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Gran Turismo 5 - Page 8

post #211 of 3784
aka, Newton's Goldilocks Approximations of Motion (don't look too closely or from too far away, and they're juuuuuust right)
post #212 of 3784
Quote:
Originally Posted by blklightning View Post

it's just ridiculous that they can't get this in there. i was just watching someone play twisted metal on ps one. guess what? they had rubber effects when you had too much wheel spin. but what do we get from "the real driving simulator?" nothing. that's failure in my book.

Wow pretty bold statement. but if thats way you feel..so be it. However. If you are driving the game in either cockpit mode or bumper cam mode. It's a TOTALLY moot point. you wouldnt be able to see your tire marks anyway until the next lap, and to expect them to waist memory on where you left tire marks at is..well expecting a bit much IMO. There are other tire marks on the tracks. But IMO they dont add a thing to the game, and neither would any that I leave. You hear a lot of complaining about nothing but improved graphics, and not the game play...then comments about visual things that dont add to the game not being there makes the game a failure, just goes to show you (PD) cant please everybody.
post #213 of 3784
make it look pretty and make the physics work well and feel right, with tons of tracks and tons of cars with tons of tuning options and i'll be pleased. screw tires marks, screw damage, they could be cool to have if done right, but not really needed.
post #214 of 3784
You'd think after 10+ years of GT, they'd have gotten the physics perfect.
post #215 of 3784
Quote:
Originally Posted by Goatse View Post

You'd think after 10+ years of GT, they'd have gotten the physics perfect.

maybe they have. i think gt5p handles great.
post #216 of 3784
Quote:
Originally Posted by Goatse View Post

You'd think after 10+ years of GT, they'd have gotten the physics perfect.

Unless/until they force everybody to use a wheel, the physics will be a compromise on any driving game.
post #217 of 3784
Quote:
Originally Posted by Goatse View Post

You'd think after 10+ years of GT, they'd have gotten the physics perfect.

You'd think after 10 trolling posts, you'd leave and go to the Forza thread.

post #218 of 3784
Heh heh...someone put "the stig's favorite game" as a tag below. Who ever did that deserves a gold star for the day.
post #219 of 3784
Quote:
Originally Posted by wierdo View Post

Unless/until they force everybody to use a wheel, the physics will be a compromise on any driving game.

also true. i must say GT5p is awesome with a wheel.
post #220 of 3784
Unless someone makes a hand-held racing wheel similar to a R/C racing controller I'll never be a console racing gamer. Used to love playing Nascar Heat on the PC but just don't have the room anymore for a dedicated wheel setup.
post #221 of 3784
Quote:
Originally Posted by happycamper515 View Post

Unless someone makes a hand-held racing wheel similar to a R/C racing controller I'll never be a console racing gamer. Used to love playing Nascar Heat on the PC but just don't have the room anymore for a dedicated wheel setup.

thats why they make this:
http://www.fanatec.de/webshop/new_us...1d96918987b7e8

it's pretty compact and light and is as sturdy as needed.
post #222 of 3784
AAAARRRRRGGGHHHH! Can't find the power supply for my DF Pro. Anyone know if this wil work?

http://www.trcelectronics.com/Meanwe...8u24-p1j.shtml

The power output specs match, but not sure about the end lug dimensions. Thanks in advance.
post #223 of 3784
Quote:
Originally Posted by happycamper515 View Post

Unless someone makes a hand-held racing wheel similar to a R/C racing controller I'll never be a console racing gamer. Used to love playing Nascar Heat on the PC but just don't have the room anymore for a dedicated wheel setup.

Yeah I'd love to have a handheld wheel that would work on the PS3 and 360. I've got an old PC wheel like this: http://www.atariage.com/forums/topic...ultraracer-pc/

But it's an old 15-pin interface and I don't have a PC I can use it with.
post #224 of 3784
Yeah I had one almost like that for my PS2 for GT3, with full analog braking, steering and accelerate. But without force feedback it's just not the same.
post #225 of 3784
ah, the old ultraracer, it worked great until the throttle/brake pot would go bad. I went through two of them before upgrading to a FFB wheel/pedals and never looked back. The control was just way too coarse with that type of controller, particularly with the throttle/brake as you could never get a car on the brake threshold...
post #226 of 3784
Thread Starter 
Here's a new translated interview with some juicy confirmations for you guys:

Quote:


MultiPlayer: GT5 Release?
KY: ”The game is still under development but its release is not too far, it will be after the PSP GT release and, very probably, it will be a simultaneous world release”

MultiPlayer:What about the game features that were published on the official japanese site, 1000 cars, 80 tracks and YouTube download?
KY: ”We would like to wait to publish them, but what you read on the site is true.”

MultiPlayer: Is there something new in the single player mode?
KY: ”If you look at the PSP version, you’ll see that the game is very different from the previous Gran Turismo versions. The 5th episode will have many similar features to the PSP version”

MultiPlayer: How the damages will influence the gameplay?
KY: ”The damages are not only visible, they will affect the driving style. It depends on the player, some players will like it, others will not”

MultiPlayer: Will we have Nascar and WRC championships in the game or just the cars?
KY: ”There will be real Nascar races in the game. Nascar had necessary to be included in the game. Regarding WRC championship we have been trying to add it to series since long ago. Now we got it.”

At the end KY confirmed 1080p and 60 fps.
post #227 of 3784
Quote:
Originally Posted by imdjenk View Post

Yeah I had one almost like that for my PS2 for GT3, with full analog braking, steering and accelerate. But without force feedback it's just not the same.

Reminds me of the Namco Jogcon.

http://en.wikipedia.org/wiki/Jogcon
post #228 of 3784
this is for prologue, but how the hell do i over-take all cars in race 6 or 7...where they stick you in an integra...the lead cars run 1:09s and the fastest ive done is high 10s...these are freaking flawless laps in manual and still cant get past them
post #229 of 3784
Shortly after Gran Turismo 5's feature list popped up on Polyphony Digital's website, pandemonium broke out as everyone rushed to secure an accurate translation. With the added excitement of the playable demo at GamesCom and our first look at damage, some pretty remarkable new features slipped under the collective radar. We're going to put the spotlight on one of them today which could have an major impact on the racing game genre across platforms: head tracking with the PlayStation Eye.

The concept itself is simple enough -- it's a camera that tracks the movement of your head -- but the results are breathtaking. If you've never seen this new technology in action, watch the following demos and you'll quickly realize the implications of such a feature in Gran Turismo 5:

http://www.gtplanet.net/gran-turismo...ing-explained/
post #230 of 3784
Quote:
Originally Posted by eddy_winds View Post

Shortly after Gran Turismo 5’s feature list popped up on Polyphony Digital’s website, pandemonium broke out as everyone rushed to secure an accurate translation. With the added excitement of the playable demo at GamesCom and our first look at damage, some pretty remarkable new features slipped under the collective radar. We’re going to put the spotlight on one of them today which could have an major impact on the racing game genre across platforms: “head tracking” with the PlayStation Eye.

The concept itself is simple enough -- it’s a camera that tracks the movement of your head -- but the results are breathtaking. If you’ve never seen this new technology in action, watch the following demos and you’ll quickly realize the implications of such a feature in Gran Turismo 5:

http://www.gtplanet.net/gran-turismo...ing-explained/

hmmmmmm, might actually have to get a ps eye now.

edit:ah forget it, its not wireless. my ps3 is not in the same room as tv
post #231 of 3784
If you want wireless, just strap the SixAxis or DS3 controller to your head. It uses the internal gyro for tracking.
post #232 of 3784
Quote:
Originally Posted by gooki View Post

If you want wireless, just strap the SixAxis or DS3 controller to your head. It uses the internal gyro for tracking.

This is how I play Wipeout HD.
post #233 of 3784
Quote:
Originally Posted by pdp7 View Post

this is for prologue, but how the hell do i over-take all cars in race 6 or 7...where they stick you in an integra...the lead cars run 1:09s and the fastest ive done is high 10s...these are freaking flawless laps in manual and still cant get past them

I went and did this again just for the fun of it lastnight. My first try I came in second. Second try first place by a second. You need to draft, if you bump or touch another car..it's over. You CANNOT afford to lose any momentum at all. The last car to pass you'll catch and draft pass in the tri oval if you get everything else right.
post #234 of 3784
Quote:
Originally Posted by mcjasonb View Post

make it look pretty and make the physics work well and feel right, with tons of tracks and tons of cars with tons of tuning options and i'll be pleased. screw tires marks, screw damage, they could be cool to have if done right, but not really needed.

lol, would be nice also if they at least made a decent multiplayer, where you could easily choose to race your friends. I loved the offline of GT5P, and I know it was essentially an extended demo or showcase, but the online mode was an epic fail IMO. I still had a bit of fun with it, but it was very limited.

I mean, the online mode for a POS game like SkiDoo: Snowmobile Challenge was setup better than GT5P. I hope they get the full game release done right.
post #235 of 3784
So I finally got my DFP set up again and found a power supply and fired back up GT5P. Man, I can't tell you how much fun I'm having! I'm a little rusty and in my old age I have to relearn the tracks even though I've been playing most of them since GT1. I went back to the C class to get the couple golds I was missing now I'm on B with one left. HURRY UP PD!

What I love about the GT series is that you are required to drive all kinds of cars that you normally wouldn't think of driving. You are forced to drive a perfect race, and can't win by running sloppy lines and depending on an overpowered car to beat it out on the straights. It's not always about driving supercars but driving different types of cars and learning all of their traits and using them to your advantage. I'm a big fan of the performace point regulated races. I am also glad that we are finally getting damage because you really can cheat sometimes by riding barriers and using other cars as barriers. The penalty points help but still.

Man, that Lotus Elise is a tough car to drive. I'm thinking of cheating and setting the driving physics to standard. I'll give here a few more practice runs first.
post #236 of 3784
Quote:
Originally Posted by imdjenk View Post

I'm thinking of cheating and setting the driving physics to standard. I'll give here a few more practice runs first.

GT5P is my first racing game and it wasn't until after I had blown through the C and half the B races that I realized it was too easy. I turned off all the driving aids and went to Pro physics and boy did I get a rude awakening. It was tempting to go back to standard physics but I'm going to stick with Pro and teach myself to drive. I even bought the "Going Faster" book to try and learn all the different things people at GT Planet are talking about. I love this game!
post #237 of 3784
According to Amazon GT5 comes out December 29.
post #238 of 3784
Quote:
Originally Posted by ludivigo View Post

According to Amazon GT5 comes out December 29.

thats been on there for few months now.
post #239 of 3784
Anyone got tips for beating the f40 one lap race Suzuka(s-6)? Man, I'm a pretty good driver but can't get better than fifth. I'm sure gear ratios are the key but I'm starting to get frustrated, been at it a few hours now. I'm going to try to take down some of the top end a little more see if that helps.

P.S. I know some want to say the driving aids are cheating, but this car with no abs on this track = impossible!
post #240 of 3784
Quote:
Originally Posted by imdjenk View Post

Anyone got tips for beating the f40 one lap race Suzuka(s-6)? Man, I'm a pretty good driver but can't get better than fifth. I'm sure gear ratios are the key but I'm starting to get frustrated, been at it a few hours now. I'm going to try to take down some of the top end a little more see if that helps.

P.S. I know some want to say the driving aids are cheating, but this car with no abs on this track = impossible!

Gear ratios are KEY! with the F-40... It falls flat on it's face between gears. I would tell you what my settings were....but my PS3 is off to be fixed. But basically dont even worry about top speed. Change the final drive ratio to just about the lowest possible. Also you really need to pass as many cars in the first two turns as possible. I personally use ABS on all the cars. I dont think it's cheating. No more than traction control is/was used in F-1
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