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Madden 09 Patch #2 Now Out

post #1 of 20
Thread Starter 
After having to wait a few days from the initial time the second patch for Madden 09 was thought to go live it is now out for the 360 and PS3. As long as your console is connected online you will be automatically prompted to download the patch when next starting up the game. You will not have to restart franchise mode for the effects of the patch to come through.

Continue on to view all of the changes and feel free to leave your impressions of the game after the patch in the comments. Initial response seems to be that the gameplay related improvements have proven to be valuable, the CPU now takes too long to snap the ball even on extra points, and it may not have fixed freezes that some people have experienced in franchise mode.

Update: If you experienced freezing in franchise prior to the patch you will have to start over. Any that hadn't previously had issues with freezing should be fine to continue.


1. Kicking play disconnect: If two opponents play a game with two different camera angles, in any situation where a game winning or tying kick was to be made, a disconnect could occur. ActionCam forces the game to go into slow-motion to add drama to these late kicks, but unfortunately the Classic camera does not, thus forcing the disconnect. This has been fixedall cameras can still be used as well.

2. Stability issues in the play call / halftime highlights / postgame highlights screens (especially in Franchise mode after training games): This was a hard one to track down as not everyone was seeing it , we did find the issue however with some Instant Replay / cache corruption, and have a fix ready for patch 2.

3. Stability issues with Madden IQ end of game popup: This has been fixed.

4. WR direct snap exploit: Cheesers found an exploit to direct snap to a WR for easy short yardage gain. Not only are we fixing this play (i.e. we aren't removing it), we are also going to be re-setting records for anyone with a winning record that has been found to be using this play.

5. Franchise Progression / Regression (or lack thereof): The lack of higher numbers was a tuning value that I think everyone agreed was just too low. This has been juiced up so you should see more realistic progression now.

Additional info I obtained on what the progression fix entails:

1) The Edit Player Progression Bug. So now edited players and created players will progress like normal. Before, anytime you edited a player's ratings, he would then never progress in your franchise.

2) Fixed a major bug that stopped awarding progression points after the top 2-3 players at a position. So before, only 2-3 players per position were getting awarded the proper progression points. That has been fixed now, all players are now being assigned the proper progression points.

6. Edited players don't progress: Players were not progressing after their jersey number (or pretty much any other attribute). This has been fixed.

7. Stability issue when exiting Madden 93 in CE version: This has been fixed.

8. Deep ball glitch: Some enterprising gamers found a way to throw a deep ball while crossing the LOS and hit a receiver wide open at a decent rate. We addressed this by making sure the DB will no longer break on the ball when the QB crosses the line while throwing.

9. CPU running out of bounds: This bug appears when the CPU tries to switch hands while running to the sidelines. This is fixed for patch 2.

10. Penalty sliders ineffective: A common complaint from the hardcore community was the lack of effect from the penalty sliders. We increased these substantially for patch 2.

11. Field degradation: Another common complaint was the lack of field degradation. Our effect was very subtle, which was also getting overshadowed by our lighting and post effects, so we increased this effect for the patch.

12. Stability issue with the Eagles and a full ring meter: We found and fixed a rare issue where the gamer could run into stability issues while using the Eagles in mini-game with a ring meter that was completely full.

13. Play call screen hitch: We found and fixed a bug that was causing a noticeable hitch when exiting the play call screen

14. Prevent Defense issue: We found and fixed an issue where defenders sharing a deep zone/prevent assignment would loosen their coverage (because they thought the other guy was covering for them), which allowed the receiver to get behind them even though they were in Prevent.

15. Brett Favre stats: With the late addition of Brett Favre, we were not able to get his Career and Season statistics into the game for the roster update. This has now been added for patch 2.

16. Defensive Preplay Mis-cue: We found and fixed an issue where defenders would leave their man wide open in a Cover 3.

17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments.

18. Online playbook switch: We found and fixed an issue where playbooks were re-setting to the defaults after the playbook select popup was closed.

19. Additional fixes to situations where the game would freeze


http://www.pastapadre.com/3739/madde...atch-2-now-out
post #2 of 20
Sounds interesting. I played online and did the dl, so I guess I am good to go. 09 is better then last year, but still needs some tweaking. At least the middle linebackers are no longer superman.
post #3 of 20
Quote:
Originally Posted by Mindwarper View Post

...At least the middle linebackers are no longer superman.

can you explain the superman LB issue for me?
post #4 of 20
Very nice, some good fixes in there. I ran into that full ring glitch with the 'skins and lost a lot of progress but luckily it didn't happen the second time I filled my first ring.
post #5 of 20
Quote:
Originally Posted by Mindwarper View Post

Sounds interesting. I played online and did the dl, so I guess I am good to go. 09 is better then last year, but still needs some tweaking. At least the middle linebackers are no longer superman.

If anything they became superman this year. You can't even pass up the middle with it having picked off by a LB in zone over half the time.
post #6 of 20
Have they ever fixed it so that you can "give up" (ie, down it) when running in the open field and call a timeout without being tackled, as you can in the NFL?

Is there a way to view the play selection screen to just hit a button to select your play? When I tried the demo I could only scroll through and had to have a specific play highlighted to select it, not X=play 1, Y=play 2, etc.
post #7 of 20
Great Patch
post #8 of 20
Yeah it does sound good. This game needed a lot of work. Maybe Ill get it after the next patch
post #9 of 20
Quote:
Originally Posted by admonish View Post

can you explain the superman LB issue for me?

I would guess their ability to unrealistically dive 10 yards and make a tackle.
post #10 of 20
Does preventing CPU players running out of bounds also effect RBs running out of bound immediately after catching screen passes? This happens to me and my friend all the time in Vs. play, it makes screen passes almost useless.
post #11 of 20
I just want to know if it fixes the freezing issues I get every game that I play. Anyone else having these problems know if it has helped?
post #12 of 20
Quote:
Originally Posted by sirjonsnow View Post

Have they ever fixed it so that you can "give up" (ie, down it) when running in the open field and call a timeout without being tackled, as you can in the NFL?

Is there a way to view the play selection screen to just hit a button to select your play? When I tried the demo I could only scroll through and had to have a specific play highlighted to select it, not X=play 1, Y=play 2, etc.

I believe holding the right trigger lets you do what you're asking.
post #13 of 20
17. CPU quick-snap: A very common complaint on the forums was the speed at which the CPU snapped the ball. We added a random length of time (no less than 5 seconds) for the CPU to wait and even make pre-play adjustments.

I'm glad this was part of the patch. Alot of the downs you weren't able to make defensive adjustments before it was hiked.
post #14 of 20
now if they can just create a patch that shocks people when they disconnect with me once i get ahead...
post #15 of 20
Last year, the linebackers would jump impossibly high to catch all balls across the middle. This year they toned it down some. But the qb sneak is still to strong and 4th down plays seem to be easier.

Quote:
Originally Posted by admonish View Post

can you explain the superman LB issue for me?
post #16 of 20
Very true. The 4th down is a joke. Its like the d gets worse and the o gets better.
post #17 of 20
Quote:
Originally Posted by Degenerazn View Post

If anything they became superman this year. You can't even pass up the middle with it having picked off by a LB in zone over half the time.

No way man. Last year you could throw a 40 yard deep post and the MLB covering the TE on a 2-yard hitch would leap up and knock it down (ok, so I'm exaggerating...but only a little )

This year, it's actually possible to throw over them in a realistic fashion.
post #18 of 20
Couldn't find the original Madden 09 thread, but I have a question.

In past versions I could setup different personal for different formations through the team/roster management - such as a specific DE in on Nickel/Dime when he's not normally the starter, or doing something similar with an RB in Shotgun or other positions. I can't find where to do this in the '09 version, any help?
post #19 of 20
Quote:
Originally Posted by sirjonsnow View Post

Couldn't find the original Madden 09 thread, but I have a question.

In past versions I could setup different personal for different formations through the team/roster management - such as a specific DE in on Nickel/Dime when he's not normally the starter, or doing something similar with an RB in Shotgun or other positions. I can't find where to do this in the '09 version, any help?

Press Y at the playcall screen (while in the formation you want to do the sub in) to formation sub.
post #20 of 20
Thanks, but will that also make the sub permanent so I don't ever have to make that change again that game or future games?
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