We take an in depth look at 'Prototype' due out June 9th.
In Prototype gamers will have the opportunity to take control of Alex Mercer, a man with no memory of his past. The game begins with Alex laying dead on an autopsy table about to be cut open. Alex wakes up and escapes. From there the story revolves around Alex trying to figure out just what the hell happened.
'Prototype' takes place in a beautifully rendered New York City that ultimately serves as Alex's destructive playground, but make no mistake this is no mere GTA sandbox clone. 'Prototype' has been built from the ground up based on Alex's powers and how he interacts with the world around him. All of the game play in Prototype is centered around Alex's superhuman abilities. Alex has superhuman speed, strength, agility, durability, and healing as well as the abilities of consuming his enemies, and shapeshifting. Radical claims that there will be 750 "unique combinations" of the various powers. All of which will help to make 'Prototype' a unique experience on every play through.
When Alex consumes people, he is able to take on their appearance, as well as their knowledge. For example, while in disguise as military personnel, you can convince other soldiers that one of them is Alex. In turn the soldiers will fire upon the falsely accused soldier. Alex can also gain access to restricted areas in disguise as well as use special abilities such as calling in an airstrike if he is disguised as a commander.
If all of this sounds complicated have no fears. The game was designed with fluidity of movement in mind at all times. "Alex will automatically maneuver around or through obstacles or straight up a wall of a fifty story sky scraper, allowing the player to move him with ease using the simplified movement controls". Radical hopes that this will enable players to focus on the deep combat system that they have created for the game.
When Alex consumes an enemy, not only does he gain their abilities and appearance, but he gains their memories as well. This serves as one of the most interesting parts of 'Prototype'. By consuming memories Alex will unlock "nodes of the Web of Intrigue" which in turn advance the story. Alex will also consumes useful skills that will eventually allow him to pilot military vehicles and use various kinds of weaponry.
The Health system in the game is called "Biomass". "Biomass" is not just a simple health system that is used in almost every game. "Biomass" works by Alex consuming slaughtered foes and bystanders, which in turn raise Alex's "Biomass", which can also be used to perform incredibly devastating moves called "Devastator" attacks. These attacks can be performed when Alex has absorbed too much "Biomass" and must set some free in the form of "Devastator" attacks.
'Prototype' defiantly seems like it is shaping up to be yet another blockbuster title for Activison. Developer Radical seems to have crafted a well thought out, deep "Sandbox" game. If all the peices of the puzzle fit together like they should, 'Prototype' could be this coming summers first true hit. Be sure to keep a look out for our review of 'Prototype' when it hits store shelves on June 9th.
http://www.gamingfront.net/article/83/prototype/
In Prototype gamers will have the opportunity to take control of Alex Mercer, a man with no memory of his past. The game begins with Alex laying dead on an autopsy table about to be cut open. Alex wakes up and escapes. From there the story revolves around Alex trying to figure out just what the hell happened.
'Prototype' takes place in a beautifully rendered New York City that ultimately serves as Alex's destructive playground, but make no mistake this is no mere GTA sandbox clone. 'Prototype' has been built from the ground up based on Alex's powers and how he interacts with the world around him. All of the game play in Prototype is centered around Alex's superhuman abilities. Alex has superhuman speed, strength, agility, durability, and healing as well as the abilities of consuming his enemies, and shapeshifting. Radical claims that there will be 750 "unique combinations" of the various powers. All of which will help to make 'Prototype' a unique experience on every play through.
When Alex consumes people, he is able to take on their appearance, as well as their knowledge. For example, while in disguise as military personnel, you can convince other soldiers that one of them is Alex. In turn the soldiers will fire upon the falsely accused soldier. Alex can also gain access to restricted areas in disguise as well as use special abilities such as calling in an airstrike if he is disguised as a commander.
If all of this sounds complicated have no fears. The game was designed with fluidity of movement in mind at all times. "Alex will automatically maneuver around or through obstacles or straight up a wall of a fifty story sky scraper, allowing the player to move him with ease using the simplified movement controls". Radical hopes that this will enable players to focus on the deep combat system that they have created for the game.
When Alex consumes an enemy, not only does he gain their abilities and appearance, but he gains their memories as well. This serves as one of the most interesting parts of 'Prototype'. By consuming memories Alex will unlock "nodes of the Web of Intrigue" which in turn advance the story. Alex will also consumes useful skills that will eventually allow him to pilot military vehicles and use various kinds of weaponry.
The Health system in the game is called "Biomass". "Biomass" is not just a simple health system that is used in almost every game. "Biomass" works by Alex consuming slaughtered foes and bystanders, which in turn raise Alex's "Biomass", which can also be used to perform incredibly devastating moves called "Devastator" attacks. These attacks can be performed when Alex has absorbed too much "Biomass" and must set some free in the form of "Devastator" attacks.
'Prototype' defiantly seems like it is shaping up to be yet another blockbuster title for Activison. Developer Radical seems to have crafted a well thought out, deep "Sandbox" game. If all the peices of the puzzle fit together like they should, 'Prototype' could be this coming summers first true hit. Be sure to keep a look out for our review of 'Prototype' when it hits store shelves on June 9th.
http://www.gamingfront.net/article/83/prototype/
















