Honestly, I haven't used Bill's tab in my spreadsheet. I have always aimed for 2.22 gamma. I'll check it out.
One thing I've noticed about dynamic mode is that I need to REALLY crank down the contrast in order to get anything close to nice greyscale tracking. Red is the issue. It gets way overdriven in dynamic mode and contrast needs to be reduced significantly to compensate. Otherwise gains and offsets can't be set properly. In natural mode, I'm at +7 contrast, and in Dynamic I'm at -16. There is still twice the light output of Natural mode though, and the ONLY color with problems is green. Keep in mind that I use a PS3 that passes blacker than black and whiter than white. That is why my contrast is normally so high at +7 in natural mode.
Here are my initial main menu settings for dynamic mode:
Brightness: -9
Contrast: -16
Color: 0
Tint: 10
If I can, I'll post the RGB and RBGCMY results tonight also.
Dan
One thing I've noticed about dynamic mode is that I need to REALLY crank down the contrast in order to get anything close to nice greyscale tracking. Red is the issue. It gets way overdriven in dynamic mode and contrast needs to be reduced significantly to compensate. Otherwise gains and offsets can't be set properly. In natural mode, I'm at +7 contrast, and in Dynamic I'm at -16. There is still twice the light output of Natural mode though, and the ONLY color with problems is green. Keep in mind that I use a PS3 that passes blacker than black and whiter than white. That is why my contrast is normally so high at +7 in natural mode.
Here are my initial main menu settings for dynamic mode:
Brightness: -9
Contrast: -16
Color: 0
Tint: 10
If I can, I'll post the RGB and RBGCMY results tonight also.
Dan

















It's a nice way to know where the AVSHD saturation points line up if you want to calibrate to another gamma. You may want to download the latest file (I updated it). I entered the reference red, green, blue, and white points into his tab so that it spits out the correct saturaiton locations.




...the "100% Gray Scale" Pattern is RGB at 0% Saturation and 100% Stimulus (Y) ? Yes , no , maybe ?