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Originally Posted by
deecee20 
Considering that MW2 is likely to end up being one of the best selling games of 2009-2010 across both the PS3 and Xbox 360, wouldn't it be possible for IW to spend the effort to further tweak the code for each hardware platform to allow for the best experience on each console? Even if it would require them to drop the minimum framerate to 40 or 50 FPS, would this really be a burden? Games like Killzone 2 and uncharted are a blast to play and have plenty of eye candy- the fact that they run at less than a stable 60FPS hardly enters your mind when you play them.
60fps provides a much better feel in response time. This is tangible and measurable (Digital Foundry did an article on that, too, recently). Clearly, IW's designers feel a fast, fluid response is a higher priority than resolution.
Killzone 2 and Uncharted 2 are fun to play, but go back to COD4/WAW and you can feel the difference in responsiveness.
I'm not even saying here that Naughty Dog or Guerilla Games are stupid and wrong and Infinity Ward is right because they are awesome and Naughty Dog sucks. I'm just saying it's a matter of priority and design.
As for 40fps or 50fps as a minimum, that's a nonstarter. Wouldn't there just be a ton of tearing? Killzone 2 runs at a mostly solid 30fps (some small dips), not 30-40fps.
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Originally Posted by
deecee20 
I understand that it's easier to work to a common denominator among consoles, but with the exception of the exclusives, a lot of titles seem to be falling short of the HD hype that was pushed when the 360 and PS3 were released. I guess my expectations have grown with the likes of KZ2 and Fight Night, among others. I would expect Infinity Ward and definitely Microsoft (with ODST) to be able to raise the bar graphically just as developers like Guerilla, EA, Epic, and Naughty Dog have done.
I think market pressure simply makes it very hard to make one version noticeably superior. The internets explodes. This is a new thing. Even last generation, PS2 version was the baseline and Xbox would add better textures, more effects, DD 5.1 sound, etc., and nobody complained. Nowadays the goal is to make exactly the same game, which I find odd.
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Considering last gen had very average graphics at SD resollution and 30-60fps, it's hard to expect great graphics at HD resolutions, and high framerates.
Quite a few games last gen ran at 60fps, even on PS2. The difference between this one and last is that last generation had hardware powerful enough to run the games, this generation does not.