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LittleBigPlanet just looks better and better

post #1 of 661
Thread Starter 
Every time I see it. I really think this is one of the most phenomenal looking games in years. Still my most anticipated game of this generation.

Simple: http://www.gametrailers.com/player/34184.html

Hilarious: http://www.gametrailers.com/player/34174.html

and

Incredible: http://www.gametrailers.com/player/34172.html
post #2 of 661
It looks like a really great looking game graphic wise, but it doesn't look that interesting to me. But then again Street Fighter IV is the my most anticipated game.
post #3 of 661
If i recall.. Super Rub-a-Dub also looked amazing.... and all it, as is LBP, is a simple game wrapped around a physics engine demo..

ho hum..

Too much hype..
post #4 of 661
Street Fighter IV doesn't look all that promising to me, but it's hard to judge until it's out.

I'd say after MGS comes out, LittleBigPlanet, Final Fantasy and Street Fighter are my top 3.
post #5 of 661
I can't wait to play it, I love games like this
post #6 of 661
Killzone 2 in the background looked pretty good!!
post #7 of 661
Quote:
Originally Posted by bdoyledimou View Post

If i recall.. Super Rub-a-Dub also looked amazing.... and all it, as is LBP, is a simple game wrapped around a physics engine demo..

ho hum..

Too much hype..

Reducto Absurdum, your name is bdoyledimou.
post #8 of 661
Quote:
Originally Posted by bdoyledimou View Post

If i recall.. Super Rub-a-Dub also looked amazing....


To who?
post #9 of 661
If I recall, Superman 64 looked amazing... and it, as is Super Mario Galaxy, a simple game wrapped around flying around worlds.

ho hum...

Too much hype...
post #10 of 661
It looks like Lost Vikings made cute and cuddly.
post #11 of 661
The reason it looks so good is because at this rate it won't be released until the PS4 hits the market.

I'm sure it'll be a fantastic game, but like KZ2, it just keeps getting delayed and delayed and delayed.
post #12 of 661
A lot of games are hyped up for a variety of reasons: a continuation of a series, clever marketing, snowball effect...

This game is hyped for its sheer ingenuity and creativity. It has so much potential. I hope to god that this game lives up to its hype.
post #13 of 661
Thread Starter 
Quote:
Originally Posted by ninjachicken View Post

To who?

Exactly. If you are trying to compare Super Rubadub to LBP, I think you to reinsert your brain.

LBP has only been in development for two years. They just happened to show it VERY early so it really hasn't been delayed much at all by traditional standards. It will be amazing, and if you don't automatically "get it" I don't know what to tell you.
post #14 of 661
to me it looks like a physics/level editor demo for a game from an alternate universe where Super Mario 2 from NES was the most popular game of the series and they never went 3D, they just focused on better building blocks, environmental interactions, and Co-op play. Throw Mario, Luigi, Toad, and Princess skins on the sack dolls and a couple of koupa troupa's in their path and what do you have? Mario 2 with level editor and Co-op play. This is not to mean that I don't think LBP will be great, I plan on trying it out for sure.
post #15 of 661
Quote:
Originally Posted by confidenceman View Post

The reason it looks so good is because at this rate it won't be released until the PS4 hits the market.

I'm sure it'll be a fantastic game, but like KZ2, it just keeps getting delayed and delayed and delayed.

lookin at your other port.. you get my award for "Mr. Negative" hope you never enjoy anything in life!
post #16 of 661
I think that it looks very refreshing. Can't wait. Aside from Ninja Gaiden 2, this is my most anticipated game this year.
post #17 of 661
Quote:
Originally Posted by todrigo View Post

to me it looks like a physics/level editor demo for a game from an alternate universe where Super Mario 2 from NES was the most popular game of the series and they never went 3D, they just focused on better building blocks, environmental interactions, and Co-op play. Throw Mario, Luigi, Toad, and Princess skins on the sack dolls and a couple of koupa troupa's in their path and what do you have? Mario 2 with level editor and Co-op play. This is not to mean that I don't think LBP will be great, I plan on trying it out for sure.

Yea and if Mario 2 had a level editor and co-op play it would have eaten up my childhood. It would've been pretty much the best NES game ever. So what's the problem here?

I can see why people would think LBP is getting too much hype. I think so too. But let's look at what we have here: a really cool platforming game (not enough of those nowadays, a lot of people myself included would love to see more 2D style games on PS3/360), amazing character design and art, a thorough level editor, and a top of the line physics system. There's plenty to like here.
post #18 of 661
I want to see it in action firsthand. At the point, it sounds too bare bones and doesn't look as tight as I would like. Characters seem to float around the screen. Graphics look nice but then again, there's really not a ton going on. Overall, the art direction seems quite good. But, I want to play it, and see what's included from the get go. If they are hoping fans design the actual game than I'm not sure how it will go over. They need to have a good number of boards ships with it.
post #19 of 661
Anything that deviates from the monotonous FPS-style games gets my attention. It looks like a lot of fun!
post #20 of 661
i can't get excited for it yet because i still don't get it...

that said, i love the videos and promos for it, but just don't know why...
alas, i said the same thing last year at this time, just replace "LBP" with "warhawk"...
post #21 of 661
Thread Starter 
I seriously don't know want to say if you don't get it. I instantly got it the first time I saw the game and within about 10 seconds of watching it and learning what it was, it was my most anticipated game in years.
post #22 of 661
This game will bring something new and fresh to the table. Look what we're getting. MGS4, GTA4, R2, Killzone2. It's all the same stuff with better online, better AI, better graphics, etc. I want something new!!!
post #23 of 661
I think the thing is that the game itself (in terms of mechanics) isn't particularly revolutionary. But the apparent ease-of-use, flexibility, and sheer range of the editing tools does appear to be pretty astonishing. We won't really know until we get our hands on it but it would appear that people will be able to create some amazing things.

What's still open to question, IMHO, is #1 -- is it really going to be as simple/flexible/powerful in creating new content as it appears to be from the previews? #2 -- will the creating wear thin if you end up doing the same things (with different looking stuff) over and over again? And it's really hard to say, again, without seeing more of the game. These glimpses tantalize us but the proof will be in the pudding. Personally, I think the reason the game is being delayed is because they saw a need to add more gameplay. I think the content creation toolsets are being expanded but they appear to be pretty mature, but they realized that's not enough by itself to make a compelling game.

That said, I think LBP (and Spore, in a different way) are going to be very unique games with a similar focus and I think we will see some amazing creations by users in each game.
post #24 of 661
You're probably right Abaddon, but FWIW, Eurogamer had a recent preview and said the actual game has plenty of content and should be enough to satisfy.

And even if you don't like the creation tools, that doesn't mean you can't download other people's levels.
post #25 of 661
Quote:
Originally Posted by number1laing View Post

You're probably right Abaddon, but FWIW, Eurogamer had a recent preview and said the actual game has plenty of content and should be enough to satisfy.

And even if you don't like the creation tools, that doesn't mean you can't download other people's levels.


I get the impression that people don't realize that the game is going to ship with lots of pre-designed levels. It's not just a set of tools. And, I would also think that you'll get DL levels designed by pros that will be released in addition to the user generated content. So, a great looking 2-D scroll game with plenty of content, in addition to an unlimited supply of aftermarket levels.



Yeah, sounds horrible--and, just like Rub-a-Dub.
post #26 of 661
sorry for the stupid question but i watched a couple of videos, is this a platformer?? like the old side scrolling super mario bros?? what is this game and what makes it so great??
post #27 of 661
It is what ever you make it be (in a 2D world). This game is going to be a blast to build and play in.
post #28 of 661
This game has been on my radar since it was announced. I'm eagerly awaiting this game more than any other.

Like Cygnus, I "get it." I think this game has the potential to be unlike anything we've ever seen on a console. Let's think about it a bit.

Platforming? Check. Been around for decades.
Physics? Same thing. Nothing entirely new here.
Multiplayer? Check.
Content-Creation? Check.
Community? Check.

So, the individual pieces don't seem to impressive. But think about the content-creation and community features more in depth. What other console games have the community stuff so tightly integrated into the game? The only one I can think of is SingStar. But I have a feeling that the community stuff for LBP will be much more impressive.

And what about the content-creation? Let's face it, content-creation tools for typical users have traditionally sucked. I haven't ever used a level editor that I much liked, and that's on the pc with full keyboard and mouse support. MediaMolecule appears to have nailed the user interface and made everything accessible and easy with nothing more complicated than a controller. That's quite an achievement in human factors.

But it's also much more than a level editor. Remember, practically everything that the user creates is fully integrated into the physics system. Objects have weight and depth. As a programmer myself, I can't fathom the logic problems involved in developing such a system. After all, when a user creates a simple block and places it on round objects, what are the rules governing these round objects? Are they wheels on which the box moves? Are they wheels that rotate on their own axis, fixed in location to the box? These problems fascinate me.

So - marry a content creation system that far surpasses anything I've ever seen(either in the console or pc space), and marry that to a community that's fully integrated and heavily reminds me of YouTube. Right there you've got something pretty unique on consoles.

Spruce it up with cute characters, [seemingly] solid platforming mechanics, stunning art design, and you've got a very promising title.

But tie it all together with seamless multiplayer, focusing on co-op. And at any moment one could drop into the contet-creation system and change the character, or the world, on the fly.

This is definitely a case where the sum is greater than the parts. And I think it has every possibility of being the most revolutionary thing to hit electronic entertainment since Doom introduced the third dimension.
post #29 of 661
BTW - this is off topic and probably inconsequential. Watch the first video - in the upper-right area there's another game being displayed in the background. Whomever is demoing the game occasionally goes to some in-game screen that uses the same font and highlighting text as the XMB. Any clues as to what this might be? It could be some debug menu; more than likely that's what it is. Just curious.
post #30 of 661
I recently got a chance to play Boom Blox on the Wii (great game BTW) and my nephew and I spent hours just messing around in the editor mode making all kinds of crazy setups. That's the kind of thing that has me the most excited for Little Big Planet.

Quote:
Originally Posted by t-ray View Post

BTW - this is off topic and probably inconsequential. Watch the first video - in the upper-right area there's another game being displayed in the background. Whomever is demoing the game occasionally goes to some in-game screen that uses the same font and highlighting text as the XMB. Any clues as to what this might be? It could be some debug menu; more than likely that's what it is. Just curious.

That's the pause menu for Killzone 2. I remember seeing it in another video.
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