Quote:
Originally Posted by
kabob983 
Played a few games last night, and what do you know the first one that popped up was Nelson Bay. I don't mind it though. Started off on Defense and we held them at the 2nd set of M-Coms with ease (they got 1 bomb planted at A but a teammate diffused it). Switched to assault and we steamrolled 'em pretty well. Switched next to the desert map (which may be my least favorite map because of all the tanks...)...and all 3 of my squad mates switched to snipers. It sucked, when I died if I wanted to respawn on them they were all hanging back right next to the spawn point, almost every single other teammate was down near the objectives! Frusteration! We won on assault (we blew up the final MCom with maybe 8 reinforcements left) and halfway through the defense part I had to log off.
I decided to play a little Medic last night as it's a class that I like but just don't use very often. I'm not very good with the LMGs and looking at the chart now I realize that I'm using one of the weakest LMGs you can (Type 88), but I did alright. I've never been good at reviving teammates, I did it a ton last night though. Unlocked medkit + and am a good way into the red dot.
I'm not sure how healing works exactly...I threw a medkit down for a injured squadmate and got up to +360 squad heal (long after he'd been fully healed) on it. Then he moved and I threw another down next to him and kept getting healing points.
Arica Harbor? The first phase has a ton of tanks yes. That is probably my favorite Rush Map, all though Isle Inn... is climbing the chart.
Medkits, once you drop them, you get points for anytime someone heals with it, more points if its your squadmate (+20, +30) I throw them down to heal myself sometimes. Also, you can't spam them, when you throw a new one down, the old one disappears, and I think they disappear after so many uses anyway.
The hardest part about reviving is doing it carefully. Make sure the area is clear before running out