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Too human, my first impressions...

post #1 of 445
Thread Starter 


I got to spend about 4-5 hours with the game yesteday, so I feel like I got a pretty good grasp on what the Too Human expereince is like (not the series, just this release). I wish I had some exciting news for the hopefuls (like me), but most of the reviews you're likely to read are going to be fairly accurate unfortunately.

In short, the game just doesn't deliver and is pretty dull. The overall story is interesting, but the mechanics and theatrics that get us through it arn't well done.

The voice acting varies from laughable to average at best (I still cannot beleive the line "Today is a good day to die" was actually delivered). The animations remind me of the times when I was 6 when me and my buddies would dress up in cardboard boxes to replicate C3PO--yea, it's about that stiff and awkward. There are times during the cutscenes where some characters will be chatting about and they just look like two mannequin proped up on sticks--anamatronic jaws moving, dialog taking place and eyes WIDE open. There was another point in the game where I was in an area thats a main hub for the game with people wlking about and one guy saw me and began to strike up a conversation. Getting bored half way through the (agonizing) conversation I ran away from him and he stood there talking at the area I was standing. No head tracking, no notice of my disappearence. Nothing. I hate to say it because it might sound like I'm slinging mud here, but I'm just being honest--overall it looks amateurish.

The models in particular are fairly unappealing and almost looks like they were ported from a PS2 game. The texture appeal is average to marginal. The frame rate tanks often in cutscenes and at times during gameplay (at one point it almost hit unplayable for me).

The death penalty consists of a 25 second in-game cutscene, accompanied by some Braveheart (movie) background music and a slight "pull back" in game location. There was a point where I was just knee deep in garbage trucks (trolls) and mopeds (goblins) just getting trashed by them, and I ended up dying somewhere around 6-8 times. By the 3rd time I started laughing because it was (attempting to be) so dramatic with the Valkyrie beaming down from the heavens, the Braveheart music playing in the background and all the monsters just standing there watching this take place--it was just so cheesy. Some times the Valkerie's model would warp through a troll as he stood there breathing heavily like he was having an asthma attack. It just didn't feel epic. There was no sorrow felt on my part. It was just...kinda funny. Probably not the emotion Silicon Knights was hoping I would feel.

But it's not all bad. I am enjoying the loot and skill systems for the most part. It's definitely the highlight of the game, but really doesn't compare to the ones in WoW, DII or Titan Quest. It's simple and effective for the most part.

The loot system does have its issues as well. There is no build up to the cool! Sure you start the game with white (average) gear, but 30 seconds in to the game you will have green items, then more green items, and then blue and you're not even level 6 yet. There is just so much of it too take in (not gear in particular, but magical items) that you never really equip anything for longer than 10 minutes (seemingly). Ag ood example is Diablo II or World of Warcraft where there is a wait period for this stuff--it builds up. There is anticipation being built up as you pick up grey (worthless) and white (average, non-magical) items seeing other characters or items in stores. Also, every item you get something that's special (blue and up) has a name like, "War Hammer of the Forgotten Gods that Sooths your Wounds on Tuesday Around 6PM with Custered". Soon your intentory will have all these crazy items with crazy names that just mean nothing!

The backgrounds are pretty well done (at least in the first 1/2 of the game) in most parts but the lack of any exploration means that you'll never really have a reason to venture off and admire some the hidden architecture unless you're really into seeking that stuff out. A good example here would be Zelda. Zelda (usually) rewards you for running around and exploring little areas for hidden chests, pots, bushes to get items. The reward might be minial in some cases, but there is something there. Too Human just feels so empty.

The game is also so linear it's practically painful, and I don't mean that it's painful BECAUSE it's linear--I mean that it almost feels like a slasher on rollerblades. Remember in Diablo II how it was essentially linear but with small random rooms, dungeons and caves thrown in? There you had a choice to take a left instead of a right and seek out that special loot or XP if you so desire. There is nothing even remotely like that here.

The skill tree can be interesting, but it lacks personality. I'm not sure how to articulate this, but the people out there that played Hellgate will probably know what I'm talking about.

I really wanted to like this game because I just love everything that this one is trying to be! The loot, the XP, the leveling up, the environments, the music and the baddies! In the end I think us gamers really just care about the gameplay experience, not about the lawsuits, Dyack's online shenanigans or the game's countless delays--and here it feels like Silicon Knights lost sight of that.




-UPDATE 08-27-08-

Something cool happened last night...


A buddy of mine wanted to play some coop. I was down for trying it out since I've not done so yet, and really wanted to see what the game was like in that mode. Again, to be clear--I do like the game--but I just am not in love like I had hoped I would be due to its many flaws.

Anyway, as soon as we began chatting on Live something came up on his end and he had to take off. Since I was already in the game, I decided to start up a new game as a Commando.

I fired it up and gave it a good 3 hours of play--and really enjoyed the gameplay of the Commando as oppossed to the Beserker. For me, it just felt much more natural to hold down the LT & RT to fire, moving around with the LS and aim with the RS. Infact, it immediately hit me during the first level in the Hall of Heros. The Beserker class fighting mechanic, for me, just didn't click with the RS analog nature with precision. I undertand that it's really great for some of you, so I dont mean to speak for everyone here--just myself.

Also, I found this in the Ice Fortress!

post #2 of 445
I give your review a 4 out of 10.. It almost delivered.
post #3 of 445
I was excited for this game at one time, but after playing the demo and reading the mediocre reviews, it is a pass for me. Too many other good games coming out in the near future.
post #4 of 445
Thread Starter 
Quote:
Originally Posted by ddrheretic View Post

I give your review a 4 out of 10.. It almost delivered.

Have you played the game?
post #5 of 445
Quote:
Originally Posted by warcrow View Post

Have you played the game?

What game?
post #6 of 445
This demo was enough to turn me away from purchasing the game.

As your review hints to, and the IGN review states, since there is really no penalty for dying in this game, it sounds like it'd be incredibly boring as you plod through a game where...well...what's it matter if you die?

-JR
post #7 of 445
Maybe I'll check this out when its bargain binned at $10... Too many quality games coming out in the next few months to spend full price on this one. Demo really turned me off to the game, it was really unpolished and not very fun at all.
post #8 of 445
Quote:
Originally Posted by JuiceRocket View Post

This demo was enough to turn me away from purchasing the game.

As your review hints to, and the IGN review states, since there is really no penalty for dying in this game, it sounds like it'd be incredibly boring as you plod through a game where...well...what's it matter if you die?

-JR

It just seems like the polar opposite of Ninja Gaiden or Bionic Commando. I call it Deus Ex 2 syndrome.
post #9 of 445
Quote:
Originally Posted by ddrheretic View Post

What game?

Come on dude. Seriously.

Warcrow, Thanks for the in depth review. I'll also be placing this on the backburn\
ainy day rental list.
post #10 of 445
Thread Starter 
Quote:
Originally Posted by Replicant Nexus6 View Post

Come on dude. Seriously.

Warcrow, Thanks for the in depth review. I'll also be placing this on the backburn\
ainy day rental list.


Your welcome.
post #11 of 445
Warcrow, I forget, what were your impressions of the demo?

Just because from what I've read it seems like this is a perfect example of a game that you'll either love or hate, with no in between. I'll be picking this up later this week myself regardless, because I loved the demo (and I have to admit, its a game I've been interested in for years as well).
post #12 of 445
Thread Starter 
Quote:
Originally Posted by jhoff80 View Post

Warcrow, I forget, what were your impressions of the demo?

Just because from what I've read it seems like this is a perfect example of a game that you'll either love or hate, with no in between. I'll be picking this up later this week myself regardless, because I loved the demo (and I have to admit, its a game I've been interested in for years as well).

I thought the demo as ok. I wasnt really impressed with it, but I didnt totally dislike it either.
post #13 of 445
Based on the info from G4, it sounds like this game will take a long time to complete. This isn't the afternoon beater like most games are these days. I stayed away from the demo as I heard about the "unpolished" bit (but it's demo, hello!), so this will be interesting for me to see how this goes. I like "level up" games too.

Most the complaints I have seen are from the die-hard run n' gun FPS crowd (which I'm in too). It does look like a "love it" or "hate it" game with no inbetween.
post #14 of 445
You are correct, this is a love it or hate it game. I, personally, loved the demo, (hell it is probably my most played game since I down loaded it). The game has a steep learning curve at first to get the hang of combat and the camera, but once you get it down its easy to manipulate.

As for the complaint that there is no negative to dying...your armor does take damage and eventually break until repaired. It is not much of a discourager, but most games to not penalize you at all.
post #15 of 445
10 years in the making and its a turd according to several review sites.
post #16 of 445
I'm taking this off my wishlist right now

I played the demo and was like "Eh? Maybe I just don't get it." But after seeing the review scores, I gather that the game really does have all the problems I thought it did at first. Blech.
post #17 of 445
Quote:
Originally Posted by dlconner View Post

You are correct, this is a love it or hate it game. I, personally, loved the demo, (hell it is probably my most played game since I down loaded it). The game has a steep learning curve at first to get the hang of combat and the camera, but once you get it down its easy to manipulate.

As for the complaint that there is no negative to dying...your armor does take damage and eventually break until repaired. It is not much of a discourager, but most games to not penalize you at all.

Same here, eagerly awaiting the call from GS that my copy is ready. Cant wait to get knee deep in Trolls, Goblins and whatever and see how much pain I can dish out
post #18 of 445
Quote:
Originally Posted by KoRn View Post

10 years in the making and its a turd according to several review sites.

This is a little unfair to say. The current version has only been in development for 3 years or so. I mean, from the few screenshots of the PS1 version (a pretty much finished product before they became a Nintendo second party), it looks to be an entirely different game now, besides the fact it was on the backburner for a while so they could make Eternal Darkness and MGS Twin Snakes.
post #19 of 445
Quote:
Originally Posted by KoRn View Post

10 years in the making and its a turd according to several review sites.

Are we talking Madden or Too Human here?
post #20 of 445
I think we have the same carpet. Very high quality and expensive. Chicks love it when they come over
LL
post #21 of 445
I really can't wait to pick this up in the morning.. Not to mention I will be picking up a used Polk Audio CSi30 as well.
post #22 of 445
This was on my buy immediatly list but now i think its going much the way of Battle for Asgard to my buy when cheap list. Perhaps its worth full price, its hard to tell as it gets some good reviews and some bad reviews from official sites and users (but it seems a lot of the user reviews are from people that didnt even play-both positive and negative).

Warcrow clearly played it and gave his full impressions honestly but I dont really know what his taste in games are. Still though IF I am going to get TigerWoods next week and maybe Tales of Vespira next week and then Mercenaries and IU after that and then NHL and Force Unleashed after that...etc... its hard to justify $60 for what is very possibly a game I could hate...of course thats the risk with any game we buy so its possible I could love it too like I did Overlord which got low reviews...........Hmmm maybe I will buy it...... more impressions from you guys that do get it may be helpful.
post #23 of 445
Thread Starter 
That's it. I'm done. On top of everything I wrote in the OP, the CAMERA KEEPS SWINGING ALL OVERNJADKADMALMSD!! There is no way to manually control the camera except for hitting the LB, but this doesn't swing the camera behind you so you can keep your bearing--it resets it. So if you're fighting a million vacuum cleaners (like you do) and they all look the same (like they do) and the backgrounds all look the same (like they do) then its hard to tell WHERE THE **** YOU AREKFJSDAF;LKJSD;LFKM!
post #24 of 445
Quote:
Originally Posted by warcrow View Post

That's it. I'm done. On top of everything I wrote in the OP, the CAMERA KEEPS SWINGING ALL OVERNJADKADMALMSD!! There is no way to manually control the camera except for hitting the LB, but this doesn't swing the camera behind you so you can keep your bearing--it resets it. So if you're fighting a million vacuum cleaners (like you do) and they all look the same (like they do) and the backgrounds all look the same (like they do) then its hard to tell WHERE THE **** YOU AREKFJSDAF;LKJSD;LFKM!

Have you tried switching the camera to Strategic or Iso? Those both give improved camera views over the default ones.
post #25 of 445
Thread Starter 
Quote:
Originally Posted by dlconner View Post

Have you tried switching the camera to Strategic or Iso? Those both give improved camera views over the default ones.

I tried going to far and a few others. It doesnt matter--that camera angle isnt going the (un)fun factor.
post #26 of 445
Quote:
Originally Posted by warcrow View Post

I tried going to far and a few others. It doesnt matter--that camera angle isnt going the (un)fun factor.

Meh, was just worth mentioning. Sorry you didn't like it. This game is definately a love it or hate it game. I, being an avid Diablo fan, cannot get enough of it. Good luck, and hope a game comes along that you get sucked into .
post #27 of 445
Thread Starter 
Quote:
Originally Posted by dlconner View Post

Meh, was just worth mentioning. Sorry you didn't like it. This game is definately a love it or hate it game. I, being an avid Diablo fan, cannot get enough of it. Good luck, and hope a game comes along that you get sucked into .

Oh no--I didnt mean for that to sound pretentious. I just mean that the game has some issues that go beyond the camera angles. Thanks for the suggestions though. September/October/November are going to be great months.
post #28 of 445
Quote:
Originally Posted by JuiceRocket View Post

This demo was enough to turn me away from purchasing the game.



-JR

Ditto here.

The demo was bad and about 15min into it...I was done...deleted and never thought again about buying the game.

This is one case where I was really glad there was a demo for a game. I had been interested in Too Human for a long time.. If there had not been a demo I would have wasted $60.00.
post #29 of 445
LVL 6, 46 min so far so good. Camera is sucky but then again so is the camera in many games. Using FAR as my view I find it playable.
post #30 of 445
G4 host Kevin Pereira defends Too Human ... careful if at work or young ones are around he curses .

http://www.seesmic.com/#/video/bC3G2bh7jy/watch

- Jason
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