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Too human, my first impressions... - Page 15

post #421 of 445
Quote:
Originally Posted by formulanerd View Post


either you love the game, or you hate it.

Wow that's deep.



I can't imaging anyone loving TH, it's not like there is a shortage of games to play.
post #422 of 445
Thanks for your contribution to this thread. Seeing how this thread got to 15 pages my assumption is there is a lot of people who really enjoyed this game. I am one of those people.
post #423 of 445
Quote:
Originally Posted by spid View Post

Thanks for your contribution to this thread. Seeing how this thread got to 15 pages my assumption is there is a lot of people who really enjoyed this game. I am one of those people.

The thread title:

"Too human, my first impressions..."

I gave my impressions. I got a smart ass response for it. Impressions and opinions are not always positive. Start a TH fan appreciation thread if you want a circle jerk. People who are on the fence don't want to be lied to so they run out and buy it.
post #424 of 445
There are 15 pages of impressions in this thread from people who actually played both good and bad. Your contribution did not really add anything to conversation.
post #425 of 445
ok, so my copy of the game arrived yesterday, and i put it in today.


so far so good, i liked the demo so i knew i'd like the game.... the sound is really good, the LFE track is amazing.... overall i'm enjoying the experience and the story thus far, i'll report back more later.

at $12, TH isnt as great of a buy as Dark Sector @ $9, but its pretty damn close.
post #426 of 445
23 hours in, wasted my whole weekend, but man i'm having a great time with this game!
post #427 of 445
Mastering this game is as rewarding as any I've played. There are so many interesting combinations of skills and weapons, it's fun to replay it with the different classes. If any game needed a sequel, it's this one. SK had too many challenges and was too ambitious to get it all right in the first game.
post #428 of 445
So I just finished the game and thought I might post some brief impressions in case anyone is on the fence about this game. My total play time for one play through came to 16 hours but I think there's maybe 3 or 3.5 hours in there of just pause time (the game timer doesn't stop when you pause the game for some reason). I was a Champion class character and aligned with the Cybernetic tree.

Anyways, overall I thought this was a great game. There are some issues, of course, but I don't think it deserved all the criticisms it got when it came out (average Metacritic of 6.5).

So the things I didn't like too much are:

1. I wasn't too impressed with the controls. At times it seemed like I was fighting with them (i.e. I wanted to go forward but it was moving me to the left/right). I also found it very difficult to target certain body parts with melee weapons during fights which required such strategies.

2. The death animation was neat at first but then it got a bit too much near the end.

3. The game was long but it felt like it could be a bit longer with more areas to explore.

4. Having loot drop all the time was great but it didn't feel like I earned anything. It would have been nice to limit the purple and orange drops rather than have them drop from every monster. And I did find a red item but I just bought it from the store.

5. At times I found it very difficult to kill ranged monsters. Sometimes I would just get mowed down by them before I could even reach them. I'm not too sure if that's the fault of the game or just my lack of skill.

6. The city (Aesir I think it was called) was big but it seemed like a waste of space. All I did was go to the the workshops and the dinning hall. I never went to the World Tree room or the Prison (though it was used later in the game in a non-interactive moment). It would have been nice for Aesir to be more like a quest hub where they actually made you want to explore it to find extra quests and stuff.

7. It would have been nice to have additional quests apart from the main story line. I don't mean those charm 'quests' where they tell you to kill 600 monsters (I still don't understand those quests...do the charms not work if you haven't completed the quest and if they don't work then why can you equip them?).

Now the things I really liked:

1. The game is really fun. If you like dungeon crawling games then you'll really enjoy this game.

2. I found the story to be pretty neat.

3. Even though it didn't feel like I earned anything I did like having lots of loot drop.

4. After I got used to the air combat and combo moves the combat got really fun. It was really neat seeing the animations.

5. I liked the battles against the very large bosses

Anyways, that's it really. To sum up my thoughts I really had a great time with this game. It does have some faults but overall the good outweighed the bad (in most occasions). Not only that but I think you can get this game for really cheap these days (I got it for $9.99 CDN new) so it's definitely something you should pick up if these types of games appeal to you. I know this game probably didn't meet the expectations of both the publisher and the developer but I'm really hoping they make another one to finish the story because it really was a good game.
post #429 of 445
Quote:
Originally Posted by MeelaPo View Post


6. The city (Aesir I think it was called) was big but it seemed like a waste of space. All I did was go to the the workshops and the dinning hall. I never went to the World Tree room or the Prison (though it was used later in the game in a non-interactive moment). It would have been nice for Aesir to be more like a quest hub where they actually made you want to explore it to find extra quests and stuff.

the World Tree is one of the most important places. this is where you get special ruins, and loot is literally EVERYWHERE!!!!

completing the quests for each (level of) ruin, adds much more to the game.

I probably spent more time running around (lost sometimes) the World Tree, than playing the actual game levels.
post #430 of 445
yep, thats where i got all my lvl3 charm drops, and a bunch of runes.

working on charms is fun for a while, but the level 3 ones can be annoying... i've gotta do two more runs through helheim before i can finish the 2 charms i'm working on now (8000 undead, and 5 complete sets of helheim tokens)
post #431 of 445
Could someone explain the co-op to me? Is it just like the single-player mode but without the cutscenes?
post #432 of 445
Quote:
Originally Posted by MeelaPo View Post

So the things I didn't like too much are:

1. I wasn't too impressed with the controls. At times it seemed like I was fighting with them (i.e. I wanted to go forward but it was moving me to the left/right). I also found it very difficult to target certain body parts with melee weapons during fights which required such strategies.

3. The game was long but it felt like it could be a bit longer with more areas to explore.

4. Having loot drop all the time was great but it didn't feel like I earned anything. It would have been nice to limit the purple and orange drops rather than have them drop from every monster. And I did find a red item but I just bought it from the store.

5. At times I found it very difficult to kill ranged monsters. Sometimes I would just get mowed down by them before I could even reach them. I'm not too sure if that's the fault of the game or just my lack of skill.


7. It would have been nice to have additional quests apart from the main story line. I don't mean those charm 'quests' where they tell you to kill 600 monsters (I still don't understand those quests...do the charms not work if you haven't completed the quest and if they don't work then why can you equip them?).

1. Understandable. It took me a while to get hang of controls. Once you lock into the controls it can really click from then on.

3. Did you explore some of the Secret Areas? Each level has its own collection of Challenge rooms and areas to take on. I would have liked if they had cut out Ice Forest in half and made another level. As others have pointed out the World tree is a big place to explore. You may want to do it once you reach a high level.

4. I am not sure if you tried this but you can have the system auto salvage anything below a certain level. That way you do not see the lower level drops all the time.

5. My strategy was to ignore all mobs and head directly for the ranged fighters. The Defender has a nice bonus where he never gets knocked down due to range attacks for every one else it is always good to roll when you see the range attack coming.

7. The Runic Charm system can be a little tricky. They do not work until you complete the quest. In order to complete the quest you have to have the charm equipped for it to count. So it if says kill 100 things you need to have equipped while you kill 100 things. Once you completed the quest you insert in charms that correspond to the symbols at the bottom of the Runic Charm. You only want to use charms that you would not use on weapons or armor since they do not stack. After doing the special power that Runic Charm has will be unlocked.

There are three layers of Runic Charms. The 2nd tier Runic Charms require you to have completed 1st tier Runic charms. The third tier requires completed 2nd tier charms. Hope that helps and I am glad you found some enjoyment in the game.
post #433 of 445
Quote:
Originally Posted by spid View Post

3. Did you explore some of the Secret Areas? Each level has its own collection of Challenge rooms and areas to take on. I would have liked if they had cut out Ice Forest in half and made another level. As others have pointed out the World tree is a big place to explore. You may want to do it once you reach a high level.

From what everyone has written it sounds like I missed a big part of the game. I thought the World Tree room was just a standard room with a big tree in the middle. I didn't realize that there was much more to it.

I also didn't know there were secret areas. I thought I went through each area making sure to explore everything but I guess I didn't. I may go back and give it a crack and maybe try a new character on XBox Live.
post #434 of 445
Quote:
Originally Posted by MeelaPo View Post

From what everyone has written it sounds like I missed a big part of the game. I thought the World Tree room was just a standard room with a big tree in the middle. I didn't realize that there was much more to it.

I also didn't know there were secret areas. I thought I went through each area making sure to explore everything but I guess I didn't. I may go back and give it a crack and maybe try a new character on XBox Live.

there are a few areas where you can break walls, etc... some i found by looking, others i found on accident with a laser cannon (for some reason it just locked onto the "secret" wall and destroyed it)

charms are fun, but if you break it down, a lvl 3 charm is a lot of work.

some take 3-5 runes/charms, but this is for all 5's:

5 runes + 1 quest = lvl 1 charm
5 COMPLETED lvl 1 charms + 1 quest = lvl2 charm ( 25 runes + 5 quests)
5 COMPLETED lvl 2 charms + 1 quest = lvl 3 charm. (125 runes + 25 quests)

and that's IF you have all the runes and charms your particular charms are looking for... but some of the lvl 3 charms have AMAZING effects.

also, if you get ANYTHING level 50 and RED (not orange) or Aesir.... KEEP IT!




also, there isnt a huge part of the game in the world tree, but there are tons of loot obelisks, especially after you can walk on water and destroy nidhog
post #435 of 445
Picked it up recently for @ $13.00

My initial impression was not positive, to be honest. What am I supposed to be doing? How are these combos supposed to work? How do I equip all this loot that I appear to be picking up? WTF is going on here?

It just so happens now that I've finished the first level and find myself in the city, making a choice between human and cybernetic (going the cyber route this time around). And I'm guessing that now I'll get to play with some of the toys that I've been collecting.

I will fault the game for being confusing in the early going. I could see how reviewers could have only played a little, then trashed it. Which would be completely unfair; I'm going to reserve judgement until I've put some playtime in over the next few days.
post #436 of 445
Quote:
Originally Posted by Shao View Post

My initial impression was not positive, to be honest. What am I supposed to be doing? How are these combos supposed to work? How do I equip all this loot that I appear to be picking up? WTF is going on here?

It just so happens now that I've finished the first level and find myself in the city, making a choice between human and cybernetic (going the cyber route this time around). And I'm guessing that now I'll get to play with some of the toys that I've been collecting.

I will fault the game for being confusing in the early going. I could see how reviewers could have only played a little, then trashed it. Which would be completely unfair; I'm going to reserve judgement until I've put some playtime in over the next few days.

- I'm in the same boat. I wish the game had some kind of tutorial that you run through to show you the combo possibilities. I just find myself sliding and hitting everything and occasionally shooting. Which seems effective, but I think there's more to the combat. Story is interesting so far and seems to be picking up. But to be honest, if I wasn't stuck in G1-E in Street Fighter IV waiting for competition, I don't think I would put too much time in this game.

Love Diablo, Baldur's Gate, Champions of Norrath, Titan Quest, etc... but I haven't found the love for this game yet.
post #437 of 445
Quote:
Originally Posted by Shao View Post

Picked it up recently for @ $13.00

My initial impression was not positive, to be honest. What am I supposed to be doing? How are these combos supposed to work? How do I equip all this loot that I appear to be picking up? WTF is going on here?

It just so happens now that I've finished the first level and find myself in the city, making a choice between human and cybernetic (going the cyber route this time around). And I'm guessing that now I'll get to play with some of the toys that I've been collecting.

I will fault the game for being confusing in the early going. I could see how reviewers could have only played a little, then trashed it. Which would be completely unfair; I'm going to reserve judgement until I've put some playtime in over the next few days.

You really do not know how to equip the items you find? That seems a little weird. You go to your inventory and equip it. Kind of straight forward. Seems like a weird complaint. Perhaps reading the small manual would help you some. I think it also talks about the combos. You can also view how all the combos work right in your character screen.
post #438 of 445
Quote:
Originally Posted by Shao View Post

Picked it up recently for @ $13.00

My initial impression was not positive, to be honest. What am I supposed to be doing? How are these combos supposed to work? How do I equip all this loot that I appear to be picking up? WTF is going on here?

It just so happens now that I've finished the first level and find myself in the city, making a choice between human and cybernetic (going the cyber route this time around). And I'm guessing that now I'll get to play with some of the toys that I've been collecting.

I will fault the game for being confusing in the early going. I could see how reviewers could have only played a little, then trashed it. Which would be completely unfair; I'm going to reserve judgement until I've put some playtime in over the next few days.

Silicon Knights kind of dropped the ball with not having a tutorial. If you go to the room with that turns you Cybernetic you can see little hints about the game in each cubical. If you go across the plaza to the armory they have an area in the back that will teach some of the basics of combat.
post #439 of 445
Quote:
Originally Posted by WilliamR View Post

You really do not know how to equip the items you find? That seems a little weird. You go to your inventory and equip it. Kind of straight forward. Seems like a weird complaint. Perhaps reading the small manual would help you some. I think it also talks about the combos. You can also view how all the combos work right in your character screen.

Yeah you'd think so, wouldn't you? All through the level I've been picking up items like the "ornamental blade of wench stabbing" or "pewpewpew lazer rifle" but when I go to the inventory screen...they ain't there.

Its entirely possible I've overlooked something. IMHO the interface is sorta jumbled and not intuitive at all. I'll give it another go when I get home.

A tutorial would've been really nice at the onset, or the little bits of info you find in the cybernetics lab would've been better served appearing earlier.
post #440 of 445
Quote:
Originally Posted by Shao View Post

Yeah you'd think so, wouldn't you? All through the level I've been picking up items like the "ornamental blade of wench stabbing" or "pewpewpew lazer rifle" but when I go to the inventory screen...they ain't there.

Its entirely possible I've overlooked something. IMHO the interface is sorta jumbled and not intuitive at all. I'll give it another go when I get home.

A tutorial would've been really nice at the onset, or the little bits of info you find in the cybernetics lab would've been better served appearing earlier.

You have the auto-salvage feature on. You can adjust the auto-salvage to any level you like (ie white-blue-yellow-orange-all- or none). The main issue that I had was that it is possible to 'accidently' turn on the autosalve while playing (which has happened to me once, and I autosalvage one of the set armour pieces), thus now everytime I go to the inventory screen, I recheck that the auto salvage is on the correct setting. At the end, this become important when you are doing runs trying to find set pieces, or specific runes. One of my concerns is that the leveling up occurs to fast, in that by the time you get to use a level specific weapon/armor, within an hour or so you are a few levels higher, making the stuff less useful, because the enemies level up with you. At least in games like Diablo, leveling up takes some time, the set pieces had great bonuses, and the monsters did not level up. They has 3 levels of difficulty, and they should have done that in Too Human as well, as most of us have played through the game multiple times anyways.
post #441 of 445
Quote:
Originally Posted by Shao View Post

Yeah you'd think so, wouldn't you? All through the level I've been picking up items like the "ornamental blade of wench stabbing" or "pewpewpew lazer rifle" but when I go to the inventory screen...they ain't there.

Its entirely possible I've overlooked something. IMHO the interface is sorta jumbled and not intuitive at all. I'll give it another go when I get home.

A tutorial would've been really nice at the onset, or the little bits of info you find in the cybernetics lab would've been better served appearing earlier.

Yep, sounds like you may have enabled auto salvage at a higher level than default (auto).

I do agree with your final statement. The little bits of information you get at the lab or the armory would be a lot better if they appeared in the beginning. I remember reading them and saying "I knew that already...I had to figure it out myself".

And I do also agree with you that the interface is a bit jumbled (at slow to react at times) but you get used to it after a while. Just keep with it and you'll enjoy the better parts of the game.
post #442 of 445
sounds to me like he's picking up neat looking blueprints, and then the weapon isnt in the weapon screen (because its in the blueprint screen)
post #443 of 445
Quote:
Originally Posted by Shao View Post

Yeah you'd think so, wouldn't you? All through the level I've been picking up items like the "ornamental blade of wench stabbing" or "pewpewpew lazer rifle" but when I go to the inventory screen...they ain't there.

Its entirely possible I've overlooked something. IMHO the interface is sorta jumbled and not intuitive at all. I'll give it another go when I get home.

A tutorial would've been really nice at the onset, or the little bits of info you find in the cybernetics lab would've been better served appearing earlier.

Either auto salvage is on or it is a blue print. Are you using the controls to go through your various screens (i.e. blue prints, runes, weapons, armor)?
post #444 of 445
Quote:
Originally Posted by WilliamR View Post

Either auto salvage is on or it is a blue print. Are you using the controls to go through your various screens (i.e. blue prints, runes, weapons, armor)?

LOL...yes, of course I went through the menus looking for the various doodads I picked up. Been doing this gaming thing for a while now.

Either something weird and glitchy happened, or I overlooked something, or some combination of the above. Lets move on.

After visiting Tyr's workshop and the cybernetics place, I teleported back to the first level to run through it again, this time paying a bit more attention to whatever items get picked up along the way. Halfway through it I started getting the heavy yawns....tho' thats probably due to the fact that I work all day, don't get to play til' late and I'm dead tired.

I (too) often buy games in hopes of doing some co-op but never get around to it. If anyone's down to team up on some Too Human, send me a friends request or invite.
post #445 of 445
Its growing on me.
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