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Bioware: Mass Effect Trilogy Exclusive to 360 - Mass Effect 2 in '09? (XboxOZ360)

post #1 of 37
Thread Starter 
In the just released September issue of Australian 360, comes the commitment of Bioware CEO Ray Muzyka to bring the Mass Effect trilogy exclusively to the Xbox 360″.
by TWODOGSz

©2008 Aaron Bertinetti
Speaking exclusively to Australian 360 at EA's European Showcase, Muzyka also stated we said we were committed to supporting Mass Effect as a franchise and have the trilogy on the Xbox 360, and that's still our goal, before adding to the question of the trilogy staying exclusive with what appears to be a subtle jibe at Sony, saying we're always very ambitious in our goals and the most important thing is quality, so we're never going to compromise that.

This is great news for 360 gamers who had feared a different outcome as a result of Bioware being purchased by EA, and is a stark contrast to more recent announcements concerning other third party titles going multiplatform such as Bioware's Dragon Age and Square Enix's Final Fantasy XIII.

Not only will the trilogy stay exclusive to the 360, but it will be released entirely on the 360 platform. And for our gaming colleagues who enjoy their PS3's and Wii's there's still hope that they may yet get to experience the wonderful world of Mass Effect, albeit not within the Commander Shepard based trilogy.

`Australian 360 writes it was suggested that once the trilogy has closed the IP could begin to move in new directions. Given the recent confirmation by EA that Bioware is indeed behind the KOTOR 3 MMO project, we have to wonder whether a multiplatform Mass Effect will have a similar fate, or if we see an entirely new trilogy much like the Star Wars prequels/sequels.



But beyond all the console positioning and future IP speculation are some juicy details for the current trilogy that should get fans excited for what appears to be a 2009 release for Mass Effect 2.

Whilst Muzyka would not confirm the ability to import your character from the first Mass Effect into the sequel, he heavily emphasised the importance of the trilogy to be a coherent, narrative whole. Teasing Australian 360 and gamers worldwide, Muzyka said you can do it through technology and importing character saves, or you could do it through the natural branch points where things come together and branch off again. A mixture of those two things is probably what we'll want to do

Either way it's clear Muzyka understands the appeal of Mass Effect amongst fans saying they like to feel that they're part of something bigger, something memorable, that has impact and weight. And it seems the controversy over the admittedly tame sex scenes have done nothing but embolden Bioware's intent to push storytelling in games into far more mature themes with Myzuka remarking that stuff like that is proof that games are an emerging art form and I think that's incredibly exciting.

We couldn't agree more.



Ed Note: Big shout out to our friends at Australian 360 for the juicy details. XboxOZ360 highly recommends you check out the September issue that's on sale now at newsagents across Australia and includes the full Ray Muzyka interview, a particularly awesome six-page spread on the game vs film divide, and a very nice Gears of War 2 collector's tin.


http://www.n4g.com/industrynews/News-173534.aspx
post #2 of 37
Personally I dont are or see why people get so excited about Exclusive games. I dont enjoy a game anymore knowing someone with a PS3 can't play it. I could care less to be honest.

a possible 09' release of ME2 is good new thou...
post #3 of 37
Thread Starter 
Quote:
Originally Posted by vancouver View Post

Personally I dont are or see why people get so excited about Exclusive games. I dont enjoy a game anymore knowing someone with a PS3 can't play it. I could care less to be honest.

a possible 09' release of ME2 is good new thou...

Or you can look at it the way some do that dual owners don't have to worry about which version should I now get and all the jazz that goes with it.
post #4 of 37
Want Me2 Now!!!!!!!!!! :|
post #5 of 37
Quote:
Originally Posted by vancouver View Post

Personally I dont (c)are or see why people get so excited about Exclusive games. I dont enjoy a game anymore knowing someone with a PS3 can't play it. I could care less to be honest.

+1e9

I don't have any desire to "punish" PS3 owners for any exclusive content they have that I can't play. Although I can't think of anything that fits that. It irritated me that I didn't get to play GH2:80s because I owned an Xbox, but that doesn't make me want PS3 owners to suffer on some other title.
post #6 of 37
Isn't an exclusive game more about taking full advantage of and utilizing a particular systems strengths to bring out the best game possible? As consumers of these games we expect that in every case, but with cross platformers we know it isnt, even if 'your' console is the 'lead' console. With an exclusive game, you should expect nothing nothing less than the best a particular console has to offer.

With respect to ME, it was a great game and as far as story, gameplay and visuals it lived up to the hype. That being said it had its issues with framerate, popups, poor inventory mgmt.. etc. Now with a 2nd version you would expect those issues to be fixed and now with the sole (exclusive) focus on one platform those items can not be ignored and we should expect some additionals features above and beyond just a sequel.
post #7 of 37
Quote:
Originally Posted by vancouver View Post

Personally I dont are or see why people get so excited about Exclusive games. I dont enjoy a game anymore knowing someone with a PS3 can't play it. I could care less to be honest.

a possible 09' release of ME2 is good new thou...

to me exclusive is important not because "they" dont get to play it but so it can be fully optimized for the console it is on. the best looking games on both the ps3 and 360 are all exclusives and there is a reason for that.

that said i really hope it actually is still exclusive. mass effect was very ambitious (even if it didnt deliver on everything) and i really hope the second and the third are the same.
post #8 of 37
1- Exclusivity means all of Bioware's creativity and allocated resources are going to making ME2 as good as they know how to. And it means it ships for 360 when its ready for 360, not when the alternate platform is done. Which is why ME2 ships in 2009 and ME3 in 2011. That's the added value; a 2 year development cycle instead of 3 as it would be for a cross-platform.

2- Bioware isn't a fan of ports; they didn't actually do MASS EFFECT 1 for PC, they just farmed it out to a contractor. Again, better that Bioware do two separate games for two platforms (say: Mass Effect for 360 and Dragon Age for PC) than one game twice, no? Now, if only EA will assign somebody else to port Dragon Age to 360 by next spring they'd really make us happy-happy, no?

3- The other guys have been very vocal about ME being crap and not wanting it. Maybe Bioware took them at their word.
post #9 of 37
Quote:
Originally Posted by RKRocha View Post

Isn't an exclusive game more about taking full advantage of and utilizing a particular systems strengths to bring out the best game possible? As consumers of these games we expect that in every case, but with cross platformers we know it isnt, even if 'your' console is the 'lead' console. With an exclusive game, you should expect nothing nothing less than the best a particular console has to offer.

Point taken, and it's a good one.
post #10 of 37
Quote:
Originally Posted by fjtorres View Post

1- Exclusivity means all of Bioware's creativity and allocated resources are going to making ME2 as good as they know how to. And it means it ships for 360 when its ready for 360, not when the alternate platform is done. Which is why ME2 ships in 2009 and ME3 in 2011. That's the added value; a 2 year development cycle instead of 3 as it would be for a cross-platform.

2- Bioware isn't a fan of ports; they didn't actually do MASS EFFECT 1 for PC, they just farmed it out to a contractor. Again, better that Bioware do two separate games for two platforms (say: Mass Effect for 360 and Dragon Age for PC) than one game twice, no? Now, if only EA will assign somebody else to port Dragon Age to 360 by next spring they'd really make us happy-happy, no?

3- The other guys have been very vocal about ME being crap and not wanting it. Maybe Bioware took them at their word. ;)

that makes sense given Bioware's mark of quality.

I don't see PS fans as WRPG fans. The best of that genre has always been on the PC and also the Xbox w/ Kotor 1/2 and Jade Empire. People who have been exclusive PS console gamers haven't experienced a great WRPG. We'll see soon enough how strong this genre on the PS3 when Fallout 3 comes out. Oblivion didn't do too well even though it was a superior port.
post #11 of 37
Bioware commented on this rumor yesterday and claim that they never said the Mass Effect series would be exclusive to 360.

http://www.gamedaily.com/articles/ne...sivity-/?biz=1
post #12 of 37
I always like how "exclusivity" in this industry really means "exclusivity except for the PC". It's been like this forever.

That said I hope they take this advantage to clean up the original's technical problems. The loading, pop-in, framerate drops, etc., it was a mess. Hopefully they fix it instead of relying on the 360 install to hard drive option.
post #13 of 37
Quote:
Originally Posted by number1laing View Post

That said I hope they take this advantage to clean up the original's technical problems. The loading, pop-in, framerate drops, etc., it was a mess.

Mass Effect runs on the Unreal engine.
Its technical flaws come from there and will go away as the engine is improved. In other words, any improvements made to the engine for Gears 2 will be available for ME2.
Hopefully, what drive-install doesn't fix, the updated engine will, so they can spend more time/resources on the story and the gameplay and less on the backend plumbing.
post #14 of 37
Quote:
Originally Posted by fjtorres View Post

Mass Effect runs on the Unreal engine.
Its technical flaws come from there and will go away as the engine is improved. In other words, any improvements made to the engine for Gears 2 will be available for ME2.
Hopefully, what drive-install doesn't fix, the updated engine will, so they can spend more time/resources on the story and the gameplay and less on the backend plumbing.

Sort of true. While it's true that any changes to the Unreal Engine can only benefit developers who use it, that doesn't mean the Engine is to blame for any technical shortcomings in games which put it to use. Plenty of other games have used it (and continue to use it) with nowhere near the number of glitches and missteps of Mass Delusion... er, I mean, Mass Effect.

How smoothly a game runs and how little pop-in there is have to do with a lot of other factors that have very little to do with the graphics engine. Mass Effect, IMO, was a technical disaster. Sure, it doesn't crash and it doesn't have a lot of bugs, but very few elements look finished or polished.

It's a mistake to assume HDD installs or an updated engine will fix any of that. Those technical problems were a result of spending too much time and energy on an overweight and heavy-handed storyline, too much time and money spent on marketing, and too much technical attention given to designing a painfully simplistic dialogue system.
post #15 of 37
Quote:
Originally Posted by confidenceman View Post

Those technical problems were a result of spending too much time and energy on an overweight and heavy-handed storyline, too much time and money spent on marketing, and too much technical attention given to designing a painfully simplistic dialogue system.

So we can assume you loved Mass Effect and are thrilled to see the sequel coming soon?
post #16 of 37
Quote:
Originally Posted by fjtorres View Post

Mass Effect runs on the Unreal engine.
Its technical flaws come from there and will go away as the engine is improved. In other words, any improvements made to the engine for Gears 2 will be available for ME2.
Hopefully, what drive-install doesn't fix, the updated engine will, so they can spend more time/resources on the story and the gameplay and less on the backend plumbing.

I've played many (too many) Unreal engine games the past year or so and Mass Effect ran worse than all of them. I don't think the engine is totally at fault with this one.
post #17 of 37
Quote:
Originally Posted by fjtorres View Post

So we can assume you loved Mass Effect and are thrilled to see the sequel coming soon?

I'm still basking in Bioware's beautiful fumes from the first Baldur's Gate. My love for that game has gotten me through these rougher years where they can't seem to get past the KOTOR model (Jade Empire, KOTOR 2, and now Mass Effect).

Believe it or not, I am actually excited to see what they do with Mass Effect 2. I keep hoping they'll eventually strike gold again.
post #18 of 37
ME1 is not 360 exclusive.

I have a PC version of it.
post #19 of 37
Quote:
Originally Posted by confidenceman View Post

I'm still basking in Bioware's beautiful fumes from the first Baldur's Gate. My love for that game has gotten me through these rougher years where they can't seem to get past the KOTOR model (Jade Empire, KOTOR 2, and now Mass Effect).

Believe it or not, I am actually excited to see what they do with Mass Effect 2. I keep hoping they'll eventually strike gold again.

KOtoR 2 was made by Obsidian, Bioware made the original. What don't you like about these games the stories or gameplay because if its the latter I'm afraid you'll be disappointed

Personally Mass Effect is my favorite Bioware game so far, I'm wondering if they can top ME with the second.
post #20 of 37
Personally, I thought the the story of ME was fantastic. It set the ground for a potentially amazing trilogy, and I cannot wait to see what's in store for ME2, regardless if its Xbox-exclusive or not.
post #21 of 37
Yep. The Mass Effect story is awesome. Love the gameplay.

The technical glitches do not cause crashes or hangs, and take nothing away from being a very enjoyable game.
post #22 of 37
I'll admit that there's a lot of story in ME and it gets pretty convoluted. However, having a long, complex story does not make a good one.

Over the years, Bioware has simplified their dialog trees to the point now that they're almost totally predictable:
option 1 = good
option 2 = neutral
option 3 = bad

The dialog options that don't follow that model are usually just purely information. You're probably going to click on all of that stuff anyway, so why not just give us all the information in a single shot? And give us the option to skip it if we want. Why we have to keep clicking on each individual topic and follow-up question is beyond me. It was fun in the old LucasArts games because the dialogue was well written and (*gasp*) entertaining. In ME, it's just tedious.

Combat, though, has just gotten more and more terrible over the years in Bioware titles. KOTOR at least still resembled the old turn-based style of the Baldur's Gate games, but Jade Empire (while cool in concept) had too many ways to make combat overly simple and overly easy. Sloppy.

Mass Effect is even worse in its combat mechanics. It isn't as precise as a TPS, but it isn't as reliable as a turn-based RPG.

Level-design doesn't make much sense and is still every bit as linear as it was in the first KOTOR. At least Neverwinter Nights had branching paths. And even those of you who really enjoyed the game have got to admit that most of the planet terrains shouldn't even be considered "levels," let alone as something that was "designed." Very, very sloppy and half-assed.

I could keep going, but I know I'm just ranting now. I was sorely disappointed by this game. I only rant because I care.
post #23 of 37
Ahhh.... the core of the complaints is you want a Japanese style turn based RPG. I personally like the battle system in Mass Effect.
post #24 of 37
Quote:
Originally Posted by PSound View Post

Ahhh.... the core of the complaints is you want a Japanese style turn based RPG. I personally like the battle system in Mass Effect.

Not really. I like Western RPGs far better, especially the turn-based ones. I still remember drooling eagerly when I and my friends would decide to dedicate a whole day (most of that time spent loading the game!!) to playing Tunnels of Doom on the TI.

As for Japanese RPGs, it was actually a western programmer who's credited with creating the first JRPG (which was, of course, turn-based).
post #25 of 37
I guess I consider old school turn-based RPGs as "Japanese" RPGs, and action based RPGs (like Mass Effect and The Legend of Zelda) as "American" RPGs.
post #26 of 37
Quote:
Originally Posted by PSound View Post

I guess I consider old school turn-based RPGs as "Japanese" RPGs, and action based RPGs (like Mass Effect and The Legend of Zelda) as "American" RPGs.

All depends on how "old" your school is.

Judging by your response, methinks I can safely bet that my school is a bit older than yours.
post #27 of 37
Possibly. Most anything where "Attack" is a menu option is pretty old school to me.

And this is from someone who played BBS MUD games in my teen years.
post #28 of 37
Quote:
Originally Posted by number1laing View Post

I've played many (too many) Unreal engine games the past year or so and Mass Effect ran worse than all of them. I don't think the engine is totally at fault with this one.

I cannot think of one single Bioware RPG wihtout a stuttering framerate. Framerate seems to be unimportant to them!
post #29 of 37
I wish they'd announce when the next two DLC episodes are coming out.
post #30 of 37
I haven't played the 360 version much, butt he PC vesion doesn't have any frame rate or pop in issues that I have noticed. All in all, I think ME is definitely one of my favortei all time games. Easily makes my 10 top 5 games list.....
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