Quote:
Originally Posted by TyrantII 
I'm thinking something more along the lines of WWIIOnline. Still this is interesting if they can pull it off correctly.
I'd love to sit back and command an artillery squad pummeling targets by coordinates relayed from my compatriots in the battle.
There's so much potential for gameplay; but somehow I don't think the average console owner is up for his type of game.
Too many run and gun w/ auto-aim assist, kill leaderboard, FPS junkies. They won't like the forced teamwork and objectives.

I'm thinking something more along the lines of WWIIOnline. Still this is interesting if they can pull it off correctly.
I'd love to sit back and command an artillery squad pummeling targets by coordinates relayed from my compatriots in the battle.
There's so much potential for gameplay; but somehow I don't think the average console owner is up for his type of game.
Too many run and gun w/ auto-aim assist, kill leaderboard, FPS junkies. They won't like the forced teamwork and objectives.
I too think it sounds great but you have a great point. It's interesting to see how this generation has changed things a bit. Hell, I remember in SOCOM 2 there was always some sort of coordinated effort, even in the most random of rooms. If I was looking for something to blame for the lack of teamwork these days, I'd pass it on to COD4. The game is selfish in nature with the XP and perk rewards. It's very clear every time I play that game that there is zero strategy 90% of the time. At least with SOCOM Confrontation you've got a 50/50 shot of finding a game where people actually know what to use their mics for.














