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Final Fantasy XIV: A Realm Reborn - Page 3

post #61 of 297
Quote:
Originally Posted by eddy_winds View Post

* The current tester recruitment is for the Windows version of the FINAL FANTASY XIV Beta Test only. Details regarding recruitment for the PlayStation 3 version will be released at a later date.


Even though that is true, it should be noted that there is a question on the application which asks you which version in particular are you interested in beta testing, PS3 or PC.
post #62 of 297
Thread Starter 
The Final Fantasy XIV beta signup page is now available to anyone who wants to apply.
post #63 of 297
Do you run a game-dedicated fan site?




This is a required question and there isnt an option for 'NO'. Thats strange.
post #64 of 297
Thread Starter 
Some juicy new details:

Quote:


Active Mode & Passive Mode – Active Mode is largely the “battle-ready” state, while Passive Mode is traveling and performing other tasks. These modes will not be 100% limited to only those situations, however. There may be times when you want to keep up Active Mode to quickly move from fight to fight, or even remain in Passive Mode during an encounter depending on your role.

Healing – Players will be able to heal (i.e. rest to recover HP) only when in Passive Mode. If you switch to Active Mode, perhaps to do battle, the effect of healing will end. It is possible to heal mid-battle, but only after switching back to Passive Mode first.

Preemptive Strike! – Both players and monsters will have Active Mode and Passive Mode. If a player gets into Active Mode and attacks a monster still in Passive Mode, they can score a Preemptive Strike. This will be an advantageous way to start a fight, though there were no details on what actual effects it might have. And be careful, because enemies can Preemptive Strike players as well.

Flexible Party System – Magazines earlier this month quoted the developers as saying a 6-8 man party would be average. However, in the complete version of the interview, they seem reluctant to pin down any number at all. While Final Fantasy XI ended up locking on 6 as the magic number for party size, Final Fantasy XIV aims to be much more lenient. You can start an adventure with 3 people, add on a fourth along the way, or even go forth with a band of 6 or more.

The Price of Flexibility – It may sound like the larger the party, the easier content will become, but the developers assure us that will not always be the case. Not to mention, there will be less treasure to go around if a giant group all go together. It is also mentioned that players who receive tons of help all the time will have a hard time growing as players. This does not appear to indicate any actual penalty, but rather the experience of the player behind the screen. They follow up saying they hope adventurers find excitement in the challenge, and thus bring appropriate groups for quests instead of overwhelming ones.

Going it Solo – Being able to solo will factor big into the world of Eorzea, and the developers reveal that they are working hard to make a game that does not impede the solo player. Naturally, since enemies can appear in parties, there will be difficult, or even insurmountable challenges out there. However, Iwao in particular finds a certain romantic image in the lone adventurer, and hopes to accommodate that playing style to the fullest.




Quote:


Elezen – Noble folk with pointy ears. While they are nomadic at heart, the Elezen ruled Eorzea, the world of Final Fantasy XIV, at one time. However, constant warfare with the Hyur took away that claim.






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Hyur – These human-like beings are all over Eorzea. In fact, they’re the most populous and diverse clan. The Hyur are also handy and sport technology the other clans don’t have.







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Lalafell – In addition to being the token cute character, Lalafell are gifted with intelligence.







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Miqo’te – These cat-human hybrids are hunters and stick with their own clan instead of mingling with the affairs of other races.







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Roegadyn – Manly and muscular men with an abundance of facial hair.
post #65 of 297
Quote:
Originally Posted by joeblow View Post

The Final Fantasy XIV beta signup page is now available to anyone who wants to apply.


Anyone get a reply for the beta sign up?

Any news or updates..
post #66 of 297
Thread Starter 
I don't know of any new news on the beta, sorry.
post #67 of 297
Anyone know where I can find the 20-digit promotional code? I used to play on X360, but can't find any codes on the member pages anywhere.

Maybe I am looking in the wrong place?

Any help is appreciated.
post #68 of 297
Thread Starter 
You're in the wrong thread; the game isn't even out yet.
post #69 of 297
I was looking for the code so I can register for the Beta. When I sign up on the Beta page, it is asking for a 20-digit promotional code so I can play.
post #70 of 297
Thread Starter 
Move controls and 3D support?

The latest news coming out of E3 is that the game may support Move, the PS3's motion controller. Squeenix is only looking at the possibility for now:

Quote:


When the Move comes out this September, it’ll be the games that drive rather people actually buy the peripheral or not. Square Enix is already looking toward that future, and plans to add support for titles like Heavy Rain, SOCOM IV and Final Fantasy XIV.

In a recent interview on the Playstation Blog, Hiromichi Tanaka discussed the possibility of adding Move support to the MMORPG. He admitted that they haven’t had a chance to try out the Move, and while there are currently no “official plans” to add Move support, they are interested in the new device. With both the MMO and the Move coming out this year, I think it’s safe to expect an official announcement in the near future.

Also, speculation is that they may add 3D to the title too since the tech has been demo'd in the PC version. We may have to wait until Japan's trade show to find out:

Quote:


Square-Enix is coming back strong into the MMO space this year with Final Fantasy XIV (FFXIV), an updated sequel to its first foray into the genre. I got a chance to sit down with the game at this year's E3 show in Los Angeles and experience the new world, improved battle system, and streamlined controls.

What's got me most excited, you ask? The impressive tech demonstration using nVidia's 3D Vision created an immersive MMO world that's unlike anything I've experienced.

If there's one genre that doesn't need the extra boost in immersive environments, it would be the MMORPG space. Games like World of Warcraft and Everquest have proved that MMO developers are more akin to digitized drug dealers than simple entertainment engineers.

But when I took those first 3D steps into the world of Eorzea in FFXIV, I felt that 3D and MMOs were destined for each other far more than any racing or FPS game could ever hope to be. As I walked across a wooden bridge in one of the towns I was able to look down below hundreds feet into the rest of the city, giving the area a feeling of depth and tangibility that qualitatively enhanced my environmental experience.

And unlike a fast racing game or shooter, the pace of the MMO genre meant that I could move through the world slowly and deliberately, taking in every bit of architecture at my own pace.


Square-Enix was coy about officially announcing 3D functionality in FFXIV, claiming that the tech demo at E3 was available merely to gauge interest in the possibility. The numerous 3D stations set up with three landscape monitors, however, suggested that they were taking this demo quite seriously.

The release of FFXIV on the PS3, a strong proponent of 3D tech, further reinforces that we'll be traversing through Eorzea later this year in full 3D glory. You'll still need glasses and a powerful system (you can benchmark your system for FFXIV on the Final Fantasy Website), but if you get the chance to check this out in 3D for yourself, I'm sure you wouldn't want to play the game any other way.
post #71 of 297
Quote:
Originally Posted by eddy_winds View Post

Anyone get a reply for the beta sign up?

Any news or updates..

No, but I speculate that people whom sign up for the PSN's new subscription service will receive first priority with the beta.
post #72 of 297
I've been playing a bit of the alpha (PC). It's interesting so far. Graphical performance is awful at the moment (like, single digit framerate with a lot of other players on screen), but that's to be expected in the beta. The UI is much nicer, and the combat has the slowish FF feel to it.

Sadly, the control options on PC are still as bad as they were with FF XI. I hope the controls are just a placeholder.
post #73 of 297
Thread Starter 
PS3 version delayed until March 2011. PC version, for about $15 a month, is due at the end of September.
post #74 of 297
Quote:
Originally Posted by joeblow View Post

PS3 version delayed until March 2011. PC version, for about $15 a month, is due at the end of September.

That sucks! I was trying to clear out my gaming backlog to be ready for a takeover by this if it was any good. I spent a good 1 1/2 to 2 years playing FFXI.

In a way, I hope to be captivated by FFXIV in a similar manner, but at the same time I hope it kind of bores me so I can continue to play other things.
post #75 of 297
I called it. It appears all SOE games will be $60 ($50 for PC) for the client, $15/mo and then on top of that you have microtransactions as well.

Now why would anyone want to pay to play unproven games like DCUO/The Agency/FFXIV at these prices when they could play WoW instead? I could see maybe FFXIV having somewhat of an attraction because it's a name (especially in Asia) but I think these price schemes won't last long, and DCUO and The Agency will both be gone before long. Hard to say what will become of FFXIV in the longterm.
post #76 of 297
Thread Starter 
WoW isn't on the PS3, so for purely console gamers it isn't a factor. Plus, even on the PC the DC name brand (and Final Fantasy as you point out) have their fans that may not want WoW either, especially since that game has been out for eons. The Agency however may be in for a rude surprise, I agree.

I'm not getting any of them since they're charging monthly, so what do I know. Guild Wars 2 will be my MMORPG of choice (hopefully it's confirmed for the PS3 as rumored). BTW, I think FFXIV's delay helps DCUO's chances on the PS3 since there is now less MMO competition for it this fall.
post #77 of 297
I think there have been many polls showing that most gamers with PS3's have gaming capable PCs. You would also think more people would lean towards playing MMOs on PCs over console (much easier to chat, etc).

That said there is a huge unmined audience with consoles and MMOs. A game like Guild Wars 2 will do quite well on the consoles (it is coming to the PS3) than a standard MMO, simply because of the high pricing tier SOE set.
post #78 of 297
Thread Starter 
For you FFXI players, here's a brief comparison article that goes over some of the combat changes and new additions in FFXIV. The link has a video showing off the action as well:

Quote:


So, where do I begin? Number one is the new stamina bar system. This is like the ultimate evolution of the Active Time Battle gauge that has slowly been growing in Final Fantasy games for over 10 years. The ATB gauge in Final Fantasy games up to 12 have acted as a "turn" system: when the bar fills up, your character can take one of any kind of action. In FFXIII, characters have 3-5 ATB gauge "blocks" that slowly fill up, allowing your character to take one or more actions that fill up those blocks. EG: 4 blocks means 4 1-block skills, 2 2-block skills, 1 3-block and 1 1-block, etc.

But Final Fantasy XIV has gotten rid of arbitrary action sized and now presents an ATB Gauge where actions of any size can use up a "chunk" of stamina. The video only shows two skills so far, and while it's possible that the designers are intentionally limiting their skills to certain fixed sizes of stamina bar usage, there's no strict reason why they'd have to. They could make skills that use any amount of stamina in that bar, meaning that skill timers are visibly represented by the usage bar size rather than a set of numbers. Effects like haste and slow can now work in two ways: by causing the bar to fill up faster or slower (like traditional haste/slow effects in prior FF games) but can now be applied to specific skills (FFXI's merit points anyone?) by causing the block of used stamina to grow or shrink. I think this is simply fantastic. No more of that garbage global cooldown from WoW!

Of further interest is the new action bar system. 10-button action bars have become a stable in MMOs (well, 12 button bars these days...) and FFXIV have incorporated them in full force, along with multiple bars you can switch through. This isn't too different from the shortcut bars in FFXI, but instead of only showing up when you hold a key and only showing small text descriptions, they're now fully visible, with icons, and important information like re-use timers (see the 20 second timer when she uses provoke?) and TP and MP costs.

The TP costs are of particular interest. In FFXI TP built up whenever you attacked and you could only use it in 100, 200, and 300 blocks, emptying the gauge entirely. Now, different skills use TP like mana. Note that when she uses TP to cast Red Lotus, the remaining TP is saved for the next skill. Also, "basic" attacks that don't cost TP are all live, so instead of simply auto-attacking, you'll actively chose the attack to use. While this might mean a lot of hitting the same button over and over, hopefully you'll have enough basic attacks with meaningful differences to keep combat exciting and interesting. Note in the video she switches between stab and slash to build up TP.

A few more things I noticed: HP and MP do not regenerate during the fight, which means these points will work much like they did in Final Fantasy XI: presumably you have to rest after fights to refill the bars. Enemy health bar shows up as you might expect, but new are little icons underneath the bar to show status effects (such as provoked). All in all, I'm hugely excited about combat in Final Fantasy XIV. This could finally be the MMORPG that revolutionized the "tab-and-autoattack" combat mechanic that has been sucking the excitement out of combat since Everquest.
post #79 of 297
Quote:
Originally Posted by DaveFi View Post

That said there is a huge unmined audience with consoles and MMOs.

MMOs have been popular since 1996 and have gotten virtually nowhere on console. One has done well and many have been canceled. I just think there is a structural problem here. Consoles have short lifecycles. Normally they are 5 years. This generation they may be 7 or 8.

Well MMOs take a long time to make and they are designed for the long haul. You can't rush out an MMO based on early tools so it can be out at launch. How long have we known about the Agency?

Plus EQ is on it's 13th year. World of Warcraft launched before any of the current gen consoles came out and will be around long after they are irrelevant.

So you're talking about spending 3 or 4 years to make a game, and within 1 or 3 years the system you wrote your game for is being replaced. Oh and the console manufacturer is under no obligation to make the new one BC with your game.

We'll see what Guild Wars 2 does but if I was making a MMO I wouldn't put it on a console.
post #80 of 297
The MMOs SOE are making are a bit different than the standard as they are more "action" oriented and can be played almost completely with a gamepad and picking up a keyboard is almost completely unnecessary. That said I don't think I'd want to exclusively use voice chat in an MMO as most of the potty-mouthed children would get to me and I'd turn the voice right off.

These are new kinds of MMOs tailored specifically to the PS3, so it remains to be seen how well they do. But as I said earlier, at these prices I don't think they'll last long.
post #81 of 297
Sorry for the off topic post, but Guild Wars 2 is not confirmed for PS3, nor are there any definite plans for any console release. Source:

http://www.guildwars2guru.com/forum/...26&postcount=4

http://www.guildwars2.com/en/the-game/game-faq/#three

The source of the rumor is an NCSoft conference call, but they only stated it is under development. ArenaNet's community manager later clarified that statement.
post #82 of 297
Thread Starter 
^^^ Yeah, we know it's not confirmed. The only reason most people think it eventually will come out for it is because NCSoft and Sony have an agreement for multiple exclusive NCSoft titles (they announced it at E3 a few years ago). GW2 is noticably more arcadey than the first one, plus it's their biggest hit franchise. I'd say the chances of it coming out for the PS3 are pretty good.
post #83 of 297
FINAL FANTASY XIV release date has been announced!
The game will be available for PC on September 30. The limited PC Collector's Edition will offer eight- day early access to the realm of Eorzea.

Also included in the limited Collector's Edition:

BEHIND-THE-SCENES DVD - Get an insider look at the making of FINAL FANTASY XIV with exclusive video content, interviews and more in this special documentary DVD

SECURITY TOKEN - A FINAL FANTASY XIV branded Security Token used in addition to your regular password

TRAVEL JOURNAL - Record your travels in this beautifully bound journal filled with pages of never-before-seen concept art

RIGHT OF PASSAGE - Redeem a voucher to receive your fully personalized right of passage certificate, each stamped with a unique serial number

AMANO COVER - Special PC Collector's Edition illustration by renowned artist Yoshitaka Amano.

FREE GAMEPLAY - Free gameplay for 30 days

BUDDY PASS - Invite a friend to play free for a limited time

Quote:


But as I said earlier, at these prices I don't think they'll last long.

for about $15 a month
post #84 of 297
pricing scheme is the same as ff11, which is 12.95 a month for one toon and then an extra dollar for subsequent toons.
post #85 of 297
Thread Starter 
This is too funny. SE is going after the grinders.... you can only average just over an hour a day of earning full XP per week. After that the XP returns decrease. Once you hit the limit of about two average hours per day each week, you can't earn any more XP until the week ends.


Quote:
Once eight hours of unlimited grinding is over, XP gains will be artificially slowed

Square Enix has revealed that it will be implementing new measures in upcoming MMO Square Enix that are designed to narrow the gap between hardcore players of the genre and more casual players.

Kotaku reports that the game will allow players eight hours of unrestricted play. Once that barrier is passed, however, there will be an incremental decline in the amount of experience points players can earn over the next seven hours.

Once that time's up, the chance to gain experience is removed. This is then reset after one week. The restriction only applies to one class, however, so players will be free to switch to another character class and level that up instead.

The game's director Nobuaki Komoto says that the model is deigned to prevent those with less time to dedicate to the game from suffering such a notable disadvantage when compared to gamers with plenty of time to plough into the game.

It's a curious decision from Square Enix, and one that Komoto admits could be tweaked prior to release.
post #86 of 297
Quote:
Originally Posted by joeblow View Post

This is too funny. SE is going after the grinders.... you can only average just over an hour a day of earning full XP per week. After that the XP returns decrease. Once you hit the limit of about two average hours per day each week, you can't earn any more XP until the week ends.

That's the dumbest thing I've ever heard.

*** Carebear Stare! ***
post #87 of 297
Quote:
Originally Posted by joeblow View Post

This is too funny. SE is going after the grinders.... you can only average just over an hour a day of earning full XP per week. After that the XP returns decrease. Once you hit the limit of about two average hours per day each week, you can't earn any more XP until the week ends.

this is a good thing

nothing positive can come of losers spending all their waking hours playing a stupid MMO (this is coming from someone who would play at least 4 hours a day of WOW, and doesn't play at all anymore)
post #88 of 297
Thread Starter 
I'm trying to be objective here, but there's no way I can wrap my head around the idea of paying a company money every month that restricts * my choice * to grind XP for as many hours as I see fit. Honestly speaking, I'd likely never hit their limit but that isn't the point. It's my personal time, and it's ridiculous for someone else to tell me what to do with it by imposing these kind of restrictions.

My choice would be to skip any game with arbitrary restrictions on principal alone. Still, if SE can find plenty of players to sign up for it, c'est la vie.
post #89 of 297
Quote:
Originally Posted by Sonies View Post

this is a good thing

nothing positive can come of losers spending all their waking hours playing a stupid MMO (this is coming from someone who would play at least 4 hours a day of WOW, and doesn't play at all anymore)

Its dumb.

They will just go and play another game. That artificial limit isnt going to stop them from playing games.
post #90 of 297
Quote:
Originally Posted by gpthree View Post

Its dumb.

They will just go and play another game. That artificial limit isnt going to stop them from playing games.

true but it sort of absolves SE & sony from frivolous lawsuits...

didn't they get sued by some people because their kids died playing everquest or something like that
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