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10 Best Games for Your Cell Phone
By Adam Dioria
If you haven't noticed, cell phone games have come a long way in the past few years. Here's our ten favorites.

Don't believe everything you read. Contrary to widespread belief, today's cell phone games are, in actuality, fast approaching handheld console-level quality, complete with 3D visuals, vibrating feedback and touch-/motion-powered user interfaces.

Helping further underscore the inaccuracy of historical stereotypes (i.e. oversimplified play, migraine-inducing visuals and counter-intuitive control schemes), publishers like Hands-On, I-play and Hudson Entertainment are rapidly making huge technological strides

With the advent of the iPhone 3G's App Store and its piddling $99 development entry fee, both traditional game manufacturers (EA, Sega, Namco) and scrappy start-ups like ngmoco are fast getting in on the action as well. Venture capital firm Kleiner Perkins Caulfield and Byers even announced the formation of a $100 million iFund in March meant to capitalize firms that focus on publishing content for the latter platform.

Suffice it to say the software industry is abuzz with talk of a portable gaming renaissance, given that the business of mobile entertainment is expected to be worth $47.5 billion by 2010, according to Jupiter Research. But the truest sign of the sector's increasing maturity? Public co-signings by respected game makers like John Carmack (Doom) and Will Wright (The Sims), each of whom is actively contributing to handset gaming's growth with ambitious offerings like Orcs & Elves and Spore, respectively.

Keep in mind that cellular phones are actually the world's most prevalent platform for interactive entertainment - 1.2 billion handsets are expected to sell in 2008 alone. The pastime further enjoys near ubiquity in Japan and Europe to boot, with a wide array of massively-multiplayer and social networking-inspired diversions taking advantage of mobile equipment's ever-increasing processing power, visual quality, broadband access speeds and screen size specifications. Regardless, the irony here is manifold.

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