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Gran Turismo 5 - Page 6

post #151 of 3784
What was wrong with forza2 sound effects?? all the cars sounded great. I'm sure it was a limitation of ps2 hardware but all the cars sounded like tin cans in GT4.
post #152 of 3784
Quote:
Originally Posted by confidenceman View Post

2) The driving looks identical to Forza 2. From that, I'd say that the Forza devs have been focusing on only two things during development: graphics and their video editor. Everything else is either the same as in Forza 2 or GT5P.

You got that all from a video?
post #153 of 3784
Quote:
Originally Posted by d3code View Post

in real life when you have car damage your done. race over. so who cares about car damage?

Not true at all.
post #154 of 3784
Quote:


Remember, though, that the GT series used the drive-line assist first (in training and license challenges), and I'm sure it existed in some other racing game/series prior to that. Forza was just the first to use it in regular races. Regardless, I never use it except in training runs.

Ferrari F355 Challenge Arcade/Dreamcast had similar assists during races back in 1999.
post #155 of 3784
There sure is a lot of Forza talk in the GT thread

To be on topic, I think the video of GT5's damage was an early build. Has potential but bumpers were just loose, glass didn't break and no scratches were present. In one of the videos I've seen there was some clipping when the Subbie was coming off the 'top' of another car telling me it's still way early in development. I think even Yamauchi said it was the 1st version of what they want to do.
post #156 of 3784
Thread Starter 
Trolls, haters, (ok, and a few genuine fans ) can calm down a bit - the damage model shown at GDC was only the first step towards what will be in the final product:
Quote:


Yesterday we brought you some new Gran Turismo 5 gameplay footage straight from GamesCom in Cologne, Germany. The game's new damage modelling was on show, though we must admit it looked a tad limited.

There's reason for this. Yamauchi-san explains in an interview with GamesBlog that the GT5 code brought to GamesCom "marks only the first step of what we want to achieve for damage."

It's also interesting to hear that Polyphony might be testing the damage out on gamers, since Yamauchi-san adds "we’re interested to know how far the players want to go."

Maybe we can we get back to talking about PS3 games?
post #157 of 3784
Quote:
Originally Posted by gooki View Post

Ferrari F355 Challenge Arcade/Dreamcast had similar assists during races back in 1999.

Yup! I play the hell out of the arcade version of this game whenever I see it. The three monitors, gear box, and clutch make this game rock no matter how old it is.
post #158 of 3784
Quote:
Originally Posted by mystik610 View Post

Yup! I play the hell out of the arcade version of this game whenever I see it. The three monitors, gear box, and clutch make this game rock no matter how old it is.

I was close to buying the deluxe version of this beast a few years back for a really good price. I eventually came to my senses and passed on it, but what an awesome unit.
post #159 of 3784
Thread Starter 
And to think racers ten years later call themselves "sims" with only one screen.
post #160 of 3784
Quote:
Originally Posted by joeblow View Post

And to think racers ten years later call themselves "sims" with only one screen.

and no clutch!
post #161 of 3784
Thread Starter 
By the way, that GT5 interview I posted also quoted the developer as saying that the game will be released soon after the October debut of the PSP version. In an update of the GDC post I put up, Sony also confirmed that the Euro brochure of a Q4 GT5 release was not a mistake... I guess that pretty much confirms a 2009 release!
post #162 of 3784
Quote:
Originally Posted by joeblow View Post

Trolls, haters, (ok, and a few genuine fans ) can calm down a bit - the damage model shown at GDC was only the first step towards what will be in the final product:


Maybe we can we get back to talking about PS3 games?

I read that over the weekend. I expected it being the 1st rendition of damage which is good news because what was shown was rather lackluster. I wonder how old the build was though because if it's recent, I won't believe GT5 by this year. There's a lot of issues to resolve from more impact being shown to broken glass, from scratches to questions regarding affect to performance. So far it looks good but looks a little early still. 1 video I saw major clipping of the Subbie sliding off of a Lancer's 'back', granted the Lancer appeared not to have any damage effects.
post #163 of 3784
Thread Starter 
You are assuming that "the first step" of what they've shown is all that they've developed internally. For all we know, the actual damage model (which will still not apply to all 1,000+ cars) might be 80% complete in the labs.
post #164 of 3784
2009 release... I'm ordering my wheel stand this weekend
post #165 of 3784
Quote:
Originally Posted by grand sport View Post

I'm not going to get into this argument but I would like to second something stated earlier. If you ever get the chance, take a driving class. I took the Acura high performance driving course at Mid-Ohio (present from the wife) and it was one of the best... days....ever... for this car guy. i can't wait to take the advanced course next year.

ok, carry on arguing...... lol

Yeah, I went to the Mazda Rev-it up a few years back and it was a blast.

Last year, I was supposed to go to the Taste of Lexus where they had an IS-F to race. But I had to move that weekend. And now they have cancelled the event =(
post #166 of 3784
In terms of the timing of release compared to how much more work needs to be done to improve their damage modeling, remember that GT5 (like GT5P) will utilize tons of DLC and patches. They've already suggested as much, and one well-established rumor post on another forum suggested that a series of DLC is already planned (and that you can purchase a lifetime "subscription" at the time you purchase the game).

So it's possible that the game won't ship with damage modeling. Or that it might have a rudimentary system in place at launch. But subsequent patches or DLC may add it. It would be easy enough to include all the performance hits and physics effects without including all of the visible damage, and then patch in the visuals later. Or sell them as DLC for those who really want it.
post #167 of 3784
There's no way I'd trust a company to add promised features after the fact. Certainly not Polyphony "better online and damage are coming to GT5:P" Digital.
post #168 of 3784
Quote:
Originally Posted by joeblow View Post

By the way, that GT5 interview I posted also quoted the developer as saying that the game will be released soon after the October debut of the PSP version. In an update of the GDC post I put up, Sony also confirmed that the Euro brochure of a Q4 GT5 release was not a mistake... I guess that pretty much confirms a 2009 release!

Not to be negative but is that calendar Q4 or fiscal Q4? Someone on GT Planet stated that Japan's fiscal Q4 is January to March 31st 2010, and that Sony has been known to use this instead of the calendar version.

Hope that's wrong but until we get the actual announcement I'm not holding my breath.
post #169 of 3784
Thread Starter 
Hmmm, interesting point. However, the comment about it coming out soon after the PSP version gives us hope that at least a December release may be possible.
post #170 of 3784
Quote:
Originally Posted by joeblow View Post

Hmmm, interesting point. However, the comment about it coming out soon after the PSP version gives us hope that at least a December release may be possible.

Yeah, I agree. Based on the PSP comment I do think we'll see it some time before Christmas. I'm not going to be surprised if it's fiscal Q4, though.
post #171 of 3784
Quote:
Originally Posted by joeblow View Post

Hmmm, interesting point. However, the comment about it coming out soon after the PSP version gives us hope that at least a December release may be possible.

December is graveyard time. If a game's not out before Black Friday, it's being sent to the graveyard to be forgotten (Saboteur and Guitar Hero: Van Halen). Holiday purchases have already been made and everyone's out of money. Generally, pubs wait until early the following calendar year if they can't get a game out before the end of November. Sounds like a planned early 2010 release to me. Maybe December in Japan?

But who knows? Sony's done dumber things.
post #172 of 3784
Quote:
Originally Posted by Shape View Post

Yes, the 2nd disk can be installed to the hard drive and then put back into its case and left on the shelf. It is basically all cars and tracks from the previous 2 games, updated for this game. So it installs like DLC, but it is included with the game.

You gotta love being stuck with old DVD's. "Please insert disc 1 again" "Please insert disc 2 now" "Please insert disc 1 one more time"

Plus, not every 360 has a HD. Hmmm... no azroF for you!!
post #173 of 3784
Quote:
Originally Posted by confidenceman View Post

Ok. I take back some of the things I just said above. Watching that video, two things become immediately apparent:

1) The pre-race menus and camera work is almost identical to GT5P. Seriously. I wish I had a link to show a side-by-side comparison. Even the pre-race Forza logo loadscreen is ripped off from GT5P.

2) The driving looks identical to Forza 2. From that, I'd say that the Forza devs have been focusing on only two things during development: graphics and their video editor. Everything else is either the same as in Forza 2 or GT5P.

It remains to be seen what they do to their online features. Anyone have a link to video or interviews detailing any new online features?

I don't see what's so impressive either. The lighting looks very CG, instead of photo-real, aka GT5P and GT5. Trackside envrionment looks cheesy and Ridge Racery (RIIIIIIIIIIDGE RAAACERRRR!!!)

Also, the handling still looks like a needle or nail (HD nail?) is stuck in the middle of each car, and the car rotates around said nail. IMO
post #174 of 3784
Not that Amazon is a be-all-end-all, but...

Gran Turismo 5
This item will be released on December 29, 2009.
post #175 of 3784
if i can't lay rubber in gt5 then i will consider it a failure. been waiting and hoping for that ever since gt1 released.
post #176 of 3784
Quote:
Originally Posted by blklightning View Post

if i can't lay rubber in gt5 then i will consider it a failure. been waiting and hoping for that ever since gt1 released.

agreed
post #177 of 3784
Quote:
Originally Posted by blklightning View Post

if i can't lay rubber in gt5 then i will consider it a failure. been waiting and hoping for that ever since gt1 released.

Quote:
Originally Posted by newfmp3 View Post

agreed

What if they absolutely nail the driving physics, give us upgraded AI, killer graphics, weather, reasonable damage, etc? You'd consider it a failure if you can't leave rubber on the asphalt? I assume you're kidding.
post #178 of 3784
Quote:
Originally Posted by RolandOG View Post

What if they absolutely nail the driving physics, give us upgraded AI, killer graphics, weather, reasonable damage, etc? You'd consider it a failure if you can't leave rubber on the asphalt? I assume you're kidding.

If those posts weren't serious, I'll consider this whole thread a failure.
post #179 of 3784
Quote:
Originally Posted by confidenceman View Post

if those posts weren't serious, i'll consider this whole thread a failure.

post #180 of 3784
Quote:
Originally Posted by confidenceman View Post

So it's possible that the game won't ship with damage modeling. Or that it might have a rudimentary system in place at launch. But subsequent patches or DLC may add it. It would be easy enough to include all the performance hits and physics effects without including all of the visible damage, and then patch in the visuals later. Or sell them as DLC for those who really want it.

Show me another game that had its physics/graphics engine altered after it shipped. When the game is done, it's done. They'll sell tracks, cars, etc. but they won't change the physics engine. That's long since done and if they're just taking on damage now, then I have no idea how they'll make it out this quarter. Maybe it'll get pushed back like all those other games.

Doesn't anyone think there'll be a mess come spring 2010 when all these delayed games come out at the same time? some of them were delayed because of a supposed logjam during the holiday season and now there'll be a logjam in the spring.
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