Originally Posted by Degenerazn
Source? Link? I believe the reason they take out BC is because they don't want to take away from PS2 sales. BC in PS3s will only mean higher production costs and lost of PS2 sales.
No difference in production costs since it would be via firmware update. Also, PS2 sales have been falling rapidly through 2008 (sales only increased 50% for the holidays). Besides, no one looking to buy a PS2 would then decide to buy a PS3 instead. The things most directly hurting PS2 sales are the $199 Xbox and the $250 Wii.
Originally Posted by CubicleDrone
I can see Sony moving to a software solution for BC as a strategy. Software emulators would be "easier" to maintain. It's a little surprising that it didn't do this from the outset.
Supposedly, this was the intention, but in an effort to get their machine out quickly, Sony put the PS2 internals (Emotion Engine and GS chip) in every PS3 as a stop-gap measure that was designed to be phased out and eventually replaced by a software BC solution.
My best guess for why we haven't seen software BC yet is that:
1) Sony determined that most of their customers weren't using PS2 BC, didn't want it in future consoles, or didn't know about it.
2) Sony doesn't make any money from selling old PS2 software.
3) Sony saw that both Nintendo and MS had found a way to sell old content via download. It's possible Sony is currently looking into some similar sort of for-pay downloadable format. If they do that, then we may also simultaneously get full software emulation for old discs as well. But I'm skeptical (see reason 4 below).
4) I'm guessing that MS's "Xbox Originals" aren't making them all that much money, and legacy titles are hard to negotiate with publishers in a way that makes it profitable to all parties. That's why there haven't been very many impressive titles other than those that were published by MS Games. I'm sure Sony knows this and isn't in a rush to start doing the same thing with PS2 titles. Hell, we've hardly seen any PS1 titles as it is!