
Here's a link to the official Wiki page for the game, which wil go over a ton of info and strats.
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Demon’s Souls releases on October 6 in two flavors: standard ($59.99) and deluxe ($69.99). The deluxe edition nets you a 160-page strategy guide (not sold separately!) and a beautiful embossed slipcase with foil accents. Pre-order EITHER version at a participating retailer (while supplies last) and you’ll also receive a 40-page, full-color art book and the game’s full soundtrack CD — all at no extra cost to you.
Demon’s Souls releases on October 6 in two flavors: standard ($59.99) and deluxe ($69.99). The deluxe edition nets you a 160-page strategy guide (not sold separately!) and a beautiful embossed slipcase with foil accents. Pre-order EITHER version at a participating retailer (while supplies last) and you’ll also receive a 40-page, full-color art book and the game’s full soundtrack CD — all at no extra cost to you.
*** September '09 Update ***
Incredible launch trailer!
Already a critically acclaimed title in Japan with a HUGE positive response from import gamers, the U.S. version is due out in October. The reviews are now starting to come in for the localized version.
Gamer Limit:
Quote:
9.0 Presentation
All in all, Demon's Souls' graphics look top notch on the Playstation 3. While you won't find it hard to appreciate the hauntingly detailed locales, some areas feel a bit more boring than others.
9.5 Gameplay
You won't find many titles that have as much combat depth as Demon's Souls. Additionally, you can play the game exactly how you want it, and you will always learn from your mistakes. However, the in-game tutorials are poor, and it will leave many gamers scouring the internet for FAQs.
9.0 Sound
Demon's Souls' sound effects are absolutely perfect. When you encounter the haunting tentacle mage's gentle bell ringing, you'll feel chills. It's a shame that the score wasn't utilized as well as it could have in practice, though.
10.0 Longevity
I can't think of another action game with the same amount of replayability as you'll find here. If you're bored of playing on your own, join someone elses game and grief them as a demon, and leave them notes that will unbeknowst to them, lead them to their doom. Addtionally, with a level cap of 712, don't expect to ever put this game down.
9.5 Overall
Demon's Souls is one for the history books. It simply improves the recently stale action genre, and is way ahead of its time with its vision of online play.
9.0 Presentation
All in all, Demon's Souls' graphics look top notch on the Playstation 3. While you won't find it hard to appreciate the hauntingly detailed locales, some areas feel a bit more boring than others.
9.5 Gameplay
You won't find many titles that have as much combat depth as Demon's Souls. Additionally, you can play the game exactly how you want it, and you will always learn from your mistakes. However, the in-game tutorials are poor, and it will leave many gamers scouring the internet for FAQs.
9.0 Sound
Demon's Souls' sound effects are absolutely perfect. When you encounter the haunting tentacle mage's gentle bell ringing, you'll feel chills. It's a shame that the score wasn't utilized as well as it could have in practice, though.
10.0 Longevity
I can't think of another action game with the same amount of replayability as you'll find here. If you're bored of playing on your own, join someone elses game and grief them as a demon, and leave them notes that will unbeknowst to them, lead them to their doom. Addtionally, with a level cap of 712, don't expect to ever put this game down.
9.5 Overall
Demon's Souls is one for the history books. It simply improves the recently stale action genre, and is way ahead of its time with its vision of online play.
~~~~
A description translated from Famitsu magazine:
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Sony Computer Entertainment has announced in the latest Famitsu magazine a new Action-RPG called Demon's Souls developed by From Software for the PlayStation 3. The title is scheduled for next year in Japan. Demon's Souls will be playable at Tokyo Game Show.
Sony Computer Entertainment has announced in the latest Famitsu magazine a new Action-RPG called Demon's Souls developed by From Software for the PlayStation 3. The title is scheduled for next year in Japan. Demon's Souls will be playable at Tokyo Game Show.
- Create your own hero with many customization options.
- You will have to battle against huge monsters.
- Monsters can apparently change form (giant butterfly, powerful dragon, etc.)
- The game gives freedom to the player to follow the primary story or not.
Here's an impressive looking hype trailer from Sony. February 5, 2009 is the release date in Japan.
Overview from 1up :
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While details are still scant on Demon's Soul, SCE Japan producer Takeshi Kajii described the game to Famitsu as a spiritual successor to King's Field, the From-developed first-person RPG that first hit it big on the original PlayStation. "I am a fan of From Software, but naturally that also means there are parts of their games I'm not satisfied with, too," he said. "If this was a new King's Field game, there would be areas we wouldn't be able to touch since they're part of the series; working together like this, we can try to make something really new."
Demon's Souls takes place in the kingdom of Boletaria, currently enshrouded in a deep fog thanks to its king inadvertently unleashing an ancient monster from his slumber. You, a nameless hero who you're free to customize Elder Scrolls-style, must penetrate into Boletaria and save the kingdom -- but like many US RPGs these days, the game is slated to be extremely open-ended. "You get only the barest minimum of a goal, and there's nothing forcing you to do anything in the game," Kajii said. "People say to you 'Save the world,' but you can ignore them and keep going if you like."
The way Kajii and From Software director Hidetaka Miyazaki described it, Demon's Souls is a bit of a hybrid -- an RPG that uses the PS3's hardware to the hilt while still retaining the challenge and exploration of traditional role-players. Your hero can use a wide variety of weapons, each of which has different attacks and animations depending on how skillful you are or whether you're using one hand or two, and the game's physics system places natural limits on what's possible in any given tactical situation. "We gave a lot of thought to how to make the fun and charms of a classic RPG interesting all over again with the latest technology at hand," Miyazaki noted. "We figured that doing the things that previous hardware ignored -- having long weapons bump into walls, lighting the area in realtime with the torch in your hand -- would make the game that much more fun. We're taking the things you did through menus in Wizardry and letting you carry them out in real life." (Miyazaki also hinted that while Demon's Souls won't have multiplayer, he would still like to "find a way to use the Internet to make the single-player mode more interesting.")
While details are still scant on Demon's Soul, SCE Japan producer Takeshi Kajii described the game to Famitsu as a spiritual successor to King's Field, the From-developed first-person RPG that first hit it big on the original PlayStation. "I am a fan of From Software, but naturally that also means there are parts of their games I'm not satisfied with, too," he said. "If this was a new King's Field game, there would be areas we wouldn't be able to touch since they're part of the series; working together like this, we can try to make something really new."
Demon's Souls takes place in the kingdom of Boletaria, currently enshrouded in a deep fog thanks to its king inadvertently unleashing an ancient monster from his slumber. You, a nameless hero who you're free to customize Elder Scrolls-style, must penetrate into Boletaria and save the kingdom -- but like many US RPGs these days, the game is slated to be extremely open-ended. "You get only the barest minimum of a goal, and there's nothing forcing you to do anything in the game," Kajii said. "People say to you 'Save the world,' but you can ignore them and keep going if you like."
The way Kajii and From Software director Hidetaka Miyazaki described it, Demon's Souls is a bit of a hybrid -- an RPG that uses the PS3's hardware to the hilt while still retaining the challenge and exploration of traditional role-players. Your hero can use a wide variety of weapons, each of which has different attacks and animations depending on how skillful you are or whether you're using one hand or two, and the game's physics system places natural limits on what's possible in any given tactical situation. "We gave a lot of thought to how to make the fun and charms of a classic RPG interesting all over again with the latest technology at hand," Miyazaki noted. "We figured that doing the things that previous hardware ignored -- having long weapons bump into walls, lighting the area in realtime with the torch in your hand -- would make the game that much more fun. We're taking the things you did through menus in Wizardry and letting you carry them out in real life." (Miyazaki also hinted that while Demon's Souls won't have multiplayer, he would still like to "find a way to use the Internet to make the single-player mode more interesting.")














What I like about MH, and Demon Souls seems to emphasize, is the action part of the RPG. The fights are mostly skill based. Strategy in preparation, positioning, timing, reactions.. less the typical, single button attack or spell based almost entirely on your stats. Balancing all that with a multi-player aspect is really rewarding.











