Hey guys, I hope someone here can help me with this. I work for a video game developer that is developing a game for the Xbox 360, PS3, and PC. We have issues with the brightness of our game on default TVs, we've noticed, and the game is overly dark. So, we've implemented a brightness slider in game to make the game easier to see.
However, I want to take this a step further and give the user a pluge-like pattern to calibrate on so they know what the optimal brightness is that we need to set.
The problem is, no one here has any idea how we create this image. I've seen games such as BioShock and KillZone 2 do this, but haven't been able to figure out exactly what we need to do to make similar images.
I imagine how the image should work is to make the player turn the brightness all the way down on the slider and then tell them to turn it up slowly until they can just barely see some image within the black. The questions I have are, how do I decide what percentage of full white to make the image that I want to be barely noticeable, how do I decide what "black" is (is it just 0, 0, 0 RGB in Photoshop or do I have to choose something that isn't 100% black).
I hope that makes sense. If you have any idea how to author this image please let me know ASAP - be as technically detailed as you need to be - we got lots of smart people here who can decipher things if I don't understand it myself.
I'd hate for our players to play our game all dark because we didn't give them the tools to set their brightness properly.
Thanks!
However, I want to take this a step further and give the user a pluge-like pattern to calibrate on so they know what the optimal brightness is that we need to set.
The problem is, no one here has any idea how we create this image. I've seen games such as BioShock and KillZone 2 do this, but haven't been able to figure out exactly what we need to do to make similar images.
I imagine how the image should work is to make the player turn the brightness all the way down on the slider and then tell them to turn it up slowly until they can just barely see some image within the black. The questions I have are, how do I decide what percentage of full white to make the image that I want to be barely noticeable, how do I decide what "black" is (is it just 0, 0, 0 RGB in Photoshop or do I have to choose something that isn't 100% black).
I hope that makes sense. If you have any idea how to author this image please let me know ASAP - be as technically detailed as you need to be - we got lots of smart people here who can decipher things if I don't understand it myself.
I'd hate for our players to play our game all dark because we didn't give them the tools to set their brightness properly.
Thanks!










