through with all the cool weapons and items unlocked of course. There are some beauties. Oh, and the play through didn't take in Metal Gear Online, which is being reviewed separately.

GR: The gameplay formula seems to have made the biggest single-game evolution we've ever seen in the MGS series. Does it still feel like a Metal Gear game despite that? If so, how have Konami maintained that essence, and if not, how have things changed?

PF: It totally feels like Metal Gear. The faction dynamic isn't over-used and when it is available is only ever an option, supplementing stealth. It was a bit of classic Kojima misdirection to suggest that everything would be tied to that. The characters, themes and to a lesser extent, the core controls and abilities are where MGS really resides, and they have remained the same, even if what you do with them has altered.

GR: The game seems to be made of a wider spread of game styles and mechanics this time. Is it still as focused an overall experience as we expect from Metal Gear?

PF: Yes, for the reasons above. Emotionally, there is some dilution as there are so many individual stories to tie up and resolve, but from a gameplay perspective it's remarkably focused.

GR: What's the single biggest improvement over the previous games? What makes the biggest difference in MGS4?

PF: Having what is basically a classic FPS shooter control set up is the biggest improvement (although I guess it debuted in MGS3: Subsistence). It means that when Snake has to shoot it out, you can negotiate that with confidence for the first time.

GR: You said in your review that MGS4 isn't perfect. What were your biggest complaints with it, and why did those issues disappoint you? Any major flaws?

PF: I think the game's ending suffers from the Return Of The King syndrome in that it keeps ending when it should really draw a line earlier on. That's the main one for me. Also, the 'togglable' auto-aim isn't always as smart at locking on as it should be in those situations where it really makes sense that you use it.

GR: Why weren't those problems enough to stop you giving the game a 10/10 rating?

PF: For me, like the greatest films, it's outstanding because of, and not despite, its idiosyncrasies and flaws. It's the expression of one very creative person's vision and to see that undiluted with all it's eccentricities and genius intact is remarkable. It's also a cracking story and truly rewarding to play.

GR: Can you talk about anything that really surprised you? Anything you weren't expecting, or that you expected to be there but wasn't?

PF: I was expecting the faction dynamic to be enforced, and to feature for longer. The other thing that surprised me is something that should be left to surprise you too. Sorry!

GR: Without giving too much away, which characters and story elements should we be looking out for this time? Any surprises or character moments you found particularly rewarding as a long-term fan? Does Raiden redeem himself?

PF: Raiden does redeem himself, although clearly Koj loves him a lot more than we ever will. Big Mama's story is worth looking out for too, but it's impossible to say much more without spoiling it.

GR: Did the game's ending feel as final a resolution as we're being led to believe it is, or is there still potential for continuation with or without Kojima?

PF: A bit of both. This is the end of Snake's story, but there are other characters who feasibly could live to sneak another day.

GR: As an overall production, does the game deserve the years of hype it's garnered?

PF: It is unique, and mostly for the very best reasons. It is, lest I haven't said this enough, a really, really enjoyable game to play. So, for my money, yes.

GR: Do you think its release will make any kind of difference to the PS3 as a platform? Some say it'll sell systems like nothing we've ever seen before, while some think it will only sell to the pre-converted hardcore Metal Gear audience.

PF: I think GTAIV is more likely to shift hardware, but if you like games at all and/or have any interest in where they're going, this is indispensable. This is a game for the fans. But if you're not one, it doesn't take much to get on board. The earlier games are still superb, and wikipedia can get you up to speed with the plot in fifteen minutes. Get involved!

GR: In ten years, how do you think MGS4 will be viewed in comparison to the rest of the series?

PF: As a brilliantly inventive, reassuringly mad grand finale to a consistently inventive and mad series.
post #32 of 491
Quote:
Originally Posted by Slacker George View Post

Well that's a twist.

GTA4 killed my anticipation for any other game but it's starting to build again. By June 12th I'll be hyped more than ever. Just one month to go!

I had a LOT of fun with MGSO. I can't wait for the full version.

I've never really cared that much for the MGS games; there are just *way* too many long, drawn out cutscenes. The story is also an incomprehensible mess.
Still, with MGSO included I won't have any problem throwing down $60 for the package. I'm sure the campaign will be decent enough (if the cutscenes are skippable ),
post #33 of 491
Quote:
Originally Posted by bgarner View Post

Ok, so I am going to ask a stupid question. I have never played any of the Metal Gear games for whatever reason, so if someone was to compare this to another FPS, what could you compare it to? Splinter Cell?, COD3,4? Halo type games? Warhawk.

It's been too long since I've played MGS1-3, but having played MGSO I can comment on what Snake is going to control like in MGS4.

And honestly, even though the controls aren't exactly the same I found myself comparing it to SOCOM in my mind. You do have to turn off this idiotic "auto aim" system which constantly wants to shoot into someone's torso (headshots do a *lot* more damage).

It's a good time. Between this and Ninja Gaiden 2, that should fill up a huge chunk of my gaming time this summer.
post #34 of 491
not to hijack but the bundle is less then a month away and i can't find anyone (like gamestop) that is taking pre orders...
post #35 of 491
Quote:
Originally Posted by pernar View Post

I had a LOT of fun with MGSO. I can't wait for the full version.

I've never really cared that much for the MGS games; there are just *way* too many long, drawn out cutscenes. The story is also an incomprehensible mess.
Still, with MGSO included I won't have any problem throwing down $60 for the package. I'm sure the campaign will be decent enough (if the cutscenes are skippable ),

The story is far from being a mess. It's just too much thinking for you so you just don't try to understand.
post #36 of 491
What would be really nice is if there was a place where I could download all the different cut-scenes from Metal Gear 1 - 3.

If anyone knows of a place, let me know. Story sounds interesting.
post #37 of 491
Quote:
Originally Posted by bgarner View Post

What would be really nice is if there was a place where I could download all the different cut-scenes from Metal Gear 1 - 3.

If anyone knows of a place, let me know. Story sounds interesting.

gametrailers has a MGS wrapup.

http://www.gametrailers.com/game/6748.html

this is only part 1
I think a new part comes out every week
post #38 of 491
Quote:
Originally Posted by bgarner View Post

What would be really nice is if there was a place where I could download all the different cut-scenes from Metal Gear 1 - 3.

If anyone knows of a place, let me know. Story sounds interesting.

Youtube is your friend.
post #39 of 491
Quote:
Originally Posted by MaxDam77 View Post

The story is far from being a mess. It's just too much thinking for you so you just don't try to understand.

No, the story is an absolute mess (starting with MGS2). Great games, but the story tries TOO hard to be complex, and ends up being nonsense. Mainly because of too many plot twists. The only good thing about the MG storyline is that it's fairly original, and interesting in that regard.
post #40 of 491
Again, It is not a mess! It is really deep! Of course there some none awswered questions. I admit that I had to replay the games more than 15 times each to get it all.
post #41 of 491
Quote:
Originally Posted by MaxDam77 View Post

Again, It is not a mess! It is really deep! Of course there some none awswered questions. I admit that I had to replay the games more than 15 times each to get it all.

I LOVE MGS but you're going to honestly sit there and say the stories aren't a mess...that you only had to play through them 15 times to get it?!?! WOW. Seriously, is that a joke?
post #42 of 491
I stick to what I'm saying. I also love the MGS, I didn't replay 15 each just because of the story, but also for the game. I was just saying a number, might be more or less. I think what I was trying to say is that everytime I played I understood more the story.
But if you didn't get mgs2, and for you it is a mess, fine. Better for me, I'm one that understood it.
post #43 of 491
Quote:
Originally Posted by Cygnus311 View Post

I LOVE MGS but you're going to honestly sit there and say the stories aren't a mess...that you only had to play through them 15 times to get it?!?! WOW. Seriously, is that a joke?

next your going to tell us the Spong Bob Square Pants movie was just way to complicated!



Seriously though, two play throughs and It's pretty easy to understand... Unless you never played MGI$ II or Solid.

As it did reference those games plots a lot, so maybe that's where the confusion is?
post #44 of 491
MGS2 is one of my favorite games of all time. I'm not saying I was confused. I was pointing out you "only" needing 15 playthroughs to get it all but I see what you're saying now.
post #45 of 491
Thread Starter 
I think he meant that he enjoyed the story and game so much that he played it 15 times. During those 15 play-throughs he noticed something new every time. It's like that for me when watching one of my favorite films, the Coen's gangster classic Miller's Crossing. I must have seen it ten times and pick up something new each viewing.

EDIT: Nevermind... he re-explained it above .
post #46 of 491
Quote:
Originally Posted by joeblow View Post

I think he meant that he enjoyed the story and game so much that he played it 15 times. During those 15 play-throughs he noticed something new every time. It's like that for me when watching one of my favorite films, the Coen's gangster classic Miller's Crossing. I must have seen it ten times and pick up something new each viewing.

EDIT: Nevermind... he re-explained it above .

But you said it better! Thanks!
I still have my MGS games, and I replay them every now and then.
post #47 of 491
^^ Whatever the reasons for playing the games 15 times, I couldn't imagine having to push the x button so much to skip through all those cut scenes! I think I counted up to 8 button skips in one "cut-scene" in the last game, or game before the last. I think by that point it actually stops being a cut-scene, and turns into an intermission.

I admit, I never got a single thing out of the MGS plots because I couldn't endure watching the mini-movies. That's completely my fault, of course. I can't fault the game for putting such a dedicated effort into the story. The story just bored me to death. I just wanted to go in and shoot stuff up. I don't get a lot of gaming time, and I prefer to be more of an active participant when I do get a chance to play something. (Again, that's no fault of the game.)

Although, I have to admit that the cut-scenes I did watch I found to be pretty amusing, actually. Especially the ones before boss battles. In one particular cut-scene Snake finds himself in an office with some kind of super ninja, they both spring around the map, bouncing off walls, doing awesome flip-spin moves while Snake shoots his guns in mid-air, or dodges ninja stars in dramatic slow motion...and then the cut-scene ends.... and there you are lumbering around the office, mashing the x button in hopes of landing a "menacing" right hook. It was just so ridiculously incongruous to the action in the cut-scene, that I stopped watching them after that. The previews of MGS4 appear to have that same disconnect. But just so long as you can skip through to the action, it won't bother me so much.
post #48 of 491
Quote:
Originally Posted by Kess View Post

^^ Whatever the reasons for playing the games 15 times, I couldn't imagine having to push the x button so much to skip through all those cut scenes! I think I counted up to 8 button skips in one "cut-scene" in the last game, or game before the last. I think by that point it actually stops being a cut-scene, and turns into an intermission.

I admit, I never got a single thing out of the MGS plots because I couldn't endure watching the mini-movies. That's completely my fault, of course. I can't fault the game for putting such a dedicated effort into the story. The story just bored me to death. I just wanted to go in and shoot stuff up. I don't get a lot of gaming time, and I prefer to be more of an active participant when I do get a chance to play something. (Again, that's no fault of the game.)

Although, I have to admit that the cut-scenes I did watch I found to be pretty amusing, actually. Especially the ones before boss battles. In one particular cut-scene Snake finds himself in an office with some kind of super ninja, they both spring around the map, bouncing off walls, doing awesome flip-spin moves while Snake shoots his guns in mid-air, or dodges ninja stars in dramatic slow motion...and then the cut-scene ends.... and there you are lumbering around the office, mashing the x button in hopes of landing a "menacing" right hook. It was just so ridiculously incongruous to the action in the cut-scene, that I stopped watching them after that. The previews of MGS4 appear to have that same disconnect. But just so long as you can skip through to the action, it won't bother me so much.

MGS = Cutscenes and the story. If you want constant action and shoot em up, a stealth/action game is not going to appeal to you. Kind of how foreplay doesn't appeal to some people, they just want to skip right to the action.
post #49 of 491
Quote:
Originally Posted by Quickett View Post

MGS = Cutscenes and the story. If you want constant action and shoot em up, a stealth/action game is not going to appeal to you. Kind of how foreplay doesn't appeal to some people, they just want to skip right to the action.

Well the reviewer said 29 hours with 2/3 being gameplay. So for me that sounds great as while I find killer bee man and other quirky characters amusing I want great gameplay and a good amount of it.
post #50 of 491
Quote:
Originally Posted by Quickett View Post

MGS = Cutscenes and the story. If you want constant action and shoot em up, a stealth/action game is not going to appeal to you. Kind of how foreplay doesn't appeal to some people, they just want to skip right to the action.

^^ Now why'd you have to go and bring my marriage into it!!
post #51 of 491
Quote:
Originally Posted by briankmonkey View Post

Well the reviewer said 29 hours with 2/3 being gameplay. So for me that sounds great as while I find killer bee man and other quirky characters amusing I want great gameplay and a good amount of it.

9 + hours of cut-scenes??? No wonder Kojima said a bluray disc wasn't big enough to hold everything he wanted to do!! I wonder how 9 hours compares to the cut-scenes in GTA4. I don't mind them at all in that game. They're generally pretty short, and pretty much right to the point. Then again, maybe they add up to 9+ hours, too!
post #52 of 491
Quote:
Originally Posted by Kess View Post

9 + hours of cut-scenes??? No wonder Kojima said a bluray disc wasn't big enough to hold everything he wanted to do!! I wonder how 9 hours compares to the cut-scenes in GTA4. I don't mind them at all in that game. They're generally pretty short, and pretty much right to the point. Then again, maybe they add up to 9+ hours, too!

Cut scenes are rendered in game, so they don't take up room really, besides the audio.
post #53 of 491
Quote:
Originally Posted by Kess View Post

^^ Now why'd you have to go and bring my marriage into it!!

LOL I'm pretty sure you don't skip any of those cutscenes
post #54 of 491
Quote:
Originally Posted by Quickett View Post

LOL I'm pretty sure you don't skip any of those cutscenes

I take it you're not married? You'd be surprised what you eventually end up skipping through.

Just remember kids: The first time is always the best. After that it's just nostalgia.

Quote:
Originally Posted by TyrantII View Post

Cut scenes are rendered in game, so they don't take up room really, besides the audio.

Did not know that! So what, they kind of just appear like magic? What a weird and wonderful world all this technology really is. I was playing a record the other day, and I thought to myself, "Crap, how the frick do they get Hall and Oats into these tiny little grooves! And still make them sound so awesome!" It all boggles the mind, honestly and truly.
post #55 of 491
Quote:
Originally Posted by Kess View Post

Did not know that! So what, they kind of just appear like magic? What a weird and wonderful world all this technology really is. I was playing a record the other day, and I thought to myself, "Crap, how the frick do they get Hall and Oats into these tiny little grooves! And still make them sound so awesome!" It all boggles the mind, honestly and truly.

Don't know which way that sarcasm is directed at, but my point was that in game cut scenes are script rendered, and require a hell of a lot less data then, say, 1080P encoded video.

In other words, if the bluray is full in MGS, it's because of the game assets, and not the cinematics (directly), which is pretty sweet.
post #56 of 491
Honestly, there was no sarcasm! It truly does puzzle me how all this stuff works. Like I said, I don't even know how a record player works! I mean, I understand the principles, but there still seems to be some magic involved. It's all alien technology, I swear!
post #57 of 491
Quote:
Originally Posted by Kess View Post

Honestly, there was no sarcasm! It truly does puzzle me how all this stuff works. Like I said, I don't even know how a record player works! I mean, I understand the principles, but there still seems to be some magic involved. It's all alien technology, I swear!

I'm with you. I mean I understand the concepts, etc.. But how the heck did somebody even figure out that a needle on vinyl would work.. Then PC's that's times crazier magic.
post #58 of 491
So that's how they filled a BD-50 ... nine hours of Codec scenes, Now In Lossless 7.1 Surround Sound!
post #59 of 491
Quote:
Originally Posted by Kess View Post

It truly does puzzle me how all this stuff works.

Okay, here's a really simple explanation.

Remember playing with your G.I. Joe action figures in the back yard? You know how you would stage wars and stuff by moving them around? Well, your character in the game is effectively the same. They design a virtual action figure, then move that guy around according to the directions you input via the controller.

With me so far?

The cutscenes (in modern games) are done the same way, using the exact same action figure you've been controlling. The only difference is, his actions are controlled by a set of instructions that allow for more complicated movement than you can achieve with the controller. Then they dub voices over the action, just like they do with cartoons. Your action figure is already defined, and the script to make him dance around is comparatively tiny, so the bulk of the space taken up by cutscenes is the recordings of the voice actors, which are smaller than one might think, since they are generally compressed audio files, played back at just the right moment. (Think of a monaural MP3, with all of the silence cut out.)
post #60 of 491
Quote:
Originally Posted by M4H View Post

So that's how they filled a BD-50 ... nine hours of Codec scenes, Now In Lossless 7.1 Surround Sound!

Actually, every indication so far is that the soundtrack is Dolby Digital, and keep in mind that they don't record 7.1 channels of sound for video games.

For example, two characters conversing in a quiet room only requires two tracks, which are then mixed to 7.1 and sent to the appropriate speaker(s) on the fly, based on the location and orientation of the camera. Furthermore, unless the characters are talking over one another, their conversation basically amounts to a single track size-wise, as there's no need to record all of the silence while one actor waits for the other to deliver his line.
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