Originally Posted by jhoff80
One little tiny issue that some might have with it is apparently you cannot save/load games to the SD, those have to be in the internal memory. Though, with all of the VC/WW games being on the SD, I don't see that as being a problem, even though there are some extremely large save files (Elebits for example is like 130 blocks).
Brawl is 128. Madden 09 is 87 blocks. Online games like Kart, RB/GH, CoD, etc. all run in the 50-70 block range & look to be stuck in internal memory as before.
I did the update - SD icon takes you to the SD Channel menu. Idnetical layout to normal Wii Channel menu, save for dark background.
The currnet SD card in my Wii has 20+ RB2 tracks on it & nothing else. Those do not appear at all on the SD Channel. Then again, they only show as 1 block in the Data menu anyway - the actual track data takes up blocks, but can't be "seen".
Used the new Move function ot send MM9 to SD. Once there, I could boot it up from the SD Channel. In a few moments? MM9, ready to roll.
But with SDHC support up to 32GB, DL your WiiWare all day long, brother...
Curious to see what 32GB translates to in Block count. Anyone got a calculator handy?