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Rumor: Forza 3 is Coming, Sans Disc-Swapping

post #1 of 54
Thread Starter 
About a week ago, Xbox 360 Fanboy reported info regarding the next Forza Motorsport - thanks to a leaked survey from Intellisponse - and that the acclaimed racing series could possibly be shipped on 2 Dual-Layered DVDs - thanks to the bevy of new stuff likely being added (400 cars! 100 tracks! Driving Assist!). Well, one of our sources - thanks to a bit of snooping around Dhruva Interactive - claims that this may not necessarily happen in the long run.

Dhruva Interactive is an Indian game development company based in Bangalore. They've worked on 3D assets for more than a handful of big name projects, one of their prime specialties being in the racing genre. In fact, Dhruva has done work on both existing Forza titles, as well as Project Gotham Racing 3 and 4. According to our inside-man, Dhruva has already been working hard for the third entry in the series, confirming that Forza 3 is very much a reality and that we should be seeing a proper revealing of it fairly soon (We're guessing he means E3). More importantly, we questioned the possibility of Forza 3 being distributed on more than one disc. Our source was quick to comment that one way or the other, the core game will be shipped on a single disc. Content won't be sacrificed fans will be pleasantly surprised for what's in store. With regards to any sort of additional features or an expected release date, our man clammed up and refused to comment. Rest assured, our fists thoroughly shook in the air in protest.

Certainly would be interesting to see how this will further pan out. Now comes the long, enduring wait on Microsoft's part. E3 2008, I choose you!

http://theangrypixel.com/blog/2008/0...disc-swapping/
post #2 of 54
Obviously Forza 3 is coming out. Both Forza games were huge hits.

People seem to forget that Gran Turismo 2 had disc swapping - one disc was the arcade mode one was simulation. So it can be done.

It just can't be done like, "you want to buy a 2005 Ford Mustang GT. Please insert Disc 2".
post #3 of 54
this doesn't make me mad at all. As long as they make the sim disc huge and touch up a few things then they can do what they want with the arcade disc. Oh and fix the music. Still have nightmares about that
post #4 of 54
I dont understand what the big ****in deal is. We've swapped discs before on consoles, we'll swap them again. As long as the game is fun, who cares.

Point in case. I just got GT5P for my PS3.. and it has to be the most boring racing game ever. I can literally surf the internet on my laptop and play GT5P at the same time. After playing PGR for the past 6 years and most recently GRID, both on the 360.. GT5P does looks great but it is without a doubt less filling.

With all the technology talk that seems to dominant console gaming these days.. please dont forget the fun. I could care less about stats and more about does playing the actual game make me want to keep playing it.
post #5 of 54
Quote:
Originally Posted by Daekwan View Post

I dont understand what the big ****in deal is. We've swapped discs before on consoles, we'll swap them again. As long as the game is fun, who cares.

Swapping discs with linear games like Final Fantasy or whatever is fine. Open world games (which something like Forza sim mode more or less is) is not as feasible.

Quote:
Originally Posted by Daekwan View Post

Point in case. I just got GT5P for my PS3.. and it has to be the most boring racing game ever. I can literally surf the internet on my laptop and play GT5P at the same time. After playing PGR for the past 6 years and most recently GRID, both on the 360.. GT5P does looks great but it is without a doubt less filling.

You would probably hate Forza too. PGR is a very different game from those. The GT series has moved 50 million copies over the years and, lets face it, every game at its core is the same as the next one. So obviously somebody likes it.
post #6 of 54
Quote:
Originally Posted by number1laing View Post

Obviously Forza 3 is coming out. Both Forza games were huge hits.

People seem to forget that Gran Turismo 2 had disc swapping - one disc was the arcade mode one was simulation. So it can be done.

It just can't be done like, "you want to buy a 2005 Ford Mustang GT. Please insert Disc 2".

GT2 came on multiple discs... however, they didnt have much to do with each other. Literally, they were two games(arcade and simulation).

Could you imagine just the simulation mode split into 2 discs? Different tracks on different discs or even worse... different cars on different discs.
post #7 of 54
Quote:
Originally Posted by tqlla View Post

Could you imagine just the simulation mode split into 2 discs? Different tracks on different discs or even worse... different cars on different discs.

That's what I said, didn't I? You simply can't split simulation mode into multiple discs. It wouldn't work any more than GTA4 islands being on different discs.
post #8 of 54
LOL, did anyone read the comment? all these dual disc comments when it clearly states: "one way or the other, the core game will be shipped on a single disc. Content won’t be sacrificed… fans will be pleasantly surprised for what’s in store."





mboojigga, you know you have to put cliff notes for these guys on any post that is longer than about 3 lines....
post #9 of 54
Quote:
Originally Posted by number1laing View Post

That's what I said, didn't I? You simply can't split simulation mode into multiple discs. It wouldn't work any more than GTA4 islands being on different discs.

Yes, but you said it in a strange way. You said the game could be split, but cars had to all be on one disc....

I wanted to clarify that GT2 arcade mode and simulation mode could only be split because they were not dependent on each other. IE, they are different games.
post #10 of 54
Quote:
Originally Posted by formulanerd View Post

LOL, did anyone read the comment? all these dual disc comments when it clearly states: "one way or the other, the core game will be shipped on a single disc. Content won't be sacrificed fans will be pleasantly surprised for what's in store."





mboojigga, you know you have to put cliff notes for these guys on any post that is longer than about 3 lines....


The articles title makes it seem like the entire game will be on one disc, but the developer does make it a point to say that the CORE game will be on a single disc.
post #11 of 54
Thread Starter 
[quote=formulanerd;14133464]LOL, did anyone read the comment? all these dual disc comments when it clearly states: "one way or the other, the core game will be shipped on a single disc. Content won't be sacrificed fans will be pleasantly surprised for what's in store."





mboojigga, you know you have to put cliff notes for these guys on any post that is longer than about 3 lines....[/QUOTE]

Roger that.
post #12 of 54
Quote:
Originally Posted by number1laing View Post

Swapping discs with linear games like Final Fantasy or whatever is fine. Open world games (which something like Forza sim mode more or less is) is not as feasible.

You would probably hate Forza too. PGR is a very different game from those. The GT series has moved 50 million copies over the years and, lets face it, every game at its core is the same as the next one. So obviously somebody likes it.


I would not argue thats its not feasible, unless you are somehow directly involved in creating the technology and developing the game. Which I'm sure you're not. You have no true insight on how they (the actual developers making the game) will split the game onto different discs or what the gameplay experience will be like. All you can do is wait, and continue to assume like the rest of us. One theory I can think of is that information on additional discs can be installed onto the harddrive and then be utilized to provide a seamless experience.

I've played the demo for Forza2 and your right. Its not for me. But with each additional installment in a series, critiques are analyzed.. then addressed. One of the critiques of Forza2 is that it is TOO sim based. Also that the gameplay srepetitive and boring as you progress in the game.

I am hoping with Forza3 they have mixed in some additional gameplay elements and attributes to 'spice up' the gaming experience.

It doesnt matter how many copies GT5P has sold. Game units sold was not my point. As with titles that popular.. there are people like me who will buy systems and software based on its history and brand recognition alone.

My point is I'm amazed that such a beautifully looking & sounding game like GT5P still can deliver such a bland game playing experience. Its easy to find a stat showing it has sold millions of copies.. but much much harder to find information showing overall consumer satisfaction with the gameplay. And no, I'm not talking about professional reviews.
post #13 of 54
Quote:
Originally Posted by formulanerd View Post

LOL, did anyone read the comment? all these dual disc comments when it clearly states: "one way or the other, the core game will be shipped on a single disc. Content won't be sacrificed fans will be pleasantly surprised for what's in store."

mboojigga, you know you have to put cliff notes for these guys on any post that is longer than about 3 lines....

Unfortunately many times on a technical website, such as AVS. Members are quick to reply, and argue a point or technology with their beliefs of what can and cannot be done. Instead of refering to the actual information placed right in front of their eyes.
post #14 of 54
Quote:
Originally Posted by Daekwan View Post

I am hoping with Forza3 they have mixed in some additional gameplay elements and attributes to 'spice up' the gaming experience.

I want exactly the opposite. More sim, less arcade, more difficulty, longer races. Anything else and they need to change the name, and market it as something else, something like PGR5.

Quote:
Originally Posted by Daekwan View Post

My point is I'm amazed that such a beautifully looking & sounding game like GT5P still can deliver such a bland game playing experience. Its easy to find a stat showing it has sold millions of copies.. but much much harder to find information showing overall consumer satisfaction with the gameplay.

Millions of copies sold seems to imply that the customer is somewhat satisfied. I don't think these games are for you.
post #15 of 54
Quote:
Originally Posted by number1laing View Post

Swapping discs with linear games like Final Fantasy or whatever is fine. Open world games (which something like Forza sim mode more or less is) is not as feasible.

Forza is about as open world as any other game...that isn't open world.
Where you goin with this one 'laing?

Swapping discs is frowned upon unless its the only option, and when its the only option we deal with it. The bigger crime would be to gimp the game to fit it on one disc, which its pretty clear hasn't happened yet and likely wont, since fans wouldn't stand for it.

Quote:


You would probably hate Forza too. PGR is a very different game from those. The GT series has moved 50 million copies over the years and, lets face it, every game at its core is the same as the next one. So obviously somebody likes it.

Agreed....Forza suffers from one inexcusable crime: Its not really fun for the general masses to play. Forza is a game where its you against the track and the grip of your tires..the other cars simply serve to get in your way until you get past them. Forza was more "Please dont let me blow this corner..please dont let me blow this corner".

Its probably what real racing is like...aka: Work.

I find Forza 2 simply unplayable.....I unlocked about 100 cars and haev no desire to race any of them, which is sad really.

PGR3 and 4 are definately more arcady, but they maintain an "air" of simulation about them....you can powerslide every corner (and lose) but with a wheel from the 1st person views you really do much better modulating your throttle, taking proper racing lines and braking hard and exiting fast out of corners. I often use the analogy of movies:

Forza is a documentary made by the BBC or PBS.
PGR is a late summer blockbuster...an August release...its big and fun, but its not the insane craziness of the films released in may/june. Its directed by Michael Mann or someone whos entertaining, but serious.
Need for Speed/Burnout are the May/June release Michael Bay over-the-top...directed by Michael Bay or Joel Scheumacher.....(bleech!)

I personally like the fantasy tracks with lots of pretty stuff to look at on the sidelines....I find racing on real tracks to be challenging, but alot of times visually displeasing...too much like work..Suzuka, etc. Great, challenging tracks but kinda visually not alot to look at while you're blasting down the track. You versus the corners. PGR is more like you vs the track, but also vs. other cars.
post #16 of 54
Hopefully FM3 will be more fun that FM2, that is its biggest downfall. It also needs to be more focused on racing than it is on auction houses, painting, and car collecting.

More tracks, less cars, and better racing (more cars on track, racing flags, proper pitstops).
post #17 of 54
Quote:
Originally Posted by Andrew67 View Post

Millions of copies sold seems to imply that the customer is somewhat satisfied. I don't think these games are for you.

I've spent ridiculous amounts of hours playing GT1,2 and 3 on previous playstations. And they were all tons more fun than GT5P has been. That was the number one reason I bought GT5P as my first title on my recently purchased PS3.

But thanks for telling me what games are for me.. and what games are not.



And since we've derailed this thread completely. The same has happened in my opinion with PGR series. PGR1 and PGR2 were absolute awesome fun. PGR3 was made incredibly pretty, and looked amazing in HD. But the gameplay was entirely too arcadey, had ridiculously long loadtimes and too easy to play.. so it lost alot of fans. It still sold well but like I said.. sales stats do not directly equal consumer satisfaction. I can name one title that will easily support that argument. Madden 06 for the Xbox360. Theres actually a decent correlation here. PGR3, Madden06, GT5P. It seems in some cases the first HD title of a popular selling series on a the newest consoles is often pretty, but lacking features and/or the fun we've gotten used to over the years.

PGR4 brought back a higher level of skill required to progress through the game properly.. and speed up the pace of the game again. But the "fun" factor is once again missing. The menu was tedious to work with and events seemed more like labour than entertainment.



To get this thread back on topic.. i.e. Forza3.. I hope they address the "fun" factor in the game again. Forza1 was alot more fun to play in my opinion than Forza2 was. As I originally said, I hope Forza3 brings back that fun. Rather I have to switch discs or not.. just make entertaining to play again.
post #18 of 54
Quote:
Originally Posted by schooner2000 View Post

Hopefully FM3 will be more fun that FM2, that is its biggest downfall. It also needs to be more focused on racing than it is on auction houses, painting, and car collecting.

More tracks, less cars, and better racing (more cars on track, racing flags, proper pitstops).

Uhuh. Less cars is never a good thing to convey to a racing developer. What you end up with is exactly what you asked for, and then you find out all of your favorite cars are missing. No thanks.
post #19 of 54
Quote:
Originally Posted by HeadRusch View Post

Forza is about as open world as any other game...that isn't open world.
Where you goin with this one 'laing?

Hmm, my point is, with something like GT4 lets say. You start off with one car, but can do ANY race you want, buy ANY car you have the money for, etc. So, like in Saints Row let's say you can go from one end of the world to the other at any time, with Forza or GT you can pick up any car at any time and race any track. So all the data needs to be on hand. It can't be like, swap discs for these cars or whatever. Do I make any sense?

Quote:
Originally Posted by Daekwan View Post

PGR4 brought back a higher level of skill required to progress through the game properly.. and speed up the pace of the game again. But the "fun" factor is once again missing. The menu was tedious to work with and events seemed more like labour than entertainment.

Agreed, the Career Mode became a total grind near the end. That one championship where you had to do a timed lap on Nordschleife THEN do a race on Nordschleife that was not one but TWO races... just kill me now. I loved the arcade mode, though, classic PGR.

I think that Forza 2's career mode lacked a certain je ne sais quoi that GT4's had. Maybe it was the ridiculous lack of tracks, or the numerical grading system that made everything seem more clinical and mathematical than it should be, it just wasn't as good. As for GT5P... well, the problem IMO is the game doesn't have the open career mode like the older games. That takes away a lot of its appeal. The (poorly balanced) events aren't the same thing. Marry GT5P's driving model to GT4's career and throw in Mario Kart Wii's online mode (can't believe I am saying that) and you have maybe the best game this generation!
post #20 of 54
Its always a good thing to convey to a racing developer. The on track action should be the #1 priority, not filling a DVD with pretty looking racecars like 60 variants of a Honda Civic to satisfy people that want their racing games to be the next Pokemon release where its about collecting everyone. I'd rather have amazing action and finely tuned physics for 50 different cars than a subpar result with 600 cars that is only good for posting screenshots of in some tv thread at a message board.
post #21 of 54
Quote:
Originally Posted by number1laing View Post

As for GT5P... well, the problem IMO is the game doesn't have the open career mode like the older games. That takes away a lot of its appeal. The (poorly balanced) events aren't the same thing. Marry GT5P's driving model to GT4's career and throw in Mario Kart Wii's online mode (can't believe I am saying that) and you have maybe the best game this generation!

Now youre cooking. Thats exactly what I'm talking about.

Its almost like these game designers need to hire some enthusiast like us to just let them know how the gameplay and pacing of some of these games feel like.

One of the reasons I believe online play is becoming so popular is that playing against a human AI never gets tedious. Never get boring. Never feels like tedious labour.

People are quick to snatch up titles.. because we're hungry. We want something new. We read about upcoming titles daily. We've played their predecessors. But with alot of the games out there, once we get them how often do we bother to even finish them. We get halfway thru and feel no need to continue playing. Its just another title piled up on our shelf.. or something to be traded in at gamestop.
post #22 of 54
Whether or not this game requires disc swapping means nothing to me. Forza 1 was great, I loved Forza 2 (probably because it's a more refined game and I had tons of fun with friends online). If I am disk swapping I can care less. What matters to me in a racing game is if it plays well, drives well, etc. GT5 has a massive hole to fill that graphics alone won't do after FM2 and I have a feeling FM3 will be out before GT5... Note, I am a former MASSIVE GT fanatic.

I find the whole multiple disc argument ridiculous especially with mandatory installs becoming the norm as well as all of the sudden it is NOW a problem but never was in the past... 9 times out of 10 brand loyalty is to blame. I still have yet to see a game made for Bluray that is impossible on multiple discs. It's not a huge thing if you have to get up and swap a disk once every now and again... then again, I cycle through games on my 3 consoles like no tomorrow


Quote:
Marry GT5P's driving model to GT4's career and throw in Mario Kart Wii's online mode (can't believe I am saying that) and you have maybe the best game this generation!

To be fair, GT4 was basically GT3 and so on... I don't want bump n run racing. That's what ruined it for me... the fact that I can bump the other cars or into the turns and be in 1st place for a racing is ridiculous. I LOVED GT series but the more they polished the look and left the feel alone was when I said enough. oh and GT5P = a blasphemy to gaming... let's pay $40 to be a beta tester
post #23 of 54
Quote:
Originally Posted by Leo_Ames View Post

Its always a good thing to convey to a racing developer. The on track action should be the #1 priority, not filling a DVD with pretty looking racecars like 60 variants of a Honda Civic to satisfy people that want their racing games to be the next Pokemon release where its about collecting everyone. I'd rather have amazing action and finely tuned physics for 50 different cars than a subpar result with 600 cars that is only good for posting screenshots of in some tv thread at a message board.

Exactly. I'd sooner have 50 cars with more tracks and better racing than 600+ cars. I don't want a car collecting game, I want a racing game. Have actual racing series, not a bunch of random cars racing each other. The problem is FM2 is all about car collecting and trading, a quick look at their weekly community updates shows this is their focus, it is about all they ever talk about. On track racing seems to be a secondary objective. They really dropped the ball with DLC tracks, so who knows what FM3 will hold, for all we know they will will focus on a better auction system and more paint layers. I'd sooner they implemented some basics such as a rearview mirror in hood view, a cockpit view, and maybe some actual racing rules.

My fear however if they are planning multiple discs, it may be all to hold additional cars, as other core racing features in the engine wouldn't require GBs of additional space. Lets at least hope the additional disc would be for tracks as well.
post #24 of 54
Quote:
Originally Posted by number1laing View Post

Do I make any sense?

Yeah, but I'll give them the benefit of the doubt that if they did ship on multiple discs, they'd find a way to make it work painlessly.

Quote:


Marry GT5P's driving model to GT4's career and throw in Mario Kart Wii's online mode (can't believe I am saying that) and you have maybe the best game this generation!

Yeah, I still haven't picked up GT5P....and most likely never will, I'll wait for the full game. In the mean time if I want realistic racing, I'll do Forza2. If I want fun, I'll go PGR3 or 4.

As for the PGR games, its a real toss up. PGR2 was a grind in single player, but fun in multi..and the downloadable content (Which I got, but barely played) was fun too......but it was also a grind. You had to be REALLY careful about what car you bought or you'd wind up buying the wrong car and then never being able to progress in the game! I wisely saved my money to the end of the game....but that made it a grind, racing entire "tiers" using the same 1 vehicle and then not being able to buy the cool ones I wanted to try because I knew the more expensive supercars were waiting. That was kind of a drag for an arcade game.

PGR3 was perfect, IMHO...the perfect pick-up-and-race game. PGR4 was more technical, tighter tracks that didn't give you as much opportunity for powersliding...the inclusion of the "same old tracks" from PGr3 was a drag too......then again, being able to race in cockpit with weather effects clouding your ability to see or brake or stay on a racing line, that was loads of fun. (and a drag, sometimes, in single player).

PGR4 was more of a nod back to the harder difficulty that was PGR2....and at first I didn't like it. But I came around...now when I want to play a fun driving game I do PGR4. I just miss the seperate day/night times for every city.
post #25 of 54
If you LOVE sim racing, Forza 2 was a blast. The only problems I really had was lack of track variety, finding mature online gamers, and the magnetic walls.

But with the tuning, car choices, competition, tournaments, personal skill development... It's a serious game for people who love simulation. I suspect Forza 2 got a tad bit too hardcore for the semi casual/sim racing fans. I, for one certainly hope they don't dumb it back down in the other direction. There are other games to satisfy that level of racing game fans.
post #26 of 54
Quote:
Originally Posted by Daekwan View Post

But thanks for telling me what games are for me.. and what games are not.

Quote:
Originally Posted by Daekwan View Post

I've played the demo for Forza2 and your right. Its not for me. But with each additional installment in a series, critiques are analyzed.. then addressed. One of the critiques of Forza2 is that it is TOO sim based. Also that the gameplay srepetitive and boring as you progress in the game.

You already admitted this game isn't for you. You seem to want go-karts, donkeys, and power slides. I've never read a criticism of Forza 2 that it's TOO sim based. I've read reviews stating the game is not as hard core as it could be. It's a sim. That's it's intent, that's it's goal, that's what makes it fun. If you want to collect fruit, find another game. If realisitc racing tuns you on, then Forza 2 is for you. To suggest that Forza needs to be more like PGR to make it fun is rediculous. There's a reason why both PGR and Forza exist.
post #27 of 54
i agree....

i'm not a sim fan, but i like forza because it has JUST enough realism, while still being fun to play.
post #28 of 54
Forza2 may have realism, but its lack of tracks just cripples the game. Taking some fast cars around the winding hills of Montreal, or the crazy tracks of Macau or Shanghai at night in PGR4 is really something.

To then have to go to the fairly spartan and mundane racing tracks of Forza....its basically anti-climatic, and then your own worst enemy is fighting to stay on the track without understeering off every corner, with Forza's BIZARRE sense of speed (aka: there is none)....I dunno, Forza2 was just a tough pill to swallow.....its probably the only 360 game I've purchased that I regretted.
post #29 of 54
Well I put well over 200 hours into Foza 1 and struggled to put 50 into Forza 2. It was simply too much like work in Forza 2. I just wanted to win some races, sell some prize cars, and buy and mod what I wanted when I wanted, then race online. Not grind it out for hours in singleplayer to afford the car I wanted, then rinse and repeat.
post #30 of 54
Quote:
Originally Posted by Andrew67 View Post

You already admitted this game isn't for you. You seem to want go-karts, donkeys, and power slides. I've never read a criticism of Forza 2 that it's TOO sim based. I've read reviews stating the game is not as hard core as it could be. It's a sim. That's it's intent, that's it's goal, that's what makes it fun. If you want to collect fruit, find another game. If realisitc racing tuns you on, then Forza 2 is for you. To suggest that Forza needs to be more like PGR to make it fun is rediculous. There's a reason why both PGR and Forza exist.

Andrew your opinion is..

*gasp*

your opinion.

Other people will have their own. Welcome to the rest of the world.
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