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SD Card Channel Announced - Page 2

post #31 of 99
Quote:
Originally Posted by jwebb1970 View Post

I imagine you can shuffle the SD Channels just like in the Wii Channel menu - so you could sort 'em however you like.

I don't doubt it. It still would be nice if you can auto filter, auto sort or create categories so you wouldn't have to go through some crazy re-organizing every time you add a new title. The solution is fine for a small amount of titles but once you start getting a significant count I can see this being a bit of a pain.

Think about it this way, the VC channel itself categorizes games so you can easily find them. Now with the ability to have 240 games on one card, easily finding titles would be a nice thing to have on the Wii as well.
post #32 of 99
Quote:
Originally Posted by onund View Post

I don't doubt it. It still would be nice if you can auto filter, auto sort or create categories so you wouldn't have to go through some crazy re-organizing every time you add a new title. The solution is fine for a small amount of titles but once you start getting a significant count I can see this being a bit of a pain.

Think about it this way, the VC channel itself categorizes games so you can easily find them. Now with the ability to have 240 games on one card, easily finding titles would be a nice thing to have on the Wii as well.


Far less painful that the old way of dealing w/ multiple things, though...
post #33 of 99
Quote:
Originally Posted by jwebb1970 View Post

Far less painful that the old way of dealing w/ multiple things, though...

like i said, it's a nitpick. Of the two problems:
1. Access to 240 titles on one memory card makes it harder to find the exact game I'm looking for
2. Small available memory makes it easy to find the game I'm looking for but can only load a limited number of games
#1 is the better on to have
post #34 of 99
Well good for those who will need that much space, but so far I haven't even used a full 2 GB SD card. I forget if 2 GB SD cards will hold around 40 RB songs or 80, but I am right around 40 now.
post #35 of 99
It said max of 200 channels, but they have 240 slots because I just looked at the channel, so who knows.

Anyway it's a good idea. i guess it won't help me much though. I already bought a couple 2GB SD cards and don't want tow aste money on something else.

I'm glad they did this instead of doing what many wanted and adding a hard drive. Would have been a waste when this way is easier for those who need the extra space.
post #36 of 99
Quote:
Originally Posted by BASHERS33 View Post

Well good for those who will need that much space, but so far I haven't even used a full 2 GB SD card. I forget if 2 GB SD cards will hold around 40 RB songs or 80, but I am right around 40 now.

It's more than just space. It's the ability to seamlessly use that space. Technically there already was 2GB of expansion available on the Wii but it was a major PITA to use it.
post #37 of 99
http://www.n-sider.com/contentview.php?contentid=3853

N-sider.com posted this update earlier. Kinda ties in with the recently learned (and personally confirmed) fact that Rock Band 2 & GH:WT are NOT compatible w/ any SDHC cards.

Turns out 2 major 1st party titles that utilize SD storage to some extent - Animal Crossing: City Folk & SSBB also do not recognize any SD card beyond the std 2GB model limits from before the update.

You think the big N might want to at least make sure this new storage system works with all of THIER games, not to mention a couple of popular 3rd party music games?
post #38 of 99
^Wow, interesting. Keep us posted if anything changes with RB2... Or if anyone else has issues...
post #39 of 99
Quote:
Originally Posted by ThisOneKidMongo View Post

Actually, I don't think you have to physically get your Wii to Nintendo to transfer over WiiWare/VC stuff to a new Wii. Everything you download is tied to your Wii system number--the Shop Channel recognizes what you've downloaded before and lets you re-download as needed. If your Wii dies and you pick up a new one, I believe you can call Nintendo, tell them your old system number and your new number, and they will reassociate your old Wii's download history with your new Wii instead. So you can then fill your new Wii back up with whatever you downloaded on the old one for free.

Save data, like jwebb mentioned, you're on your own to back up.

So what happens if you buy a second Wii for the same house, different room, is there any way downloaded VC games can be transfered from one Wii to another?
post #40 of 99
I don't think there's any way, unfortunately. I think they should have done like Apple did with itunes content where you could put your content on 5 computers. Nintendo should have done something similar only have the number be 2 or 3.

I'm not sure whether or not mongo's post is accurate. Maybe.
post #41 of 99
Quote:
Originally Posted by ThisOneKidMongo View Post


And arcade games? Really? Finally. I'm tired of XBLA lording their arcade-perfect downloadable games over us. Though I wonder if the service will ever progress past Mappy, Space Harrier and the like to stuff like Street Fighter II or (please god) the old X-Men, TMNT or Simpsons arcade games.

I couldn't agree more- Afterburner, TMNT and Simpsons ate the majority of my available quarters as a kid. Well, that and those vending machines with the slime and tattoos in 'em... Kudos to Nintendo for adding this in.

But VC and Wii-cade came too late, sadly... had I known Nintendo was planning to recreate my favorite games ever I might not have undertaken this little project:

I bought an original 1983 Mario Bros. cabinet for $25 and

it became this:


just so I could get my arcade jimmies anytime...

Although the more I think about it, I bet the better arcade titles will seem pretty flat when playing the on the Wii, it's just not the same when compared to standing (and swearing) at a full upright arcade cabinet. VC games are basically the same experience as when I played them the first time, but the true appeal of an arcade is playing a game standing up, joystick flinging and button mashing wildly until you're out of quarters

-vdz
post #42 of 99
Quote:
Originally Posted by voodoozen View Post

Although the more I think about it, I bet the better arcade titles will seem pretty flat when playing the on the Wii, it's just not the same when compared to standing (and swearing) at a full upright arcade cabinet. VC games are basically the same experience as when I played them the first time, but the true appeal of an arcade is playing a game standing up, joystick flinging and button mashing wildly until you're out of quarters

Yep, sadly though that is virtually extinct in every country outside Japan and younger folks getting into games today probably never will experience it.
post #43 of 99
Quote:
Originally Posted by number1laing View Post

Yep, sadly though that is virtually extinct in every country outside Japan and younger folks getting into games today probably never will experience it.

not mine!


"It's not an arcade game, honey, it's a father-daughter bonding machine..."

until she beats my high scores. Then it's all daddy's again.
post #44 of 99
Quote:
Originally Posted by voodoozen View Post

voodoozen's beautiful arcade bliss

It's times like this I am extremely jealous of people who live in actual houses instead of paying ridiculous amounts of rent for a studio apartment.
Quote:
Originally Posted by jwebb1970 View Post

http://www.n-sider.com/contentview.php?contentid=3853Turns out 2 major 1st party titles that utilize SD storage to some extent - Animal Crossing: City Folk & SSBB also do not recognize any SD card beyond the std 2GB model limits from before the update.

Hm. Odds of this ever being addressed, beyond advice to keep a separate 2GB-max card for these games and Rock Band 2? If Nintendo would ever do frickin' patches for games...

Well, practically speaking it won't affect me I guess. Suppose I'll just stick with a 2GB card after all, instead of needlessly and illogically going for a 32GB card I'll never even come close to filling up. Still going to ignore my glowing blue Wii and install the firmware update only when I need it, however, as is my usual practice.
post #45 of 99
Quote:
Originally Posted by jwebb1970 View Post

Mentioned in my previous post, but yes - looks like SDHC cards of up to 32GB will be useable. Wii got itself a "hard drive". Will be updating @ lunch today..

only it's a hard drive you can't play anything off of without having to transfer it first.

honestly.

post #46 of 99
Quote:
Originally Posted by ThisOneKidMongo View Post

Hm. Odds of this ever being addressed, beyond advice to keep a separate 2GB-max card for these games and Rock Band 2? If Nintendo would ever do frickin' patches for games...

Well, practically speaking it won't affect me I guess. Suppose I'll just stick with a 2GB card after all, instead of needlessly and illogically going for a 32GB card I'll never even come close to filling up. Still going to ignore my glowing blue Wii and install the firmware update only when I need it, however, as is my usual practice.


Since I don't own AC & some of the SD-related Brawl stuff I have never paid attention to, I may in this same boat.

I have a 4GB SDHC card that I can at least now use should I want to boot up WiiWare/VC games from it. There are a dozen or so Wii SHop gamnes that I have access to, but deleted for space reasons. Can go back & DL every one & send 'em to the SDHC card.

But for RB/GH DLC & whatnot? A standard 2GB model should be more than enough for a while.

Kind of a hassle swapping cards, I guess. Not the act of doing so, just rememebring to do it when you need to.
post #47 of 99
Quote:
Originally Posted by D96 View Post

only it's a hard drive you can't play anything off of without having to transfer it first.

honestly.


You did notice the " " around the words hard drive, did you not?

No, it isn't a true HDD - but it better & easier to work with than the previous way one used SD cards in the Wii.

Plus, it does needed "fridge cleaning" for you or at the least severely streamlines it. If your SDHC-stored WiiWare game, for example, needs more internal memory to run than you currently have, 4.0 adds a new data management menu that will provide you with a menu of save data choices for you to select, then temporarily delete the data of choice to allow for enough space for the game you wish to play.

When this pops up, Wii will ask you to choose which data you want to temporarily move from internal, based on either block count, name or simply the rightmost location on the list of data "channels".

You still have to move regular, non online game save data from SD to internal if you need that stuff. But WiiWare/VC - which this solution is primarily here to address - just got easier to deal with/manage, esp if you buy a lot of it.
post #48 of 99
Plus I'm not seeing how it's all that different from a hard drive, practically speaking. For most games it seems like the transfer SD and subsequent boot-up is seamless and fast. This kinda solution wouldn't work with giant HD demos or whatever but for the Wii it makes plenty of sense. It's like making fun of a pizza delivery guy for having a lame car. Who cares as long as it gets you your pizza just the same?
post #49 of 99
Quote:
Originally Posted by ThisOneKidMongo View Post

Plus I'm not seeing how it's all that different from a hard drive, practically speaking. For most games it seems like the transfer SD and subsequent boot-up is seamless and fast. This kinda solution wouldn't work with giant HD demos or whatever but for the Wii it makes plenty of sense. It's like making fun of a pizza delivery guy for having a lame car. Who cares as long as it gets you your pizza just the same?

unless he has to strap your pizza to the hood of his crappy car b/c there is no room in the car for it.
post #50 of 99
Quote:
Originally Posted by ThisOneKidMongo View Post

Odds of this ever being addressed, beyond advice to keep a separate 2GB-max card for these games and Rock Band 2? If Nintendo would ever do frickin' patches for games...

Absolutely zero chance. Nintendo can't do patches for games. The system and its OS are not set up to allow it.

http://hackmii.com/2009/02/why-the-w...et-any-better/

Quote:


As it turns out, Nintendo chose not to have any operating system or common code at all running on the Broadway CPU. When you run a game, everything that shows up on your screen, ever, is being loaded from that spinning polycarbonate disc. And there are no mechanisms for anything else to run on that CPU: no update infrastructure, no Home Menu updates, nothing. If they ever want to have a “hypervisor” run above games, they’ll need to get a new CPU with full-blown virtualization capability (or an emulator), because games assume they have direct access to the CPU and most of the hardware.

It's possible, likely even, that newer games will support saves-to-SD and RB: The Beatles will support music-off-SD but old games? No chance.
post #51 of 99
Quote:
Originally Posted by D96 View Post

unless he has to strap your pizza to the hood of his crappy car b/c there is no room in the car for it.

Stop demeaning my already strained metaphor.
Quote:
Originally Posted by number1laing View Post

Absolutely zero chance. Nintendo can't do patches for games. The system and its OS are not set up to allow it.

Stop demeaning my dreams. Seriously, I suppose it's nice to know the technical explanation behind the madness, and that it isn't just random stubbornness.
post #52 of 99
I'm more excited about the ARCADE GAMES.

I mean, if they get really into it, we could see:

Star Wars Arcade (1983 with optional wireless 'Flight Controler')
TMNT
TMNT 2Turtles in time
The Simpsons Arcade Game
Pac-Man 25th Anniversary Edition
post #53 of 99
Quote:
Originally Posted by voodoozen View Post

I couldn't agree more- Afterburner, TMNT and Simpsons ate the majority of my available quarters as a kid. Well, that and those vending machines with the slime and tattoos in 'em... Kudos to Nintendo for adding this in.

But VC and Wii-cade came too late, sadly... had I known Nintendo was planning to recreate my favorite games ever I might not have undertaken this little project:

I bought an original 1983 Mario Bros. cabinet for $25 and

it became this:


just so I could get my arcade jimmies anytime...

Although the more I think about it, I bet the better arcade titles will seem pretty flat when playing the on the Wii, it's just not the same when compared to standing (and swearing) at a full upright arcade cabinet. VC games are basically the same experience as when I played them the first time, but the true appeal of an arcade is playing a game standing up, joystick flinging and button mashing wildly until you're out of quarters

-vdz

Did you build that one yourself? That's my next project, as soon as I can make a trip out to home Depot. I just hope all the electronics from the older cabinet still work after being stored in the basement for a few years...

I've also got to convert the plans for one, since the webpage I found it on was created in the UK and uses a different ruling system .
post #54 of 99
Quote:
Originally Posted by NV5655 View Post

Did you build that one yourself? That's my next project, as soon as I can make a trip out to home Depot. I just hope all the electronics from the older cabinet still work after being stored in the basement for a few years...

I've also got to convert the plans for one, since the webpage I found it on was created in the UK and uses a different ruling system .

This one is an actual factory-built model, although my first arcade cabinet I did build from scratch - and I wouldn't recommend that unless you have a lot of time on your hands or more talent that me I could PM you the blueprint, I think I still have it if you're interested. It might not be quite what you're looking for but would be a start - and is measured in inches!

I bought this one in non-working condition from an arcade shop in Georgia, I've found people offload these old beat up cabs pretty cheap. I gutted the old board, screen, controls, everything, and put in my own (it's PC based now). It wasn't difficult at all, and certainly reduced the weight! For around $250 and a weekend of work I'm pretty happy.

Sorry to derail the topic. But this IS a Nintnedo cabinet, and it has an SD slot... so TECHNICALLY we're not that far off, right?

-vdz
post #55 of 99
So someone on another forum did the math and pointed out that, even if you filled all 240 channels in the entire SD Card menu with WiiWare games all of the max 40MB, it would still take up a bit more than 9GB. Then of course there's the fact that actually buying up 240 channels of content would cost you $1200 minimum. So yeah.

Of course, this doesn't factor in additional non-channel content like RB2 songs, or the possibility that Nintendo might up the max WiiWare file size in light of the new storage solution. But still, I'm thinking I'm fine with my 2GB card for very likely the entirety of my Wii's lifespan.

Anyway, time to start catching up on some WiiWare gems tonight, I think. I'm aiming for Lost Winds, Bomberman and Toki Tori. Any other recommendations.
post #56 of 99
Thread Starter 
Quote:
Originally Posted by ThisOneKidMongo View Post

Anyway, time to start catching up on some WiiWare gems tonight, I think. I'm aiming for Lost Winds, Bomberman and Toki Tori. Any other recommendations.

Those plus World of Goo (which I think you already have) and Mega Man 9 are my favorites.
post #57 of 99
Yeah, I already have World of Goo, Mega Man 9 and Dr. Mario. The first two I should really get around to finishing.

I didn't really hear about this Toki Tori game until today, though. I watched a video of it--reminds me of an old SNES game called the Lost Vikings, which I adored.
post #58 of 99
Thread Starter 
Quote:
Originally Posted by ThisOneKidMongo View Post

I didn't really hear about this Toki Tori game until today, though. I watched a video of it--reminds me of an old SNES game called the Lost Vikings, which I adored.

That's a very accurate description in a few ways, but if I remember right instead of 3 different people with different abilities like Lost Vikings was, there's special abilities. I haven't played it in a while but I remember my first impression was that it reminded me of a cross of Lost Vikings and the old GB Donkey Kong (94) and Mario Vs Donkey Kong.

And I should probably get around to finishing that myself.
post #59 of 99
Quote:
Originally Posted by ThisOneKidMongo View Post

So someone on another forum did the math and pointed out that, even if you filled all 240 channels in the entire SD Card menu with WiiWare games all of the max 40MB, it would still take up a bit more than 9GB. Then of course there's the fact that actually buying up 240 channels of content would cost you $1200 minimum. So yeah.

Of course, this doesn't factor in additional non-channel content like RB2 songs, or the possibility that Nintendo might up the max WiiWare file size in light of the new storage solution. But still, I'm thinking I'm fine with my 2GB card for very likely the entirety of my Wii's lifespan.

Anyway, time to start catching up on some WiiWare gems tonight, I think. I'm aiming for Lost Winds, Bomberman and Toki Tori. Any other recommendations.

Good points.

Have been checking the RB site forums - and some sensible folks sprinkled in amongst the whiners.

IF we never see RB2 or the other SD-using Wii games get some sort of update/workaround for 4.0 compatibility (and yes, I know the tech-heads say it will NEVER happen...nothing wrong w/ a little hope), this solution still looks to be a good one.

I am seeing on the RB forums that some folks are finding that the "padded" 4GB SDs were initially also locked out of RB2 post update. But it seems they got 'em working again (re-format card, then re-DL your purchases, IIRC).

I have a 1GB card dedicated to RB2 DLC, as well as one for GHWT. Looks like they or perhaps a soon to be purchased padded 4GB will be my music game "memory card". Just have to remember to pop it in along with the game discs. The RB card has 22 tracks on it ATM and nothing else. Block count on it looks to have room for roughly the same amount of tracks (20+). That's gonna hold me at least thru summer, I think. But still, a padded 4GB card sounds to be the best solution here. More likely to be a set it & forget it - for now" situation whenever RB or GH slide into the Wii.

A 4GB SDHC I have is gonna end up my WiiWare/VC "memory card" as well as perhaps the default SD card used whenever a music game isn't on. I plan on re-DLing all the VC/Ware stuff I have purchased over the last year (& mostly deleted for paranoia over internal storage space) & stick it all on the SDHC. Also plan to grab a few of the WiiWare games I've been eyeing as of late & load 'em to the card, too. According ot Mongo's math, that should be PLENTY of room for the forseeable future.
post #60 of 99
I did read somewhere where some were hoping that some future titles - the next Call Of Duty, for example - could start seeing DLC enabled much like those extra maps/missions, etc that the PS3/360 versions see. Why not? If Wii have the (potential) space to store/access such things, why not do it? This is where a larger SDHC card, like 16-32 GB could start being more handy.

Granted that said game was built w/ 4.0 in mind, which I assume we will start seeing over time.
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