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MAG (massive action game)

post #1 of 1080
Thread Starter 
anyone hear anything more about this? i tried looking around and not much..


"MAG is a new online shooter coming in 2009 where up to 256 players wage battles as 8-person squads in a new and unique World."


http://www.gamespot.com/ps3/action/mag/index.html
http://www.youtube.com/watch?v=y5XXo-8Pbwg

too soon to talk about this?
post #2 of 1080
3rd-4th QTR this year.

We'll start to see more as the year progresses.

I'm just hoping they do a beta
post #3 of 1080
I am just hoping it lives up to he hype... 128vs128 would be so sick.
post #4 of 1080
I cant help but imagine this game is going to a EPIC fail.
post #5 of 1080
I think it is being developed by the same guys that did SOCOM. So that is at least a pretty good track record.
post #6 of 1080
Quote:
Originally Posted by jedimastergrant View Post

I think it is being developed by the same guys that did SOCOM. So that is at least a pretty good track record.

This is correct. Zipper, Inc are the people behind the new series M.A.G.
post #7 of 1080
It totally depends on the gameplay. If they can tailor it to be a sort of modern replacement of PlanetSide, it could be really fun. They'll just have to heavily lean on the squad incentives to keep it from becoming a giant clusterf%ck.
post #8 of 1080
If it doesn't lag and has sick even just good(8/10) ole plain gameplay, I'll get it.
post #9 of 1080
Lets start up the MAG acronyms....
post #10 of 1080
Quote:


The game will fail if PS3 doesn't take off after killzone 2? Not sure I see the logic there. So the developers will sit down after killzone 2 comes out and then decide if they should make MAG any good? Or if killzone 2 does not meet expectations my PS3 will quit working, so I will not be able to play MAG? Help me with the cause and effect here. Is it retroactive, so games like LBP and Warhawk will spontaneous turn into massive fails?

I think he means the PS3 user base won't be large enough to support a game like Mag, especially in countries where less that 100 users will be online at once on one specific title.
post #11 of 1080
How in the hell could they get the maps to be big enough to deal with that many players.

Large online games don't appeal to me, I have the options in Socom and other shooters but I like to keep it to 4vs4 or 8vs8. Maps are generally to large and skill is taken out with that many people running around the maps.
post #12 of 1080
i believe ti is designed to work in the following manner..

128 members per team.
16 members per squad
Each squad assigned a specific task to complete, that will be dependant on the other squads.

Squads are assigned a Squad leader, who can communicate with other Squad leaders and their team, but the regular non squad leaders can communicate with each other, and their squad leader only.

So you wan't actually SEE 256 people on the map.. you may hear them, and will be affected by their actions (did B team defend the bridge? Is so we can cross it, if not, then we have to make our way around some other way.. but won't see them at all.
post #13 of 1080
Quote:
Originally Posted by bdoyledimou View Post

i believe ti is designed to work in the following manner..

128 members per team.
16 members per squad
Each squad assigned a specific task to complete, that will be dependant on the other squads.

Squads are assigned a Squad leader, who can communicate with other Squad leaders and their team, but the regular non squad leaders can communicate with each other, and their squad leader only.

So you wan't actually SEE 256 people on the map.. you may hear them, and will be affected by their actions (did B team defend the bridge? Is so we can cross it, if not, then we have to make our way around some other way.. but won't see them at all.

i hadnt thought of that at all but it makes sense. ONLY seeing ur squad vs the other does pretty much take the M out of MAG though doesnt it?
post #14 of 1080
Quote:
Originally Posted by Conspiracy* View Post

i hadnt thought of that at all but it makes sense. ONLY seeing ur squad vs the other does pretty much take the M out of MAG though doesnt it?

Does that mean the first M in MMORPG doesn't apply then either...?
post #15 of 1080
I'm sure you'll see other squads, and there may even be tasks where that require two or three to cooperate, like three squads have to secure a building by entering from different sides.

I doubt there will be a massive Normandy landing-type event where all 128 are together at the same time. That's just begging for trouble. However, if Zipper thinks they can pull something like that off, more power to them, I'd love to see it.
post #16 of 1080
As I understood it when it was first announced, it will work similar to Resistance 2. Large maps with multiple squads with individual tasks and counter-tasks. So, no, not everyone is in the same place at the same time.

But what sets it apart from R2 (other than a greater sense of "realism") is that I think there are squad leaders that have some amount of control over a squad's objectives. IIRC there may also be battle commanders that can give overall orders to multiple (all?) squads.
post #17 of 1080
I thought at E3 last year they mentioned that it would be 8 people per squad?
post #18 of 1080
KS is right 8 per squad and an overall commander who controls the squad leaders, and hence the squads. He will be receiving updates in game that will tell/direct him on what his objectives are and what he needs to do.

I pity the first few people who get picked at random when the game comes out

Sussposedly as you get better and rank up you may get to the overall commander status. Standing on a hill looking down on the battlefield just doesn't give me the "I want to be that guy" feeling

There should be a video on the PSN store which explains this from last year.
post #19 of 1080
Quote:
Originally Posted by gooki View Post

I think he means the PS3 user base won't be large enough to support a game like Mag, especially in countries where less that 100 users will be online at once on one specific title.

I would think you could still play with 100 people, which would still be pretty wild. 256 being the maximum, but I suspect the minimum is far less than that number. In Warhawk, I play on other country servers frequently... I can't understand a word they are saying. So people should be able to get in a game somewhere... obviously lag is going to be the major obstacle for the designers to overcome.
post #20 of 1080
I like this title much better than the other title they were considering, "Full Action Game"...
post #21 of 1080
Quote:
Originally Posted by Aletuner View Post

I like this title much better than the other title they were considering, "Full Action Game"...

... I peed a little reading that one!

I heard that they had to change it from "Fully Uncontrolled Chaotic Killing" to "Full Action Game" to "Massive Action Game"
post #22 of 1080
Quote:
Originally Posted by Aletuner View Post

I like this title much better than the other title they were considering, "Full Action Game"...

Well, as you can assume with this much action they are expecting a lot of people to play for a long time. For some reason they dropped "Game All Year".
post #23 of 1080
Quote:
Originally Posted by instantpop View Post

Does that mean the first M in MMORPG doesn't apply then either...?


The only MMO I've ever actually played had about 35,000 chars on my server, even if you divide that by the number of possible chars per acct (5) thats 7000 people. I'd call that pretty massive.
post #24 of 1080
I watched a PS3 press conference, I think it was at E3, and they talked about it and had gameplay videos from it. Looks promising if it's done the right way. From the looks of it you can drive tanks, fight on foot, planes/helicopters?, I can't remember everything b/c it's been a while but it basically looked like an all out war with a ton of people playing at the same time. Cool concept if they can execute it.
post #25 of 1080
Quote:
Originally Posted by $mitty View Post

I watched a PS3 press conference, I think it was at E3, and they talked about it and had gameplay videos from it. Looks promising if it's done the right way. From the looks of it you can drive tanks, fight on foot, planes/helicopters?, I can't remember everything b/c it's been a while but it basically looked like an all out war with a ton of people playing at the same time. Cool concept if they can execute it.

Oh no... don't ever mistake CGI for gameplay. You'll be highly disappointed.
post #26 of 1080
I hope it has motorcycles and mortar rounds!
post #27 of 1080
I agree with instantpop, if all you are doing is fighting 8v8 man battles and you can se ethe other 8v8 man battles a mile away doing their own thing there is just no point. It may be true that a game like BF2 or Warhawk inevitably splinter into those types of battles so MAG and R2 and whatever are just trying to formalize the design. But I want to see big battles, that's why I log into a 256 man server or whatever.
post #28 of 1080
it must have jetpax too
post #29 of 1080
Quote:
Originally Posted by Martez View Post

I'm sure you'll see other squads, and there may even be tasks where that require two or three to cooperate, like three squads have to secure a building by entering from different sides.

I doubt there will be a massive Normandy landing-type event where all 128 are together at the same time. That's just begging for trouble. However, if Zipper thinks they can pull something like that off, more power to them, I'd love to see it.

I'm thinking something more along the lines of WWIIOnline. Still this is interesting if they can pull it off correctly.

I'd love to sit back and command an artillery squad pummeling targets by coordinates relayed from my compatriots in the battle.

There's so much potential for gameplay; but somehow I don't think the average console owner is up for his type of game.

Too many run and gun w/ auto-aim assist, kill leaderboard, FPS junkies. They won't like the forced teamwork and objectives.
post #30 of 1080
Quote:
Originally Posted by Conspiracy* View Post

The only MMO I've ever actually played had about 35,000 chars on my server, even if you divide that by the number of possible chars per acct (5) thats 7000 people. I'd call that pretty massive.

But were they all on your screen at once? Were you partied up with all 35,000 of them waging one giant war? I don't think so and that's the point I was trying to make.

Quote:
Originally Posted by number1laing View Post

I agree with instantpop, if all you are doing is fighting 8v8 man battles and you can se ethe other 8v8 man battles a mile away doing their own thing there is just no point. It may be true that a game like BF2 or Warhawk inevitably splinter into those types of battles so MAG and R2 and whatever are just trying to formalize the design. But I want to see big battles, that's why I log into a 256 man server or whatever.

Be clear that I wasn't the one making that point. Conspiracy* was and I disagreed. I think the premise behind MAG sounds intriguing at the very least and I look forward to seeing what Zipper has to bring to the table.
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