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Gran Turismo 5 - Page 3

post #61 of 3784
Quote:
Originally Posted by newfmp3 View Post

just more excuses to me. Other games have been doing full damage for years now.

But those "other games" haven't had (until recently) the same high-end manufacturer licenses that GT has. It's been a real concern for manufacturers with high-end names to protect. PD can't very well have damage modeling for some cars and not others. It's an all or nothing proposition. Either all manufacturers agree, or the feature gets left out.

Even more, PD agrees with them. It's only very recently that more and more manufacturers have gotten on board with damage modeling as part of the licensing agreements. This has been a long time coming all around and is absolutely not just PD's decision or just "more excuses."

From PD's perspective, the choice has been between signing key licenses, or having damage modeling. In the past, they've always chosen to go with having more licenses. GT5 is a big deal just for this reason alone. It'll be the first time that many of these manufacturers have given the go-ahead for damage modeling. That's a big deal for all kinds of reasons that are much bigger than just GT5. It shows just how seriously video games are being treated now.
post #62 of 3784
Any word on the PSP game, thats what I really care about...
post #63 of 3784
I don't know why people keep complaining about damage. It's overrated. Plus, PD wasn't allowed to do with certain manufactures on the non-race cars, so why bother to put it in?

Another video if you're interested... http://multiplayer.it/video/gran-tur...escom-2009.lo/
post #64 of 3784
Quote:
Originally Posted by Guitar Hero View Post

I don't know why people keep complaining about damage. It's overrated. Plus, PD wasn't allowed to do with certain manufactures on the non-race cars, so why bother to put it in?

Another video if you're interested... http://multiplayer.it/video/gran-tur...escom-2009.lo/

GT Planet is in absolute meltdown over the damage. It's enough to make me want to avoid the site until TGS in September. It's insane how people are jumping to conclusions without knowing all the facts. The game isn't even out yet and people are saying FM3 is the winner...and that game isn't out yet either!!

Personally, I could care less about damage. If it's there great, if not, great.
post #65 of 3784
The whole internets has drunk the Forza 3 kool aid. MS announced it and said, "this is the best racing game ever omg" and now its all "omg forza 3 best racing game ever omg." It's a reminder of how important hype and marketing is to success.

I have few doubts F3 will be a good game, but lets put things into perspective. Nothing's out yet.
post #66 of 3784
Quote:
Originally Posted by number1laing View Post

MS announced it and said, "this is the best racing game ever omg" and now its all "omg forza 3 best racing game ever omg."

Definitive, definitive, definitive.
post #67 of 3784
I'm saying, I'm sick and tired of teasers already. Its been over 3 years of teasers. I'm not keeping my hopes up that it'll come out in the next couple years. Till then, i'll be enjoying forza3. kthanxbai
post #68 of 3784
Thread Starter 
Which isn't out either.
post #69 of 3784
Quote:
Originally Posted by joeblow View Post

Which isn't out either.

Which is coming out in oct with a solid release date. Also they didn't keep on releasing a FMV teasers for 3+ years.
post #70 of 3784
You do realize that Polyphony has released more than just FMV teasers for "3+ years", right? For example, there is this actual game, thats been sitting on store shelves for a year and a half, called Gran Turismo 5 Prologue. And its been updated several times.

And yea, Polyphony does actually have a game coming out in October, too.

I realize GT5 has taken a long time, and its been frustrating for a lot of people, but stop exaggerating.
post #71 of 3784
I played an hour of GT5P last night and it only made me want to play GT5 more

Release the game please
post #72 of 3784
GTPlanet

Yamauchi Clarifies Questions About Damage
August 19th, 2009 by Jordan


IGN editor Ryan Clements entered the GamesCom show floor this morning, and headed straight for the Gran Turismo booth. After admiring the game's new damage features, he got to talk with Kazunori Yamauchi and asked him to clarify some of the questions that were raised yesterday. As many expected, not all of the cars in the game will feature damage:

Quote:


The next detail Kazunori touched on was regarding damage models. I can confirm that not every car in Gran Turismo 5 will sport damage models it will only be select sets. However, Kazunori has yet to decide on a finalized list of featured car types for damage support.

That's consistent with Yamauchi's previous comments, when he mentioned that only race cars could be damaged in the game. Unfortunately, he also confirmed that Porsche have chosen not to join the Gran Turismo series, signing an exclusive arrangement with other parties. That's strange, though, because we already know that Porsche's cars will be in both the upcoming Forza 3 and Need for Speed: Shift - games made by two different publishers. It looks like the mystery surrounding Porsche and their involvement (or lack thereof) with the GT series will continue to puzzle us fans for quite some time. Perhaps, one day, we will learn the full story
post #73 of 3784
Thread Starter 
Wow, this damage video is pretty fantastic.
post #74 of 3784
Quote:
Originally Posted by joeblow View Post

Wow, this damage video is pretty fantastic.

Not one scratch on the paint or broken glass.
post #75 of 3784
I think they were being sarcastic.
post #76 of 3784
Neither damage model is particularly realistic. I honestly wish PD would've foregone damage and implemented a good penalty system to discourage "bumper cars."

My thought is if you can't do something well, why do it at all? There's no way these developers are going to spend the time to create a truly realistic damage model that works under all conditions.
post #77 of 3784
The only damage on the cars I approve is GTA IV. Other than that the rest is very piss
poorly done even the damage on the GT5 which of course better than Forza but it's not
implemented on all vehicles (speculation).
post #78 of 3784
I for one am really glad PD is implementing damage in GT5. I know neither PD nor T10 have it 'perfect' but I didn't expect a game to relate to something so accurate as complex and chaotic as a crash. I don't think there's a release date yet so there should be more time to improve on it. I think it's weird that apparently all cars won't get damage though.
post #79 of 3784
Quote:
Originally Posted by number1laing View Post

The whole internets has drunk the Forza 3 kool aid. MS announced it and said, "this is the best racing game ever omg" and now its all "omg forza 3 best racing game ever omg." It's a reminder of how important hype and marketing is to success.

I have few doubts F3 will be a good game, but lets put things into perspective. Nothing's out yet.

I wouldn't say the whole internet, just some very vocal 360 fanboys say that. When both games are released later this year, I bet you those Forza 3 fanboys won't be so vocal anymore.
post #80 of 3784
Quote:
Originally Posted by leehom View Post

I wouldn't say the whole internet, just some very vocal 360 fanboys say that. When both games are released later this year, I bet you those Forza 3 fanboys won't be so vocal anymore.

Is GT5 expected to arrive this year?
post #81 of 3784
Quote:
Originally Posted by tqlla View Post

Is GT5 expected to arrive this year?

noone knows since release date was never announced. Everything you hear is a rumor.
post #82 of 3784
http://www.gtplanet.net/forum/showthread.php?t=119385

KY has said in an interview that GT5 should come out shortly after GT mobile.

Quote:
yamauchi's video interview translated in France

@2:42 "We do as much as we can to get GT5 released ASAP..."
@2:47: "...but we have our priorities and GT must first come out on PSP on October 1st."
@2:53: "The only thing I can tell you today is..."
@2:57: "...that GT5 should be released shortly after this deadline."
post #83 of 3784
Quote:
Originally Posted by Dashboard View Post

I agree that they should have damage on all cars or none at all. I don't really see the benefit of having only a limited cars damaged. Maybe it's a licensing thing. If I remember correctly, in the previous version, it was the car's compagny that were against damage. They didn't want to see their cars damaged.

But for me, I couldn't care less about damage so no big deals.

Forza has damage.....and they were able to license Porsche
post #84 of 3784
Quote:
Originally Posted by Guitar Hero View Post

I don't know why people keep complaining about damage. It's overrated. Plus, PD wasn't allowed to do with certain manufactures on the non-race cars, so why bother to put it in?

Another video if you're interested... http://multiplayer.it/video/gran-tur...escom-2009.lo/



'Driving simulators' don't rely on gimmicks like motion blur to create a sense of speed. Driving simulators create a sense of speed and intensity by conveying the feeling that you're pushing a car to its physical limits and that your judgement as a driver can either get your further ahead, or take you out of the race with a very small margin of error separating the two outcomes. There's a constant 'risk/reward' relationship thats made abundantly clear in a driving simulator, where you're balancing the opportunity to get ahead against the consequences of driving too aggressively.

Damage gives a more realistic punishment for driving errors or flat out bad driving, and accentuates the intensity of the gameplay. All realism is thrown out the window when the only consequence for smashing into a car at 100 mph is a 5 second penalty. On the flipside, its highly unrealistic that a minor bump or driving a few feet off the road carries the same consequences as driving straight into a wall at 100 mph. Kind of ironic that such unrealstic conditions exist in the franchise that dubs itself the 'real driving simulator'

I don't think that damage is a necessity, but a system that punishes driving errors in a realistic fashion is. Car damage is, however, the most realistic portrayal of the consequences of making bad driving judgements.
post #85 of 3784
The only driving "simulators" on on PC. Frankly, nothing on consoles comes close. However, for the convenience of console gaming, Gran Turismo has been as close as you can get; albeit still very far away.

Polyphony has always been strictly about the driving and the measure of success was minimizing the amount of time it takes any given vehicle to get around the track. This is why time penalties are probably a better idea than damage, because they have a direct and quantifiable affect on your lap times. The amount of time and resources it would take to build a truly accurate damage model that had a realistic effect on the cars is massive, if not currently impossible.

I know everybody likes to have their fun driving backwards and crashing into things, but that's not what GT is about. I don't want to see a damage model in GT unless it's realistic and comprehensive, just like the rest of the game. Judging from what I've heard and seen, the model in GT5 is going to be more like that of the one in FM2/3 which is anything but realistic.
post #86 of 3784
Quote:
Originally Posted by Goatse View Post

damage is limited to only few cars. Not worth it.

Is this confirmed, or just taken from that rough Japanese translation?
post #87 of 3784
Quote:
Originally Posted by Goatse View Post

they can't use that excuse. Forza has been doing it for years with all the manf.

Aaahh, but the key to their damage is that it's all on race-cars -not stock production cars. That's how every racing game with damage has gotten around the manufacturers not wanting to see their precious cars beat up.
post #88 of 3784
Quote:
Originally Posted by Guitar Hero View Post

I don't know why people keep complaining about damage. It's overrated. Plus, PD wasn't allowed to do with certain manufactures on the non-race cars, so why bother to put it in?

Another video if you're interested... http://multiplayer.it/video/gran-tur...escom-2009.lo/

I don't see the big deal either. When did damage become the be-all end-all of a driving game? Every day of the week, I'd choose a realistic simulation of driving physics over having a damage model.

I've played every GT game and race as clean as I can. With driving aids off, and everything set to Simulation and Professional, you'll eventually spin out and hit the wall. Big deal, it's a game. My main goal in these games is perfecting my racing line and lap times... oh, and having a great time driving a virtual version of my own real car and sweet cars I could never afford.
post #89 of 3784
Quote:
Originally Posted by number1laing View Post

The whole internets has drunk the Forza 3 kool aid. MS announced it and said, "this is the best racing game ever omg" and now its all "omg forza 3 best racing game ever omg." It's a reminder of how important hype and marketing is to success.

I have few doubts F3 will be a good game, but lets put things into perspective. Nothing's out yet.

This is what scares me about the younger gaming generation: they believe, like gospel, whatever MS tells them. All consoles will always have their fanboys, but the MS brigade seem to be the most vocal and brash IMO.

*dons flamesuit*
post #90 of 3784
Quote:
Originally Posted by rgdigital View Post

I don't see the big deal either. When did damage become the be-all end-all of a driving game? Every day of the week, I'd choose a realistic simulation of driving physics over having a damage model.

As would I, but the problem is that we're in the minority. The Brainless Console Masses(tm) want damage modeling because they suck at racing--and want to have fun sucking at racing by watching their cars get smashed up. Woo! Yeehaw!

Damage modeling has its place (Burnout), but I'm not excited to see it in a GT game.
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