Originally Posted by Jopopsy
The difficulty turned me a way. As a husband and father of 2, my playing time is pretty limited. And this game is unforgiving .... which makes for many frustrated nights of gaming instead of rewarding ones.
At least when time is at a premium ....
It's actually only frustrating in the very beginning. Once you beat the first level 1-1, you can level up and start getting better weapons. You also learn that many hard enemies were hard only because you didn't know how to defeat them. Now, when i come to new enemies i try to think of what works best instead of just running straight through button mashing.
But if you want to beat a game in 6 hours, then this isn't for you.
Originally Posted by Vortex3D
I still don't understand what "rewarding" means from many DS fans. If "rewarding" means finally beat the game, to me, that's not rewarding, more like finally got through alive and hate it.
It took me 8 hours to beat DS Chapter 1 and I did not find it rewarding. At the end of Chapter 1, my thought was a waste of 8 hours. All that gave me ware lost of interest in making so little progress, lost count on amount of times dying and the game is extremely dry, next no story, no character interaction, just kill the next enemy and next with no sense of purpose, and try to stay alive to the next chapter.
Since then I have been playing Dragon Age: Origins Ultimate Edition. Took me about 100 hours to complete everything and I love the game's story, characters, character romance, choices that changes the story, etc. I'm replaying DA: O with different class and specialization. DS is still still on the shelf. I have loaded DS up again a few times but after repeating dying and going no where again, it's back to the shelf again.
Understandable, everybody does have different tastes. I usually prefer story-driven games as well, but to me Demon's Souls has enough. I have never played any game like Demon's Souls. Playing this game is a breathe of fresh air. To me, not many games impress me. Only other two games recently are Uncharted 2 and Mass Effect 2 for the amazing polish. I think Demon's Souls has them beat though, amazing quality from an unknown developer.
I got bored of Dragon Age really quick. Totally different type of RPG, Dragon Age control scheme feels like an RTS which is a turnoff for me, didn't feel much improvement from Neverwinter Nights. I'm much more looking forward to Elder Scrolls V and Witcher 2, don't know how those will turn out though.
Originally Posted by greyshark
I always viewed levels 1-1 and 1-2 as the "weed-out" levels in the game - once I got through both of those (with much difficulty) something clicked in my head and I was able to go through the rest of the game without dying much at all. Maybe it was the training from the first 2 levels to make me approach the game more carefully, but once I "got it" the game never felt frustrating.
It is true, 1-1 is a weed out level and it almost weeded me out, now I'm just addicted. I barely die now too. The thing about this game is its hard but it doesn't play cheap. The beginning is particularly brutal because you can't level up and must learn to play with what you have.