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Tiger Woods PGA Tour 10 Wii - Page 6

post #151 of 378
Well looks like everyone agrees and I am the only one having issues. lol Hopefully I get mine sorted.
post #152 of 378
Quote:
Originally Posted by BASHERS33 View Post

Well looks like everyone agrees and I am the only one having issues. lol Hopefully I get mine sorted.

Make sure you are setting your wrists at the top of your backswing. I was consistently getting 85% shot power off my drive until I figured this out.

The stupid forum blocked out my word, but be sure to c-o-c-k your wrists at the top of your swing that your controller is parallel to the floor at the very top of your swing.

I've been playing the game all night and this is by FAR the best golf game I've ever played. VERY immersive.

And on top of it all, the freakin' disc golf is AWESOME too!
post #153 of 378
I just played some holes with the wii motion plus and kept getting triple bogeys. Then I thought hmm I will suddenly take it off and see what happens. I IMMEDIATELY got an eagle and every single drive was 100%.

So:
1. obviously wii motion plus is recognized on my controller.
2. it sucks that the advantage goes to the ones WITHOUT the wii motion plus.

I'll try what you said. Maybe that is the key to me doing better. It just sucks that it's so easy with wii motion plus off of the controller. I made a long shot for the eagle and I made a long shot for a birdie without motion plus on aloso! Now if people come over here and play me I better be sure they use this freakin thing or they will have an advantage. lol

It's just odd also though how hard it is to do less powerful swings when IW ANT to do them. Whether using wii motion plus or not. It keeps going too far on those partials. I sure hope this is indeed a flaw in my swing because otherwise it's sucking.

edit: lmao that c-o-c-k sure delivered. Very first try doing what you said boom 100%.

edit2: well still some things to iron out. Now it's making everything hook to the right by me cocking the wrist. I keep it straight all the way up, make it parallel with the floor, bring it back forward still holding straight but it shows it tilted to the right.

I dunno the way it seems to me is people with out m+ have an advantage and people using it get more realism.
post #154 of 378
Sigh. Well enough of that for today. I'm still not too happy yet. It seems to be almost random as to what percentage it registers at both on golf and disc golf. I just played 5 holes on disc golf and I parred or better on 4 of the 5, but it's still hard to judge what you need to do to throw at a particular percentage. If it says I need to throw at 50% I'm clueless how to release the disc. It seems almost random as to whether it goes way past it or not far enough with the same movements by me. Hopefully it all works out eventually. Pretty frustrating so far.
post #155 of 378
Basher,

I just played my first nine holes with advanced settings and the game actually mirrors real golf pretty well. If you want to improve with the MotionPlus and advanced settings then you have to have correct form and follow through. Without the MotionPlus and with basic settings, the game is just too arcade like. In real golf, you don't press a "control pad" and shake the Wii remote to influence your shot while it is in the air.

Like real golf, you need to practice to get better...and then practice some more. You can't expect to walk onto a golf course the first time and expect to hit par shots right off the bat. You'll have to practice to get good at this game. (And are you also taking into account club size, lay, and wind direction and speed?)

I'm happy to see that putting has been greatly improved. It's nowhere near as frustrating as last year's Tiger Woods.

From what little I've played, I'm impressed with the responsiveness of the MotionPlus in this game.
post #156 of 378
I pay attention to wind. I didn't yet bother slowing myself up by paying attention to lie and various other things, but the main shots I have issues with are the drives anyway. It just feels sporadic. And also knowing you are supposed to have the controller parallel to the ground while in your peak of the back swing is not soemthing automatically assumed from real life either.

I'm fine with sucking if only it would be consistent as to it! When the same swing seems to hit at 80% one time and 50% another it's annoying. (in similar conditions).

And by the way yeah that shaking for spin is exactly why I started on advanced. I always thought it was odd in 09 that we could do that. And the putt preview too. When I realized advanced would eliminate that I thought right off I need to play advanced.
post #157 of 378
Played a full Frisbee Golf round...and 9 holes of golf with Motion+. As stated above, the response is awesome. Frisbee you can see how accurate it is.

As for gameplay...coming a non-golf person, i thought it was good. I was just rushing to didn't judge shot to power situations as I just hit the ball. Had a couple of birds and pars. Would bogey and such on putting. Reaching the green on the first course is easy as long as you didn't miss the hit by fade/drawing the ball. Puttingg..hmm there is where i need some practice
post #158 of 378
Given the added sensitivity and realism, I wonder if M+ sports games will have a unexpectedly high learning curve for people who have primarily played "sports" only in videogames...or frustrate people who suck at real-life sports but are used to doing well in videogame sports. I mean, it's a fine line to walk, but if I pick up a golf game touted as being the most realistic simulation of the sport ever and shoot like 17 billion over par on my first try--having never played real-life golf--I'm going to be frustrated, but at the same time I'll consider the game to have done its job. Similar to how I am a gutter-ball machine in Wii Sports Bowling AND real-life bowling, but to a finer degree.

I mean, I will destroy you in NBA Jam or Arch Rivals, but I can't make even a goddamn foul shot in real life to save my life.

Anyway, impressions I've read on other boards have been overwhelmingly positive. Is it virtual reality? No. Is it the most realistic a golf game has ever been so far? Most people seem to think so. As motion controls get more and more refined, a lot of longtime gamers are probably going to have to deal with the fact that user error, e.g., just ****ing sucking at more-realistic motions, will become more and more of a factor.
post #159 of 378
Quote:
Originally Posted by ThisOneKidMongo View Post

Given the added sensitivity and realism, I wonder if M+ sports games will have a unexpectedly high learning curve for people who have primarily played "sports" only in videogames...or frustrate people who suck at real-life sports but are used to doing well in videogame sports. I mean, it's a fine line to walk, but if I pick up a golf game touted as being the most realistic simulation of the sport ever and shoot like 17 billion over par on my first try--having never played real-life golf--I'm going to be frustrated, but at the same time I'll consider the game to have done its job. Similar to how I am a gutter-ball machine in Wii Sports Bowling AND real-life bowling, but to a finer degree.

I mean, I will destroy you in NBA Jam or Arch Rivals, but I can't make even a goddamn foul shot in real life to save my life.

Anyway, impressions I've read on other boards have been overwhelmingly positive. Is it virtual reality? No. Is it the most realistic a golf game has ever been so far? Most people seem to think so. As motion controls get more and more refined, a lot of longtime gamers are probably going to have to deal with the fact that user error, e.g., just ****ing sucking at more-realistic motions, will become more and more of a factor.

Interesting points/questions your making there and I don't know the answer. what I DO know is that this game rocks. I play a good bit of golf in real life and this game captures the essence of golf and immerses you into the game play like no other golf game has ever done. Links (on the PC) is probably the next closest but it's a distant second.

I also know that I can't really use my normal real life golf swing with this game b/c it tells me that I'm hooking the ball. But the swing that I have to use is pretty darn close to my real life swing and the fine tuning of my Wii swing emulates the same concept of adjustments that I would have to make in real life golf.

And putting... geez. This is where it's at on this game!! In real life, putting is what wins people golf tournaments. For the most part, they are all good at getting from the tee to the green but putting is where you win the money. And it holds up in this game as well. You're going to have to make putts to win tournaments. I started a weekly tournament last night and I shot -4 in my first round. I could've shot -6 but I left two putts out there. I'm currently in third place. If I'd have made those two puts I would've been in second. Conversely I also made a 20 foot birdie putt. Missing that putt would've dropped me down to 6th place. See... THIS is what it's all about and b/c the game captures this so well - I'm VERY "into" the tournament. No game has ever given me a true sense of competitiveness like this one.

Right now I can't say enough good things about it.
post #160 of 378
Thread Starter 
mebby's review makes me want a golf game. Might be my 1st M+ buy.
post #161 of 378
My other question is whether an avid golfer playing this game a lot might actually be detrimental to his real game, since it's pretty realistic yet (as mebby said) you still have to modify your real-life swing to do well in it. Whaddya say, mebby (or any other real-life golfers here), you think playing this game'll force some bad habits into your real golf swing?

I've no interest in golf myself but am definitely eying this as a present for my golfer brother. If it's going to screw up his real game though, maybe I'd best not.
post #162 of 378
Hey guys, just got it yesterday. Is the only differences between advanced and standard swing the assistance tools like putt preview etc? Or is the swing less realistic itself and more arcady?
post #163 of 378
Can't wait to play it (should be later today), I only bought the 07 version before. Got tired of the old "but I didn't even swing yet, the guy already hit the ball" problem so I didn't get 08 or 09.

Btw, the 1up review mentioned that the Wii version has 11 more courses than the 360 or PS3 versions.
post #164 of 378
Quote:
Originally Posted by ThisOneKidMongo View Post

My other question is whether an avid golfer playing this game a lot might actually be detrimental to his real game, since it's pretty realistic yet (as mebby said) you still have to modify your real-life swing to do well in it. Whaddya say, mebby (or any other real-life golfers here), you think playing this game'll force some bad habits into your real golf swing?

I've no interest in golf myself but am definitely eying this as a present for my golfer brother. If it's going to screw up his real game though, maybe I'd best not.

I was just talking about this with some guys at lunch today. I'll find out next week - heading to Pinehurst for 36 holes on the 16th and 17th and I'll probably try to squeeze in a round of golf this weekend. I'll let you know after I play.

I'm guessing that it's probably going to mess with me a little but I also have a theory that it won't at all b/c holding the Wii controller and an actual golf club feel completely different in your hand. The weight of the actual club has a lot to do with the rhythm of your swing.

We'll see...
post #165 of 378
Took the morning off and played 9 holes, then picked this up and played 9 holes.

The only real issue I see here is the Wiimote's shape. Its not remotely close to a grip and that makes it VERY hard to emulate a proper swing.

TW has me hitting a draw with a driver and with irons when in reality I NEVER hit a draw ANYTHING. I am a fade player with a driver and pretty strait with most irons. After trying to stop this draw I realized that the subtle rotation of my hands with a real grip to ensure I do not slice is interpreted by the wiimote as a severe rotation, closing the club face by an obscene amount.

I am adapting but god help me when I play tomorrow night... I am going to slice like HELL!

A+ for Wiimotion + so far though. If someone comes out with a custom controller thats got a real grip on it (I would pay $100 tomorrow!) this will be the best game out!
post #166 of 378
Quote:
Originally Posted by FrankJ.Cone View Post

The only real issue I see here is the Wiimote's shape. Its not remotely close to a grip and that makes it VERY hard to emulate a proper swing.

TW has me hitting a draw with a driver and with irons when in reality I NEVER hit a draw ANYTHING. If someone comes out with a custom controller thats got a real grip on it (I would pay $100 tomorrow!) this will be the best game out!

I agree with you. It also had me hitting a draw at first and I do think it's because it's difficult to rotate your wrists properly with that big of a "grip".

One other thing I noticed (which again is similar to real golf) is that if I put my hands in front of the imaginary ball on the floor (as you would in real golf) and then swing I'm less likely to draw/hook the ball.

ANOTHER observation I've made is that you need to keep your "club" square to the ball all the way through where you started your swing. If you start out with the club too far towards your front foot then you're going to be more likely to hook it b/c the club face will naturally close as your hands go further out in front of you.
post #167 of 378
Quote:
Originally Posted by FrankJ.Cone View Post

If someone comes out with a custom controller thats got a real grip on it

Oh, I'm sure various accessory companies are tinkering away on one as we speak.
Quote:


(I would pay $100 tomorrow!)

Please do not give them pricing ideas.
post #168 of 378
Just played another 9 without the Wii-Sock they provided and it helped. I then grabbed my 5 iron from my bag and explained to my wife that if only they had made the mechanic a CLICK of the B button (instead of forcing you to hold B throughout the swing) I would be cutting off the end of the club and duct taping it to the Wiiimote!
post #169 of 378
Just got TW10 yesterday. It's *that* good. And I haven't even played golf yet--just disc golf. Control is amazing--just pretend that you're actually playing disc golf (soften your throw a bit for shorter shots) and it works, just like the real sport.

The acid test for me was trying this special throw I have--holding the disc like a regular backhand, but tilting your arm over your right shoulder (around a 45-degree angle outward) and throwing the disc upside-down. it rides in a high arc and drops faster (being upside-down) than a regular shot that sails. And guess what: this odd shot style works in TW10 just like in real life! AMAZING! That proves to me that the physics and control are really spot on.

Gonna try the "ball golf" soon....
post #170 of 378
Before there was Wii there was Xavix:

http://www.xavix.com/products/golf.html

http://www.amazon.com/Xavix-Golf-Car...4662649&sr=8-8

(The golf club in the Xavix was close to a real sized golf club.)

Xavix also produced tennis, bowling, baseball, fishing, etc. games.

http://www.amazon.com/XaviX-Tennis-C...4662649&sr=8-1

http://www.amazon.com/XaviX-Bowling-...662649&sr=8-14
post #171 of 378
pats, also supposedly advanced is "less forgiving" when you do something wrong.

I haven't played this again today, but we'll see how it goes when I do. I definitely think mongo is right that it requires a huge learning curve for some people. Although for me I am pretty good at skills involved in sprots. I deifnitely haven't ever played golf though. I went to the driving range one or two times and played miniature golf many times and that's about it. But either way i think I am having pretty good form to be getting such weird results.
post #172 of 378
BTW, from reading recent posts, it does seem that Basher's form is off, and the game control is fine. You do have to bend your wrists back at the top of the stroke, and the wiimote should NOT be pointing straight down at the bottom, but angled forward like a real golf club. Overall, you need to have a stroke very similar to a real golf swing, with slight modifications. (I've been taking some swings, and this works great.)

Using the 'regular' control w/o M+ probably seems easier, but it is less golflike. It actually takes practice and careful attention to form to do well with the M+ controls. Real golfers will undoubtedly love this game; video gamers might have a harder time getting the hang of it.

I think the controls are great! (For putting, simply pretend it's a real putt, all the way through.) And disc golf is still awesome!
post #173 of 378
Well in 09 people said point the remote straight down. So I purposely was doing that. I'll try holding it at a golf club angle and see how that goes.
post #174 of 378
Quote:
Originally Posted by BASHERS33 View Post

Well in 09 people said point the remote straight down. So I purposely was doing that. I'll try holding it at a golf club angle and see how that goes.

Definitely do that - it helped me immensely. Also try holding it so that your hands will be slightly in front of where the ball would be. To understand what I'm saying go grab any old golf club and hold it like you would to hit the ball. Notice how the shaft angles forward so that your hands are actually in front of the ball? Do that with the Wiimote and see if that helps.

Also - once you're set, take a look in the lower right hand corner of the screen to see if your club head is square with the ball. If it's not then let go of the B button and start over. You HAVE to be squared up from the beginning.
post #175 of 378
Quote:
Originally Posted by BASHERS33 View Post

I deifnitely haven't ever played golf though. I went to the driving range one or two times and played miniature golf many times and that's about it. But either way i think I am having pretty good form to be getting such weird results.



This bit of information certainly says a lot. Couch jocks are not real athletes.
post #176 of 378
Picked this up this afternoon, it's great till I hit the green (which is where it usually goes wrong in real life too ) I'm having a heck of a time with the putting. I seem to hit it way to hard every time.

Which mode is everyone using classic or precision?
post #177 of 378
I'm using precision and using advanced whee I can't do putt preview and I think USUALLY it is prettya ccurate. But keep in mind both the length of your backswing AND the speed forward are calculated for putting. So that can be a tad confusing, but I guess realistic.

frenchot, I bet I could do decent if I did try to play golf IRL. I have good hand eye coordination , balance, and energy athleticly. But either way all I'm saying is even in real life if you have bad posture that doesn't mean barely moving the club makes it go far. I try to do small percentages and they end up high ones.

I'll try again and tweak my motions. Honestly to me it seemed like I was doing it the way it shows on the screen though.
post #178 of 378
Doing MUCH worse since holding it at an angle. It's not getting close to a high percentage and every single time it hooks to the right big time.
post #179 of 378
Quote:


I bet I could do decent if I did try to play golf IRL. I have good hand eye coordination , balance, and energy athleticly.

Spoken like somebody who has never golfed before.

Unless you've been doing it all your life, it is ****ing hard.
post #180 of 378
Quote:
Originally Posted by BASHERS33 View Post

Doing MUCH worse since holding it at an angle. It's not getting close to a high percentage and every single time it hooks to the right big time.

Since you're playing in a match, adjust your stance to the left to counter your tendency to hook shots to the right. See if that makes a difference. Then, when you're not engaged in golf match, hit the driving range and practice hitting straight shots until you can overcome your hook.
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