AVS › AVS Forum › Gaming & Content Streaming › Home Theater Gaming › PlayStation Area › Street Fighter IV Discussion Thread
New Posts  All Forums:Forum Nav:

Street Fighter IV Discussion Thread - Page 3

post #61 of 880
I am so excited for this game I can't put it into words. I'm having issues waiting for this to come out, literally.
post #62 of 880
Quote:
Originally Posted by DarrellG View Post

The Hori Fighting Stick 3 (PS3) is on sale at Gamestop (in store only) for $29.99. That's a great deal, it's kind of a pain to customize but if you just want a basic stick, it's not bad at all. Especially for the price. I was going to get one of the SFIV game pads for my friends but I might go with this instead.

You can put in your zip code to see if any stores near you have it.

http://www.gamestop.com/Catalog/Prod...d2yAaWI7hnPPOA


I'm customizing that one right now. Currently waiting for decal. I'll post a pic when i'm done
post #63 of 880
I haven't played SF in years but recently picked up SF2 for the SNES.

Does Ryu really only have the Fireball, spin kick, and uppercut as his special moves?

I could have sworn there was more to him than that.
post #64 of 880
Yes, those are all the specials Ryu has in Street Fighter: The World Warrior. Later he gains an air hurricane kick, a red fireball, an overhead normal attack, and of course a super move, but overall he remains pretty faithful to those 3 basic special moves. Even in SFIV, those 3 are his basic bread and butter moves.
post #65 of 880
Quote:
Originally Posted by IeraseU View Post

Yes, those are all the specials Ryu has in Street Fighter: The World Warrior. Later he gains an air hurricane kick, a red fireball, an overhead normal attack, and of course a super move, but overall he remains pretty faithful to those 3 basic special moves. Even in SFIV, those 3 are his basic bread and butter moves.

Sweet thanks, look like I have him mastered.
post #66 of 880
Quote:
Originally Posted by spinksjinx View Post

Sweet thanks, look like I have him mastered.



You should download super sf hd remix on psn. If you are a fan of SFII it will be well worth $15
post #67 of 880
Quote:
Originally Posted by spinksjinx View Post

Sweet thanks, look like I have him mastered.

I hope that was a joke.
post #68 of 880
Anyway, I played for about 3 hours today at my friends, who has the 360 version -- amazing game. Really amazing. The combo trainer thing is almost stupid though. Some of the combos are INCREDIBLY hard to pull off. There are times with Rufus for example, where you have to know to do certain things like hold forward when doing one of his moves or it wont connect, etc. Stuff it should tell you. It's honestly really annoying and I don't see how casual players will enjoy it AT ALL.
post #69 of 880
Yea, I really hope I find this game soon. I don't think I'll make it until release day. I got one of the last FS3s in NJ today. What a steal for $29.99.

I'm so freakin' ready for this game!



post #70 of 880
Quote:
Originally Posted by Lee K View Post

Anyway, I played for about 3 hours today at my friends, who has the 360 version -- amazing game. Really amazing. The combo trainer thing is almost stupid though. Some of the combos are INCREDIBLY hard to pull off. There are times with Rufus for example, where you have to know to do certain things like hold forward when doing one of his moves or it wont connect, etc. Stuff it should tell you. It's honestly really annoying and I don't see how casual players will enjoy it AT ALL.

At this point SF isn't about the casual players. Either you can play or you can't, and if you can't, expect to take a lot of beatings until you can. It's like StarCraft in this regard.

SFIV seems to give you way more tools to become good and learn them, which is all Capcom can do. They can't produce a dumbed down SF and expect it to be taken seriously.
post #71 of 880
I saw that the game is 720p. Does anyone know if it upscales to 1080i, or will it be 480p for those of us with tvs that do not handle 720?
post #72 of 880
Quote:
Originally Posted by number1laing View Post

At this point SF isn't about the casual players. Either you can play or you can't, and if you can't, expect to take a lot of beatings until you can. It's like StarCraft in this regard.

SFIV seems to give you way more tools to become good and learn them, which is all Capcom can do. They can't produce a dumbed down SF and expect it to be taken seriously.

I don't know if I agree with that. The goal with SFIV was basically to create a really deep game while STILL being attractive to casual players and newcomers.

Take CvS2 for example. Just to start playing the game, you have to understand the differences between the six grooves and how they work. Then you have to pick THREE characters instead of one (technically you don't have to but it would mathematically be unwise to pick 1 or 2). That alone already alienates casual players who want to just dive in the game and play. SFIV takes a step backwards from this. I'm not saying that SFIV can't be deep like CvS2. It just caters to both competitive and casual. With that been said, I wouldn't be surprised if there are players who didn't start playing SF until this game will end up being decently competitive.

The combo trainer is probably just for fun, but at the very least, gives an idea of how combos work in this game (links, chains, target combos, juggles, two-in-ones, FADC, Super-Cancel, etc...), especially for each respective character. I LOVED it in the EX series (despite that the game itself was garbage). I even liked it in that crappy X-Men fighting game for PS2. I'm gonna love it in SF4.
post #73 of 880
Quote:
Originally Posted by zetram View Post



You should download super sf hd remix on psn. If you are a fan of SFII it will be well worth $15

Thought about it but with SF4 coming out I shied away from it.

Quote:
Originally Posted by Lee K View Post

I hope that was a joke.

Not really, I have different strategies against different characters that I use in SF2 for SNES and those are the only specials that he has. Then I don't have to worry about it being more complex than before.
post #74 of 880
Quote:
Originally Posted by spinksjinx View Post

Not really, I have different strategies against different characters that I use in SF2 for SNES and those are the only specials that he has. Then I don't have to worry about it being more complex than before.

Buy SF4 and play people online with those strategies, and you'll see why it was a funny comment.
post #75 of 880
Quote:
Originally Posted by Bokchoy View Post

I don't know if I agree with that. The goal with SFIV was basically to create a really deep game while STILL being attractive to casual players and newcomers.

That's the goal, but who knows if they even did it? Its still a pretty complex game. It's much more complex than SSF2T. Sure they took out parries from SF3 but in its place they put in all this other stuff. Honestly if you ask me the reason it is going to be attractive to casuals and newcomers is because its a flashy game, with well known characters, not because of its fighting mechanics (I expect the earth to be littered with unused fightsticks in about 3-4 weeks after newbies took too many beatings online).

But that said, even if Capcom met their goal, I don't think this is about grooves or isms or 10 different meters. That stuff doesn't make the game complex, especially since you can just go online and read what the best groove is and the best ism and the "tiers" of characters.

Quote:
Originally Posted by Bokchoy View Post

It just caters to both competitive and casual. With that been said, I wouldn't be surprised if there are players who didn't start playing SF until this game will end up being decently competitive.

I am sure there are people whose first fighting game was CvS2 and became decently competitive. If you want to learn about the grooves and tag teams you will. If you like the game enough this stuff can be learned. It's not about the game at that point, its about what the player wants to do. If you just want to mash on buttons at your friend's house you can do that with CvS2 just as well as with SF4 or anything else.
post #76 of 880
Quote:
Originally Posted by Lee K View Post

Buy SF4 and play people online with those strategies, and you'll see why it was a funny comment.

Why do you assume they won't work when you don't even know what they are?
post #77 of 880
Quote:
Originally Posted by spinksjinx View Post

Why do you assume they won't work when you don't even know what they are?

Why not enlighten us?
post #78 of 880
Quote:
Originally Posted by number1laing View Post

Why not enlighten us?

Everyone has there own techniques, I won't reveal anything. But more than happy to test them against yours when the game comes out.

post #79 of 880
Quote:
Originally Posted by spinksjinx View Post

Everyone has there own techniques, I won't reveal anything. But more than happy to test them against yours when the game comes out.


Everything that can be said about this game has been said. If you want to know my strategies go online, and look at Chun Li FAQs (she is my main character). Look at Ryu vs. Chun Li matchups on Youtube, or Ryu vs. Chun Li matchup strategies. It's all out there. SF2 has been played for 17 years, by millions of people over billions of hours.

It comes down to execution. If you had HD Remix we could play tonight, I suppose I can learn a thing or two from a master of Ryu like yourself.
post #80 of 880
Im pretty horrible at SF but I work with some cats that are AMAZING. We need to get some PSN exchange so I can see you guys' skills.
post #81 of 880
Quote:
Originally Posted by number1laing View Post

Everything that can be said about this game has been said. If you want to know my strategies go online, and look at Chun Li FAQs (she is my main character). Look at Ryu vs. Chun Li matchups on Youtube, or Ryu vs. Chun Li matchup strategies. It's all out there. SF2 has been played for 17 years, by millions of people over billions of hours.

It comes down to execution. If you had HD Remix we could play tonight, I suppose I can learn a thing or two from a master of Ryu like yourself.

No one said you could. My technique to Chun-Li is to do it through the air. Nothing special, just saying I have a different style for each opponent. No secrets....

I don't fight in the same way unlike a lot of people do with fighting games, I mix it up. As do the vast majority of other players.
post #82 of 880
Quote:
Originally Posted by Conspiracy* View Post

Im pretty horrible at SF but I work with some cats that are AMAZING. We need to get some PSN exchange so I can see you guys' skills.

I'm on HD Remix every night which will probably not change when SFIV comes out even. I'll play anyone, I have a lot to learn.
post #83 of 880
Quote:
Originally Posted by number1laing View Post

I'm on HD Remix every night which will probably not change when SFIV comes out even. I'll play anyone, I have a lot to learn.

I like the art style of HD remix from the vids as opposed to SFIV personally. It's much prettier. I'm curious to see how the community is after 4 comes out.
post #84 of 880
Quote:
Originally Posted by number1laing View Post

That's the goal, but who knows if they even did it? Its still a pretty complex game. It's much more complex than SSF2T. Sure they took out parries from SF3 but in its place they put in all this other stuff. Honestly if you ask me the reason it is going to be attractive to casuals and newcomers is because its a flashy game, with well known characters, not because of its fighting mechanics (I expect the earth to be littered with unused fightsticks in about 3-4 weeks after newbies took too many beatings online).

But that said, even if Capcom met their goal, I don't think this is about grooves or isms or 10 different meters. That stuff doesn't make the game complex, especially since you can just go online and read what the best groove is and the best ism and the "tiers" of characters.



I am sure there are people whose first fighting game was CvS2 and became decently competitive. If you want to learn about the grooves and tag teams you will. If you like the game enough this stuff can be learned. It's not about the game at that point, its about what the player wants to do. If you just want to mash on buttons at your friend's house you can do that with CvS2 just as well as with SF4 or anything else.

Right, but the point is: to say "SF isn't about the casual players", it TOTALLY is about the casual players. The SF franchise has been suffering for years because of its inability to appeal to casual players.

Again, if a casual player picks up CvS2 for the first time, or if someone brings CvS2 to his house, he is intimidated by grooves and ratios, and is turned off by the fact that the graphics aren't as good as the other PS2 games he has. SFIV is actually getting through to these players.

BTW, add me up for HD Remix. I love that game, but didn't think anyone from these forums actually played.
post #85 of 880
Quote:
Originally Posted by Bokchoy View Post

Right, but the point is: to say "SF isn't about the casual players", it TOTALLY is about the casual players. The SF franchise has been suffering for years because of its inability to appeal to casual players.

Again, if a casual player picks up CvS2 for the first time, or if someone brings CvS2 to his house, he is intimidated by grooves and ratios, and is turned off by the fact that the graphics aren't as good as the other PS2 games he has. SFIV is actually getting through to these players.

Well, that casual guy might be attracted to SFIV because it only has one meter instead of three or four that newer games have (actually I think it has 2...), or one fighting style instead of 3 or 6 or 10 or whatever, and it has the characters he played with when SF2 came out, but its still a damn difficult game to become good at, and requires lots of work, and he will get his ass kicked by his friend who has been playing fighters all these years. That's all I am trying to say.

I do know that SF3 was considered a failure, or at least a disappoiintment, when it came out, and Capcom management resisted the idea of SF4 for a while (and SF4 keeping all 12 classic characters was probably a requirement for its development). But SF3 had a bunch working against it outside of complexity, it came out as arcades were running out of steam in the US, and was too fancy to be ported to PSX and Saturn. Sure it came out on Dreamcast but Dreamcast was never that popular. It didn't get a ps2/xbox port until 2004 and it sort of got a second wind then.

Quote:
Originally Posted by Bokchoy View Post

BTW, add me up for HD Remix. I love that game, but didn't think anyone from these forums actually played.

OK.
post #86 of 880
I'm one of those that can't stand the stick but can play the SNES pad for days until my thumbs start bleeding

Any one know of a SNES pad mod for the PS3 or XBox 360? That would be the ultimate SF4 gaming experience for me.
post #87 of 880
http://cgi.ebay.com/SNES-Smart-Joy-S...QQcmdZViewItem

Dunno how well it works, though! Or if it works on PS3! (probably does).
post #88 of 880
post #89 of 880
So does anyone know where I can get the fighter stick in Canada?

Also, does anyone know whether the stick would be good to use cross platform as I have other fighting games on another platform that supports USB and it would be cool to use it for both systems?

Thanks,
post #90 of 880
Quote:
Originally Posted by bgarner View Post

So does anyone know where I can get the fighter stick in Canada?

Also, does anyone know whether the stick would be good to use cross platform as I have other fighting games on another platform that supports USB and it would be cool to use it for both systems?

Thanks,

What is the other platform? 360? You have to mod any stick to be cross platform if thats the case, or just buy a custom cross platform (like Arcade in a Box). MS uses a propietary system that doesn't take just any USB device.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: PlayStation Area
AVS › AVS Forum › Gaming & Content Streaming › Home Theater Gaming › PlayStation Area › Street Fighter IV Discussion Thread