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bad company 2 - Page 65

post #1921 of 7574
Quote:
Originally Posted by kjr39 View Post

x2

And we played Nelson's Bay 4 times in a row last night.


Interesting...Never have had that happen. Sorry, about saying NB was in demo, obviously it wasn't. Roto, you made it seem like you were starting 'quick matches' during your 'typical' night. Sorry for the suggestion. Ambrose states it has been tried with AVS'ers and it is dumping us. Haven't seen that either.
post #1922 of 7574
Quote:
Originally Posted by Rhyvven View Post

Interesting...Never have had that happen. Sorry, about saying NB was in demo, obviously it wasn't. Roto, you made it seem like you were starting 'quick matches' during your 'typical' night. Sorry for the suggestion as I assume it truly only works on 'quick matches' (seems it has been dumping you guys)

I was after playing with AVSers to start the night. And you're right, I could have picked which map I wanted, although sometimes when I do that, I get 'no games found'. The issue for me that night was that when Nelson Bay would start, the defending team would all leave so now you had a combination of: 1) map I don't particularly like, 2) not playing with people I know and 3) not playing against anyone. So I would try to find another match.
post #1923 of 7574
Quote:
Originally Posted by kabob983 View Post

Played a few games last night, and what do you know the first one that popped up was Nelson Bay. I don't mind it though. Started off on Defense and we held them at the 2nd set of M-Coms with ease (they got 1 bomb planted at A but a teammate diffused it). Switched to assault and we steamrolled 'em pretty well. Switched next to the desert map (which may be my least favorite map because of all the tanks...)...and all 3 of my squad mates switched to snipers. It sucked, when I died if I wanted to respawn on them they were all hanging back right next to the spawn point, almost every single other teammate was down near the objectives! Frusteration! We won on assault (we blew up the final MCom with maybe 8 reinforcements left) and halfway through the defense part I had to log off.

I decided to play a little Medic last night as it's a class that I like but just don't use very often. I'm not very good with the LMGs and looking at the chart now I realize that I'm using one of the weakest LMGs you can (Type 88), but I did alright. I've never been good at reviving teammates, I did it a ton last night though. Unlocked medkit + and am a good way into the red dot.

I'm not sure how healing works exactly...I threw a medkit down for a injured squadmate and got up to +360 squad heal (long after he'd been fully healed) on it. Then he moved and I threw another down next to him and kept getting healing points.

Arica Harbor? The first phase has a ton of tanks yes. That is probably my favorite Rush Map, all though Isle Inn... is climbing the chart.

Medkits, once you drop them, you get points for anytime someone heals with it, more points if its your squadmate (+20, +30) I throw them down to heal myself sometimes. Also, you can't spam them, when you throw a new one down, the old one disappears, and I think they disappear after so many uses anyway.

The hardest part about reviving is doing it carefully. Make sure the area is clear before running out
post #1924 of 7574
Quote:
Originally Posted by Rotoman View Post

I was after playing with AVSers to start the night. And you're right, I could have picked which map I wanted, although sometimes when I do that, I get 'no games found'. The issue for me that night was that when Nelson Bay would start, the defending team would all leave so now you had a combination of: 1) map I don't particularly like, 2) not playing with people I know and 3) not playing against anyone. So I would try to find another match.

FWIW, Nelson's Bay can be a great map to get D2.0 kills. B on the first and second sets can both be taken down with the UAV or mortar strikes.

The final game I played last night was awesome. We were getting our butts kicked at Valparaiso and for the first time I can remember being in a game, blew up the MCOM with 1 life left. We had single digit tickets left for all but the last set where we were just stopped cold. Good game even though we lost.
post #1925 of 7574
Quote:
Originally Posted by dobieck1 View Post

Arica Harbor? The first phase has a ton of tanks yes. That is probably my favorite Rush Map, all though Isle Inn... is climbing the chart.

After the first phase I enjoy it more, but I just don't like the way tank combat is implemented in the game...

Quote:


Medkits, once you drop them, you get points for anytime someone heals with it, more points if its your squadmate (+20, +30) I throw them down to heal myself sometimes. Also, you can't spam them, when you throw a new one down, the old one disappears, and I think they disappear after so many uses anyway.

Yeah, I understand healing, but I was getting points long after my teammate had already been healed and I'm not sure why. He wasn't taking damage or anything.
post #1926 of 7574
Quote:
Originally Posted by kjr39 View Post

I agree. I also think that people need to be careful when they cut down fences...

I'm at 212 SPM.

http://bfbc2.elxx.net/stats/360/salminella

HEH i was trying to see if you could destroy the fence and not give them a chance to do it! ahhaha
post #1927 of 7574
Quote:
Originally Posted by kabob983 View Post

but I just don't like the way tank combat is implemented in the game...

Why? Whats wrong with how they are implemented? Honestly curious, I think they are great.
post #1928 of 7574
Quote:
Originally Posted by kabob983 View Post

Switched next to the desert map (which may be my least favorite map because of all the tanks...)...and all 3 of my squad mates switched to snipers. It sucked, when I died if I wanted to respawn on them they were all hanging back right next to the spawn point, almost every single other teammate was down near the objectives! Frusteration!

You can leave squad and search for a new one. Sometimes it works, and sometimes it doesn't, but I always try when this happens. I got stuck with a group of snipers on that map the other night and I probably would have completed the marathon challenge had this been MW2.
post #1929 of 7574
Those that hate Nelson Bay, have you tried disabling the VIP Map Pack?

Not sure if it works, but I have a PS3 copy that I bought used that didn't have the VIP card and anytime I play on there it doesn't come up (and doesn't boot us because we don't have the map).
post #1930 of 7574
Quote:
Originally Posted by ballen420 View Post

Those that hate Nelson Bay, have you tried disabling the VIP Map Pack?

Not sure if it works, but I have a PS3 copy that I bought used that didn't have the VIP card and anytime I play on there it doesn't come up (and doesn't boot us because we don't have the map).

At least two of us have said that we don't hate Nelson Bay, just tired of playing it over and over each night. Just wish it was in the rotation less often.

Had some fun last night, tried to get in the game with all the AVS'ers but I was just lagging too much and lag plus fighting AVS guys does not equal fun. Ended up in a different lobby with Dallas, Infrasonic, Mappleby, and Remo and had a few good games usually ended up as best squad.
post #1931 of 7574
Quote:
Originally Posted by dobieck1 View Post

Why? Whats wrong with how they are implemented? Honestly curious, I think they are great.

Aiming is tough and damage seems highly inconsistant. Like, I shot a tank TWICE before he hit me and we exchanged hits back and forth and some how he blows me up (no enhanced damge, no engineer repairing)? I know that hitting in different spots does different damage but I'd have thought with a 2 hit lead there'd be no way he could blow me up...

Quote:
Originally Posted by ballen420 View Post

You can leave squad and search for a new one. Sometimes it works, and sometimes it doesn't, but I always try when this happens. I got stuck with a group of snipers on that map the other night and I probably would have completed the marathon challenge had this been MW2.

Tried it, put me back in the exact same squad...
post #1932 of 7574
Quote:
Originally Posted by kabob983 View Post

Aiming is tough and damage seems highly inconsistant. Like, I shot a tank TWICE before he hit me and we exchanged hits back and forth and some how he blows me up (no enhanced damge, no engineer repairing)? I know that hitting in different spots does different damage but I'd have thought with a 2 hit lead there'd be no way he could blow me up...



Tried it, put me back in the exact same squad...

Yeah, hitting the front does the least damage. Something like 5 hits are needed. Side and rear is less 2-3 hits.
post #1933 of 7574
Quote:
Originally Posted by kabob983 View Post

Aiming is tough and damage seems highly inconsistant. Like, I shot a tank TWICE before he hit me and we exchanged hits back and forth and some how he blows me up (no enhanced damge, no engineer repairing)? I know that hitting in different spots does different damage but I'd have thought with a 2 hit lead there'd be no way he could blow me up...

He also could have had an engineer healing him up the entire time...
post #1934 of 7574
Quote:
Originally Posted by kjr39 View Post

He also could have had an engineer healing him up the entire time...

As I said, he had no engineer repairing (unless he was invisible). When I died it showed me his health, it was pretty low (single digits I think) but still...
post #1935 of 7574
Quote:
Originally Posted by kabob983 View Post

As I said, he had no engineer repairing (unless he was invisible). When I died it showed me his health, it was pretty low (single digits I think) but still...

heh.

Give me a break, it's Friday, I stayed up too late last night and I'm slightly hung over..
post #1936 of 7574
Quote:
Originally Posted by kjr39 View Post

heh.

Give me a break, it's Friday, I stayed up too late last night and I'm slightly hung over..

Excuses excuses (although I too am exhausted).

At least you don't have Salminella.
post #1937 of 7574
Are you sure you're hitting the other tank?

Being serious here -- a lot of the times, especially on Arica there is lots of sand that gets thrown up when you're shelling, it's hard to tell unless you got a spotter or using the vehicle optics spec...
post #1938 of 7574
In this case we were maybe 100 feet apart, it would be tough to miss at that range. I'm sure I was hitting him squarely.
post #1939 of 7574
I like Attacking instead of Defending.
post #1940 of 7574
Quote:
Originally Posted by kabob983 View Post

At least you don't have Salminella.

Under cook your food, yo.
post #1941 of 7574
Quote:
Originally Posted by kjr39 View Post

heh.

Give me a break, it's Friday, I stayed up too late last night and I'm slightly hung over..

I hear ya lol.... but i'll be on tonight by god!
post #1942 of 7574
I should probably know this by now, but: how do folks get missile locks on vehicles if the vehicle hasn't been marked with a tracer dart? or has the vehicle I'm driving been marked and I just don't realize it?
post #1943 of 7574
Quote:
Originally Posted by kabob983 View Post

Excuses excuses (although I too am exhausted).

At least you don't have Salminella.

Salminella is da bomb. :P

I tried to convince my brother to get SyPhillis or EdColi, but he didn't think that was a good idea.
post #1944 of 7574
Quote:
Originally Posted by terryb28 View Post

I should probably know this by now, but: how do folks get missile locks on vehicles if the vehicle hasn't been marked with a tracer dart? or has the vehicle I'm driving been marked and I just don't realize it?

To my knowledge, nothing in BC2 has lock ons without the tag.
post #1945 of 7574
its probably the stationary AT or the AT4, they can both "lock" without a tracer, but you have to follow the target and can still easily miss.
post #1946 of 7574
Quote:
Originally Posted by kjr39 View Post

To my knowledge, nothing in BC2 has lock ons without the tag.

The stationary TOW missiles are wire guided and so is the final shoulder fired rocket launcher (that you unlock)... which by the way as I was complaining about last night is COMPLETE BS. That launcher is friggin junk as far as hitting a helicopter.

Worthless.
post #1947 of 7574
Quote:
Originally Posted by coyote_5 View Post

The stationary TOW missiles are wire guided and so is the final shoulder fired rocket launcher (that you unlock)... which by the way as I was complaining about last night is COMPLETE BS. That launcher is friggin junk as far as hitting a helicopter.

Worthless.

Yes, Heli is a bitch,

Anytime there is a good Heli pilot in a room, his team can own. That is what happened to us last night. Aside from the 4-5 Richards on our team cornholing each other in the spawn, that Heli really took us out of our game. There were times when 4-5 people were all staring up, trying to take him down, meanwhile their groundtroops would come in and just destroy us....
post #1948 of 7574
it works fine if you understand the speed that the rocket travels in comparison to how the helicopter is flying.... you've got to lead it quite a bit, granted i'm not very good with it, but my buddy can hit a chopper pretty easily with the at4
post #1949 of 7574
Quote:
Originally Posted by formulanerd View Post

it works fine if you understand the speed that the rocket travels in comparison to how the helicopter is flying.... you've got to lead it quite a bit, granted i'm not very good with it, but my buddy can hit a chopper pretty easily with the at4

So don't put the orange target on the heli and fire, but anticipate and lead and make adjustments as necessary?
post #1950 of 7574
yea, i fire far in front, wait for the rocket to close some distance, then guide the orange cursor to the heli.

if you just follow the heli, the rocket will never catch up and follow forever
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