You guys are missing the point of damage modeling. It's not to make the car look damaged It's to bring the racing closer to reality. If you want truly great times in GT, you take advantage of its weaknesses. Like riding the sides of cars to keep from going off the tracks. You can drive like you're in a derby with GT and not suffer the consequences.
And before you think I'm bashing GT, I'm not bashing GT specifically, but rather I bash all comments on all racers that these games are "so realistic" when most of these comments are made by kids who don't know what a real car feels like, much less what a car feels like at the limits.
I wish people would stop with the realism comments with Forza, GT, etc. Sign up for a BMW driving school or any other driving school that teaches you to take a car to the limit, and then come back and say these games are realistic. You won't be able to. All these games are approximations no matter how much the producers claim it's "millimeter accurate".
Sure you can make the claim that a driving school will make you better at the game and that's quite possible. But then again, you can take a kid who grew up on GT, put them in a real car and they suck a$$.
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Originally Posted by
confidenceman 
As would I, but the problem is that we're in the minority. The Brainless Console Masses(tm) want damage modeling because they suck at racing--and want to have fun sucking at racing by watching their cars get smashed up. Woo! Yeehaw!
Damage modeling has its place (Burnout), but I'm not excited to see it in a GT game.