Originally Posted by joeblow
Wow. Sure the goal in FP is the same, but there are sooooo many strats a group or team (or individual) can come up with to get the upper hand when grabbing her, or when trying to defend your own plump princess. I have to admit though, CTF is one of my favorite generic game modes.... it's all I play in Team Fortress 2 (PC).
That's why I like KZ2's online play so much. Most lobbies keep up the game-type rotation as well as the map rotation. Keeps things much more interesting. Strategies change. Maps take on different choke points. Etc. I also have to admit that I was frustrated by Fat Princess's broken online through the first weekend. Left a sour taste in my mouth that I couldn't get rid of.
I loved Soul Calibur 4 for awhile, but ditched it after Hilde use started to be a bit more common. She's one of the cheapest characters in any fighting game, which for me ruins the whole experience whether I'm able to beat her or not. Balance is hard to achieve, but when it is too far out of whack for even one character, I'll move on.
That's the problem with any online fighting game, regardless of balancing issues. No fighter is perfect. IIRC, GGXX(AC) is famed for its impressive balancing, but even that game has some one-sided match ups.
The problem is that when you take a fighting game online, people become too competitive. I know that sounds silly considering the genre, but the genre is best when played within a community that adheres to certain unspoken rules and conventions. Spamming certain moves is frowned upon. Certain matchups are considered pointless. But online, there's no community to enforce those rules, so you end up with people doing annoying, obnoxious ****.
For example, MvC2 got old fast online. Way too many cheap ways to win. It's fun locally, but online people use every lame exploit they can. And, worse, the player mode (non-ranked) is still broken