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RGB vs HDMI - Page 2

post #31 of 37
Quote:
Originally Posted by Jack White View Post

That's where you're wrong. Most Consoles ARE made to take advantage of RGB. Even systems as EARLY as the Sega Master System output 4:4:4 RGB directly from their multi out ports. The vast majority of Systems between the Sega Master System and the PS2 either output RGB directly from their multiout ports, or output RGB from their PPU and their RGB outputs have not been connected from the PPU to the Mulit Out Port, and a little sodering can easily fix that problem.

Alright, tell you what, post pictures of some old games using S-Video and RGB with the same calibration settings on the same display and I'll be inclined to believe you. I still can't conceive the difference (if any) could possibly be that drastic that it would be worth the effort.
post #32 of 37
Thread Starter 
Quote:
Originally Posted by RunningRiot View Post

Alright, tell you what, post pictures of some old games using S-Video and RGB with the same calibration settings on the same display and I'll be inclined to believe you. I still can't conceive the difference (if any) could possibly be that drastic that it would be worth the effort.

Well, my SCART RGB cables are being shipped over from Europe as we speak and they should be here in time for the Winter Break.
I can't really take comparison shots till then. The other thing people don't realize that S-video vs RGB is not the choice you always have.
Sometimes the choice is Composite vs RGB such as with the Sega Genesis/CD/32x, and Sega Master System., and in that case, it's 3 steps better.
RGB>Component>S-Video>Composite>RF.

BTW, here's an S-video vs RGB screencap a guy who's into Mame made.


Here's one for RGB vs Composite Video

post #33 of 37
Quote:
Originally Posted by Jack White View Post

Well, my SCART RGB cables are being shipped over from Europe as we speak and they should be here in time for the Winter Break.
I can't really take comparison shots till then. The other thing people don't realize that S-video vs RGB is not the choice you always have.
Sometimes the choice is Composite vs RGB such as with the Sega Genesis/CD/32x, and Sega Master System., and in that case, it's 3 steps better.
RGB>Component>S-Video>Composite>RF.

BTW, here's an S-video vs RGB screencap a guy who's into Mame made.


Here's one for RGB vs Composite Video


I'll admit that does look better but it's really just a matter of the color being overblown. Seems like something that could be fixed with a few calibration adjustments. I'm starting to see what you're saying here though so I do look forward to your comparison shots.

Just in case you do convince me, not saying I'm going to be convinced, where do you find an SDTV that accepts an RGB connection? Do you just hunt down an old studio monitor with BNC inputs?
post #34 of 37
Thread Starter 
BTW, if this was really home theater gaming, then many people here would have an XRGB and SCART RGB Cables to get better quality from their old consoles on a Digital Set.


post #35 of 37
Most people here care about making their current consoles look as best as possible because that's where the eye candy is. A good looking SNES game is a good looking SNES game, sure you can make it look better but most people aren't playing classic games for the visuals and the difference you're getting between cables is pretty minor with the proper calibrations.

Current generation hardware on the other hand is producing mind blowing visuals that everyone wants to see as best as possible. There's also a significant difference to be had in visual quality with current hardware based on what your set-up is.

Also like I said I personally don't play my old consoles on a digital set because they look like crap no matter what since you're sending a high resolution display a 240i signal. That's some ugly scaling. If I'm gonna play my classic games on anything priorities one and two are SD and analog. You can fuss with soldering and SCART cables and XRGB boxes all you want but at the end of the day my image on my SDTV is going to be sharper and have no video artifacts whereas on your digital display you're going to have a soft image with scaling artifacts.

It's funny because just when I started coming around to seeing your point you just kind of blow my further inquisition off to instead be a condescending prick and question if this "Is really a home theater gaming forum" just because no one else seems to share your OCD for using RGB cables with your old systems.
post #36 of 37
Why bother arguing with him? He clearly is in a PlayStation forum talking about SNES, NES,
or whatever the hell system he is blabbing about with RGB. If you haven't noticed Jack,
PlayStation 3 and Xbox 360 came out. They are releasing more colors than your 8 bit
fetishes. PlayStation 3 in fact produces an accurate RGB gamut through HDMI if RGB is set
to full. No one wants to play Chrono Triggers or Magic Carpet from something like Fallout 3
or LittleBigPlanet. By the way, CRT have phosphor trails, geometry issues, convergence
issues, purity issues, magnet issues, power issues, linearity issues and so on. As much
as I love my CRT technology, don't praise it as perfect. The only way CRT wins is by the
actual picture quality. Again this is a PLAYSTATION forum not whatever you are talking about.
post #37 of 37
I don't think there's any thing that outputs S video or composite video in this household any more...

Oh, wait. That digital camera does have a composite out. Guess I need to find a DIGITAL VGA mod for it.
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