Quote:
Originally Posted by
dlconner 
I am sure William is calling the loot pillars chests. There are different paths you can take to find wells that are out of the way as well, which do constitute as being hidden since they are not in the direct path. Overall, Williams experience is falling right in line with mine. I spent 3.5 hours on it last night, and had to force myself to put it down and get some sleep before work. Great game, but not meant for all. If you liked the diablo series, or KUF, you will likely enjoy this game. I would definately try the demo a couple times first as well.
But let's be honest here. A "hidden room" is just that--hidden. It's not a small room located 30 feet to the left of a door you need to enter to progress. That's clearly not hidden at all. I've played through the entire game and I don't recall a single instance where the wells were hidden.
To be clear of my interpitation--and I'll use Metroid here because it's a great example--a hidden room is where you need to use a gameplay mechanic (like an explosive) to open a wall (or some sort) to retrieve something (like an extra health pack or missle pack or extra guy).
These rooms arnt hidden at all--not even in the slightest. You *have* to find them to get to the cyberworld to push, pull, or burn something to take effect elsewhere so you can progress.
By your logic--would'nt every room that's off the beaten path be a "hidden room"?
