Quote:
Originally Posted by
number1laing 
At this point SF isn't about the casual players. Either you can play or you can't, and if you can't, expect to take a lot of beatings until you can. It's like StarCraft in this regard.
SFIV seems to give you way more tools to become good and learn them, which is all Capcom can do. They can't produce a dumbed down SF and expect it to be taken seriously.
I don't know if I agree with that. The goal with SFIV was basically to create a really deep game while STILL being attractive to casual players and newcomers.
Take CvS2 for example. Just to start playing the game, you have to understand the differences between the six grooves and how they work. Then you have to pick THREE characters instead of one (technically you don't have to but it would mathematically be unwise to pick 1 or 2). That alone already alienates casual players who want to just dive in the game and play. SFIV takes a step backwards from this. I'm not saying that SFIV can't be deep like CvS2. It just caters to both competitive and casual. With that been said, I wouldn't be surprised if there are players who didn't start playing SF until this game will end up being decently competitive.
The combo trainer is probably just for fun, but at the very least, gives an idea of how combos work in this game (links, chains, target combos, juggles, two-in-ones, FADC, Super-Cancel, etc...), especially for each respective character. I LOVED it in the EX series (despite that the game itself was garbage). I even liked it in that crappy X-Men fighting game for PS2. I'm gonna love it in SF4.