Originally Posted by Tallen234
P.S. I am running a "good" character
That was another thing that also kind of turned me off from Skyrim after a while. I love
that this game doesn't have a built-in game system for morality. Morality systems are one of the worst trends in RPG design (thanks largely to Bioware
). And for a while, it seemed like there was always some workaround for doing what initially seemed like "bad" things. But at a certain point, some quests become un-finishable unless you're willing to turn evil for a little while (like the Daedra quests).
It started to feel a bit nihilistic and anarchic after a while (more like typical open-world games like GTA, Just Cause, Assassin's Creed). Anarchy works great in those other games since they're built around criminality, mayhem, and ridiculousness. But it doesn't really work in an epic RPG. I invest in the story and characters. To suddenly do something out of character for the sake of a (major) questline pulls me out of the experience, and, as bd2003 said above, "you start to see through the cracks a bit." It starts feeling more like you're playing a game rather than just falling under the world's spell.
I'm not saying this to be overly critical. It's an amazing game. But it's another big reason why I couldn't keep playing this as long as prior Elder Scrolls games.