Originally Posted by mphfrom77
How is this different from the regular 360 controller?
I mean I see their speak "Built to enhance the gameplay of Ghost Recon Future Soldier, Mad Catz created the Pro GamePad with the Ghost Recon development team to make the perfect controller to use with the game. It comes equipped with a pair of unique, easily accessible "Combat" buttons for on-the-fly custom remapping, making perfectly executed headshots easier than ever.
Powerful PrecisionAIM slows the on-screen aiming reticule and assists in rendering your adversaries helpless as you flaunt your tactical skills with optimum control and pinpoint accuracy. With a durable 9.8-foot braided cable to ensure lag-free gameplay, vibration feedback technology to feel all the action, plus ergonomic non-slip grips for comfort during extended tours of duty, this is the weapon of choice for fans of third-person action shooters.
PrecisionAIM gives you sniper-like accuracy
Unique firearm-inspired grips combine enhanced comfort with supreme control
New quick-fire triggers now feature a shorter throw and better spacing
Backlit analog sticks provide a distinctive look without affecting night vision"
But any other input compared to a regular 360 controller, now that you have used it?
Sorry-- was trying not to hijack this thread and I plan on writing a full review anyway but I just haven't had time.
I'll summarize by saying that this controller is 'faster' than the stock unit. The sticks have less tension and a more linear resistance, and while they transition smoothly to 100 percent input there is a large 'dead zone' of 100 percent at the end of the travel. It takes a slight bit of getting used to but I find I jam into full movement more quickly while still retaining my fine adjustments. After using my FPS pro for close to two years if I move to a standard pad it feels sluggish-- almost like I'm moving in slow motion.
Ditto for the face buttons and triggers. While the face buttons aren't as slick as the mechanical switches found on the Razer Onza (an input device that is next to godly until it inevitably breaks after the 2nd or 3rd week of use) they are still much better than the oem pad-- there is a more tactile response from them so I find my self spamming them less. They're also placed closer together. The triggers have a shorter engagement than the oem pad and therefore feel 'quicker'. One side effect of this improvement is you'll need to feather the trigger at the top of it's travel instead of the bottom like the standard 360 pad.
Of course the sticks light up, I kind of hate that you can't turn this off like you could on my pro.
The whole controller is a bit different in shape than the oem unit-- everything is shifted down a bit, which I like, and the texture of the finish is superb. Feels great in your hand-- less plasticky and cheap than the standard pad. The pistol grips are fantastic! My hands don't get sweaty put I notice when using one of my oem controllers that I constantly reset my grip where with the madcatz I don't.
Finally, there are the 'combat' buttons: the programmable hot keys on the back of the controller. They are not as programmable as the extra shoulder buttons on the Onza but they still work well. Next to each one is a little selector which lets you set the function to A/B/X on the right and ^/</> on the left. I use this for knifing and c4 slinging in cod: black ops 1. You can also use the hot keys as a modifier for the sensitivity of the corresponding stick. Note: this doesn't changed the resistance of the sticks but 'slows' the input. I haven't used them much so I can't speak for their effectiveness. One other thing is these buttons are mounted a little high in the back and they're smaller than they should be meaning it's a great idea that might not fit all hands. They work ok for me but your mileage may vary.
Hope that helps!