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Ghostbusters - Page 3

post #61 of 103
The combat sucks, but does get better once you start upgrading your weapons and when you get new ones. I tried a few times to beat Azeltor or whatever his name is at the end of the library and just gave up out of frustration, partly due to the slowdown. Your AI squad is useless, since you spend more time reviving them than anything during certain encounters. I got the achievement for 20 teammate revives right outside the hotel, after about 30-45 minutes of play.

The tethered slime gun is pretty cool though.
post #62 of 103
I've been playing the game on CASUAL difficulty and at that level, I find the the game very playable, the squad AI adequate and helpful (they actually even capture a few ghosts) and the enemy ghosts not too hard to take down.

As far as I can tell, most of the achievements don't really favor playing at a higher difficulty level anyway and for something like this (as opposed to say a hardcore action game like Gears of War) I'll take a fun experience where I can have a few laughs while playing over a game made more difficult than it needs to be because of issues with the programming.
post #63 of 103
Quote:
Any twinkie's?

I was hoping to see a "What About the Twinkie" achievement. But I guess you can't have everything
post #64 of 103
i think someone said a third movie wouldnt happen. well, i cant say it will be good, but at least if this goes through the CGI will be off the chain.

http://www.imdb.com/title/tt1289401/
post #65 of 103
Harold Ramis was recently on Late Night with Jimmy Fallon and said they're working on a script. A few key points of that interview was Dana's son would now be 23 and they'd like to pass on the torch.
It would be a perfect movie to make use of IMAX 3D.
post #66 of 103
Has anyone who preordered from GameStop goton there downloadable code for the Goshtbusters II Flight Suit to work? I must have tried it 10 times and I keep getting a invalid code message. What should I do? I have it on 360
post #67 of 103
im having the same problem
post #68 of 103
Got the code to work. Not sure what I did differently. So far all the suit does is change the logo patch on your arm from the GB 1 logo to the GB 2 logo, the color of the suit seems to be the same as the normal in game one.
post #69 of 103
Not really liking this game whatsoever. Oh sure, hearing the familiar music and voices was cool at the beginning, but the gameplay is... well, boring to me. Taking the rental back today, hoping Red Faction is still there.
post #70 of 103
Played it on normal last night and my son played it on casual. Liking it quite a bit. I like that they're using Mancini's score in the game, which I loved. Voice acting and writing are funny and spot-on (as they should be). Animation is good, though I've seen a few voice mismatches to the characters, but it's a minor thing.

Controls took a little getting used to, but are decent. I suspect they only feel clumsy as compared to my experience with something like Gears. I like the PKE meter stuff, at least so far. The game looks nice and feels fun to me. I'll post more later, after I've gotten some more screen time with the game.
post #71 of 103
Since there are a few negative comments on the combat system, I just wanted to pipe in and say I like it quite a bit. You can tell they wanted to make it complicated and not just "point and shoot" so that the player "feels" like a ghostbuster. I would call the combat system more of a simulation than a shooter. Real ghostbusters fans/nerds will love that you actually have to master the steps required to capture the ghost. It's not just point, shoot, and the thing dies like pretty much every other shooter out there. I'm playing 1st time on the hardest setting, and although there's a learning curve, I haven't had anything negative to say about the controls. I'm only less than 10% into the game though, keep that in mind.
post #72 of 103
I'm on level 3 (Library) on the hardest setting and this game is tough. There were places where it took awhile for me to get by. The combat system I think is perfect for this game especially since your a Ghostbuster. A straight shooter would not work for this game. I have to agree with ultracat on that it is a simulation shooter.

I think what I love best on this game is the voice acting. It really brings you into the game and makes you feel like you are part of the team. Brilliant idea on getting the original cast together for it. I'm still hopig that Louis Tully (Rick Moranis) makes it into the game.

Graphics and artwork are spot on. A very solid title. I have yet to see the slowdown that the reviews have said there were. It seems I move and shoot just fine and no visual stuttering (maybe on the later levels there will be).

Lastly what was way cool that the game is doing is that it made my kids (9 and 6.5) want to watch the movie. Nothing like getting another generation of Ghostbusters in the house. It's to bad my wife can not appreciate it!
post #73 of 103
Quote:
Originally Posted by Oliver Dubin View Post

Got the code to work. Not sure what I did differently. So far all the suit does is change the logo patch on your arm from the GB 1 logo to the GB 2 logo, the color of the suit seems to be the same as the normal in game one.

I have the opposite problem. I get the black suit with a GB1 logo on it. You can see the GB2 logo is under the GB1 logo... It's odd.
post #74 of 103
just to add, the video jutter and freezing is a bigger problem on the ps3 version according to joystiq. im loving this game so far. and im just about to beat it.
post #75 of 103
Just got out of the hotel... so far it has been great. The graphics do seem excellent at times. Tobins Spirit Guide is neat to read through too.
post #76 of 103
Really deep into the game now. REALLY enjoying this. I love the upgrades. The enhanced damage for the ball of energy attack is sweet. I also like the upgrade to a freeze ray. Slam trap is excellent to have too. Very cool game. Has some weak momemnts but overall I love it. Sometimes Bill Murray has me laughing so hard in this, excellent comments.
post #77 of 103
I can get the grey suit to work in single player but when I play multiplayer the suit is the same normal color and only the arm logo patch has changed. What gives?
post #78 of 103
I think i'll pick up this game. Reviews seem not bad.
post #79 of 103
Will have it today! I am terrified beyond the capacity of rational thought. Still my favorite line in the movie.
post #80 of 103
Quote:
Originally Posted by joerod View Post

Will have it today! I am terrified beyond the capacity of rational thought. Still my favorite line in the movie.

Yeah, there are some seriously hilarous moments in this game. I haven't laughed out loud at a game this often in a long time. Excellent one-liners. It really makes the game.
post #81 of 103
Quote:
Originally Posted by Oliver Dubin View Post

I can get the grey suit to work in single player but when I play multiplayer the suit is the same normal color and only the arm logo patch has changed. What gives?

the suit shouldnt carry over because the online ranking is shown thru a players uniform colors.

if anyone has a spare code for the golden proton pack i would love it. pm me to be my hero!
post #82 of 103
I beat the game today; overall a lot of fun even if the combat, objectives and music got a little repetitive at times. About the only part I had any trouble with was a certain section involving...

Warning: Spoiler! (Click to show)
Spoiler  
Warning: Spoiler! (Click to show)
some ghostly stone cherubs that would constantly ram and disable you, requiring one of your fellow Ghostbusters to revive you. The advice my fellow Ghostbusters were offering was actually making things harder.


The game also glitched out on me a couple of times forcing me to reboot my 360; twice it locked up while accessing a cinema after beating a boss, requiring me to replay the boss battle.

The end boss encounter was very well done and the humor was spot on. Even though I beat the game, there are still tons of ghosts to catalog and artifacts to discover, so I haven't nearly uncovered everything there is to uncover.

Botton line: Activision should be embarrassed at themselves for dumping this little gem in favor of some of the stinkers they've decided to release.
post #83 of 103
Quote:
Originally Posted by WilliamR View Post

Yeah, there are some seriously hilarous moments in this game. I haven't laughed out loud at a game this often in a long time. Excellent one-liners. It really makes the game.

We could start a sub-topic for best gags/lines in the game. I enjoyed Ray sliding down in the front seat of the Ecto when Egon says Stay-Puft was looking for someone. Or Winston getting all bent when the Confederate soldier ghosts started firing in the museum. "Oh sure out of all the wars, it had to be THIS ONE!"
post #84 of 103
Gameplay is pretty weak so far for me (at Stay Puft) hope it gets better.

Jason
post #85 of 103
Rented the game and loved it. At $60 this doesn't seem like a sound purchase as I was able to beat the game in about 11-12 hours or so. But it was a fun game along the way. The artifacts and ghost scans are interesting but not enough to get me to replay the game. Having not played multiplayer I can't comment about that aspect of the game, but have heard mixed reviews from friends about how fun it really is.

As everybody is stating the script and dialogue is where this game really shines. You really feel as though you're playing through a Ghostbusters 3 movie. I never felt like the gameplay got repetitive over the 7 levels as there seemed to be new environments/ghosts that kept making the game interesting. The upgrade system for the proton packs was vastly underused. You just get your weapons to be 'better', but can not upgrade to anything new.

The difficulty on the medium setting proved to be a good challenge at some parts and a cake walk through others. The most difficult part of the game was having to revive your dying co-workers constantly, which detracts from being able to actually capture the ghosts (this was particularly dreadful during the last boss). There are few puzzle elements to the game, most everything is laid out for what you need to do. Very few parts leave you actually having to figure out how to progress to the next part of the game, which is a shame because the game does feel a little too linear at times.

This game seems to be crying for co-op but doesn't get it (why the Wii?) and the ability to drive the Ecto-1 during some missions would've greatly added to the gameplay. As it is the game was fun enough and has enough easter eggs in there for fans to enjoy but falls just short of demanding full retail.
post #86 of 103
Do your damage totals matter at all?
post #87 of 103
Quote:
Originally Posted by aegisx View Post

Do your damage totals matter at all?

You get an achievement if you do over $3 million in damage or if you keep it below a $100k.
post #88 of 103
Finished a play through on Professional and really enjoyed the game. Funny. Great graphics, the detail on the Proton Pack was just awesome. Imaginative enemies. Surprisingly good multiplayer. And getting to go to the Sedgwick and Library sent my nostalgia meter off the charts.

Complaints? Loads of them. Will we ever live in a world where game designers understand putting a checkpoint before a cutscene that is then proceeded by a difficult battle which you'll have to replay multiple frustrating times is absolutely infuriating!! By the 10th time of trying to beat those Fat Ladies in front of the opera house it wasn't a game anymore, it was personal. At that point I was blasting pure hate out of my wand and don't get me started on those Hobo Ghosts.

Another thing, your character controls like a tank. No amount of pounding on the B button will ever produce an agile response. This is forgivable, because you are basically an average dude and it's all about the Pack anyways, but design a game for a tank. Don't jam me in cluttered room after room with a useless liability of a sidekick and then flood it with enemies that can jump straight at you and throw fireballs from a far. This just isn't fun. Perfect contrast: The golem gate in the cemetery Versus The stupid office room where Toasted Marshmallows pour in from the ceiling. Both were challenging but one was well designed and fun, while the other must have made it on the disc the day only SM freaks were manning QA.

And please, everyone, you have to try just standing still and tapping the B button. Your character will proceed to freakout and somehow manage to jump straight up, feet off the floor and knees bent, but not actually gain any elevation from all the contortions. I can't imagine the designer who created this animation but I'm so glad they did because it's hysterical.

If you like Ghostbusters definitely give this game a try. But I'd recommend not playing it on Professional if you are just looking to just have fun.
post #89 of 103
Damn, I just bought this game off someone thinking there was gonna be Co-op campaign. What a disappointment, this game would've been perfect for co-op.
post #90 of 103
Finally finished this. Wow, that last boss fight was gorgeous. The background during the fight was breathtaking. I was truly blown away with the graphics at times in this game. Very impressed. I haven't had this much fun playing a video game in a LONG time.
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