Trolls, haters, (ok, and a few genuine fans
) can calm down a bit - the damage model shown at GDC was only the first step
towards what will be in the final product:
Yesterday we brought you some new Gran Turismo 5 gameplay footage straight from GamesCom in Cologne, Germany. The game's new damage modelling was on show, though we must admit it looked a tad limited.
There's reason for this. Yamauchi-san explains in an interview with GamesBlog that the GT5 code brought to GamesCom "marks only the first step of what we want to achieve for damage."
It's also interesting to hear that Polyphony might be testing the damage out on gamers, since Yamauchi-san adds "we’re interested to know how far the players want to go."
Maybe we can we get back to talking about PS3 games?