Quote:
Originally Posted by
ThisOneKidMongo 
I'm not convinced. TW and WSR are getting a warm reception, but there simply isn't that much coming down the pike. Red Steel 2 is the only notable one coming down the pike and most impressions have said it's pretty mediocre. But at the very least, I'm sure you can count on a bunch of sports games supporting it every year.
That said, two games using it very well already is not a bad start. It'd indeed be a shame if M+ goes mostly ignored from now on, but it'd be almost as bad if it's shoehorned into games that don't need the added precision. At the end of the day it's a neat peripheral that adds a lot to the games it comes with, for a minimal/no premium. Considering a lot of us have shelled out over $200 in Rock Band/Guitar Hero peripherals over the years, that really doesn't seem so bad even if it's never used again.
If anyone is gonna implement it properly & regularly, it'll be Nintendo themselves. There has been talk that the next Zelda will use M+, but yet to be confirmed.
Probably won't turn up in typical shooter fare at all - IR based aiming works just fine. But yeah - likely to be seen mainly on sports games & more original, M+ based ideas. Could be an element of fighting games (High Voltage having talked about Gladiator AD being an M+ title) if implemented properly.
Will say that seeing M+ track my hand/arm movemnts durng the frisbee stuff is flat out awesome. IN Resprt swordplay, the sword also senses when you twist the Wiimote itself - lightsabers might just rock w/ M+!!
In the end, though - you are correct. M+ is a pretty paltry investment in an accessory when compared to what most (at least I) spend on RockBand crap - instruments, DLC & whatnot.