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Rage - Page 2

post #31 of 168
This looks to be like quite a bit of fun in my eyes. It's hard to figure too much about a game these days before release.
post #32 of 168
Quote:
Originally Posted by DaGamePimp View Post

I am looking forward to RAGE but it's looking more and more like Borderlands.

Jason

I kept thinking the same thing while watching those videos. Thats not good in my opinion. Borderlands was somewhat fun, but I've been kinda hoping for an immersive atmosphere and gritty realism since the beginning.
post #33 of 168
IDs track record is really good. Other than Q3, every one of their games were great. I have high hopes for this.
post #34 of 168
Quote:


I am looking forward to RAGE but it's looking more and more like Borderlands.

nah I didn't see a single crash to desktop with a General Protection Fault! message, It's completely different.
post #35 of 168
Quote:
Originally Posted by getme View Post

nah I didn't see a single crash to desktop with a General Protection Fault! message, It's completely different.

LOL, oddly enough that has never happened to me.

Jason
post #36 of 168
Thread Starter 
There's another gameplay video. I really like the weapon designs for this game. The PC version's controls will let us forgo some newfangled system and stick to a classic FPS layout.

post #37 of 168
Thread Starter 
post #38 of 168

"He regrets not programming directly for the PC". The "Ghetto Consoles" slows "High End" PC development down again... Argh........ At least they kept the controls the same.

"PCs have 10 times the power of the consoles" .... But economically it does not make sense to push the envelope for PC because "High End" gamers are a minority.

I can respect John Carmacks honesty about what they could have done for the PC gamers but didn't because we are a small segment of buyers.
post #39 of 168
I can only really comment on the Well video. The game looks really, really cool in certain ways, and kinda janky in other ways. The character models are weak. Obviously, they are cribbing on Fallout 3 (and Borderlands), but no need to copy the craptacular character models of Fallout 3. The NPC's seem stiff and wooden in their animation. Id should be able to do much better than this.

Still, some of it is mighty impressive. The world itself seems to have a pretty interesting personality. I could see myself getting really caught up in the atmosphere of it.

Some of the enemies repeat way too much, and die the exact same way too many times. In a real world, you're not going to have identical clones of the same exact creature running around and dieing the exact same way over and over and over. When are developers going to get beyond this?

This is still a must play for me, but only when Fry's has it for $29.99 or something.
post #40 of 168
Double barreled shotgun...........AWESOME!!
post #41 of 168
Thread Starter 
A little more about the game.

post #42 of 168
This looks to be panning out to be a fun game. I'm interested to see how multiplayer works out.
post #43 of 168
Yeah, me too. Looks like Borderlands meets Bioshock and I sure hope the MP/coop works like it did in Borderlands.
post #44 of 168
Thread Starter 
It does look like it could be an excellent meld of the best elements of numerous other modern popular titles, and the vehicular combat aspect of multiplayer could very well be a suitable alternative to Twisted Metal.
post #45 of 168
It will be a day 1 buy for me
post #46 of 168
I hope they add realistic and subtle head movement, tied to the gun movement and footstep sounds. Gliding through the air with the gun on a sine wave is getting pretty old, Battlefield\\s, Chronicles of Riddick and Mirrors Edge are among a growing amount of games that have a nice subtle movement for most actions. The dialogue in the 2nd to last video sounds pretty contrived and empty, which for me is disappointing. Hi, im Bob, mind doing an hour long quest for me"? No lead in, nothing to perk your interest, almost zero realism or believability.... Mass Effect 1 and 2 really, REALLY set a bar for writing and dialogue.
post #47 of 168
Quote:
Originally Posted by tory40 View Post

The dialogue in the 2nd to last video sounds pretty contrived and empty, which for me is disappointing. Hi, im Bob, mind doing an hour long quest for me"? No lead in, nothing to perk your interest, almost zero realism or believability.... Mass Effect 1 and 2 really, REALLY set a bar for writing and dialogue.


Yeah, this is my biggest problem with the game. All the videos that I've seen make the voice work look really amateurish, and it just seems really contrived, and generic. They copied Fallout too closely. Fallout 3, while an amazing game for the year that it was released, the dialogue system was pretty weak if you really think about it. Mass Effect is the Gold Standard for interactive dialogue at this point. Bethesda, is the not the company to copy when it comes to character models and dialogue.

They are the best in the business at other things, but not that.
post #48 of 168
lets not forget who's making this game. They like to toot their own horn a lot, and don't exactly have a good track record of great single player games with a great story. Id has always gotten on my nerves some and I've been around long enough to see thier early stuff. Talented bunch, but they've always been better at making decent graphic engines more then decent games. When I keep hearing them talk about themselves like their gods and the entire industry grew from them....come on.
post #49 of 168
Quote:
Originally Posted by newfmp3 View Post

lets not forget who's making this game. They like to toot their own horn a lot, and don't exactly have a good track record of great single player games with a great story. Id has always gotten on my nerves some and I've been around long enough to see thier early stuff. Talented bunch, but they've always been better at making decent graphic engines more then decent games. When I keep hearing them talk about themselves like their gods and the entire industry grew from them....come on.

Well if it wasn't for id and epic... Fps games especially online wouldn't be what they are today...
post #50 of 168
Thread Starter 
There's a new trailer. I couldn't help but roll my eyes at the Hans Zimmer-ish droning sounds that is used in just about every trailer these days, but I think the game's weapon variety and animations are looking great.

post #51 of 168
yeah that looks pretty good, but I'm not blown away at the graphics....yet. I like this type of game so it has my interest.
post #52 of 168
Thread Starter 
I'm sure it will look more than serviceable when run on a good PC with all the details maxed-out. But, it will obviously be nothing revolutionary.

We'll likely have to wait for Doom 4 before we get the next step in eye candy from id Software.
post #53 of 168
Quote:
Originally Posted by MSmith83 View Post

I'm sure it will look more than serviceable when run on a good PC with all the details maxed-out. But, it will obviously be nothing revolutionary.

We'll likely have to wait for Doom 4 before we get the next step in eye candy from id Software.

Which is REALLY lame because I have watched this engine being worked on for at least half a decade. ID tech is usually flagship worthy technology wrt graphics and all that and this just looks like anything that would be out today. Had to cut corners somewhere to fit this on 360, PS3, ipod...

Looks like it will be still be fun though.
post #54 of 168
Wasn't the mega texture the big thing about tech 5? That's all I used to hear about it. Rage looks impressive. Not revolutionary but impressive. I'll definitely give it a whirl.
post #55 of 168
Quote:
Originally Posted by pcweber111 View Post

Wasn't the mega texture the big thing about tech 5? That's all I used to hear about it. Rage looks impressive. Not revolutionary but impressive. I'll definitely give it a whirl.

That was 4. 5 uses Virtual Texturing which is more advanced because it can be applied to anything and not just the environment.
post #56 of 168
Maybe it's just me, but for most recent games I don't even really notice what the graphics are like anymore. They all look good (with the exception of Duke) to me since I can max most eye candy out in the games anyway. I just want a good SP game play. I will leave MP to BF3 and other modern FPS since per I never like most other MP player formats anyway. If rage has a good SP (also reasonably long) campaign then I will get it.
post #57 of 168
Quote:
Originally Posted by Tinker View Post

Maybe it's just me, but for most recent games I don't even really notice what the graphics are like anymore. They all look good (with the exception of Duke) to me since I can max most eye candy out in the games anyway. I just want a good SP game play. I will leave MP to BF3 and other modern FPS since per I never like most other MP player formats anyway. If rage has a good SP (also reasonably long) campaign then I will get it.

Hopefully, Epic games wasn't just jerking us all off when they said that they were going back to Unreal. I still love playing the original Unreal and even though the graphics with the original textures are "dated", the incorporation of today's basic game tech into the original game still makes it quite enjoyable.
post #58 of 168
Thread Starter 
Quote:
Originally Posted by Tinker View Post

Maybe it's just me, but for most recent games I don't even really notice what the graphics are like anymore. They all look good (with the exception of Duke) to me since I can max most eye candy out in the games anyway. I just want a good SP game play. I will leave MP to BF3 and other modern FPS since per I never like most other MP player formats anyway. If rage has a good SP (also reasonably long) campaign then I will get it.

Gameplay is definitely by far the most important aspect, and I still play old games for that reason. But, it doesn't hurt to have impressive new technology to accommodate it.

Of course, the true next step in revolutionary graphics and massive game worlds will probably only be attained by the time large SSD storage is in most people's machines and becomes the basis of development.

Just imagine what can be achieved with a game over 100GB in size that consistently relies on data transfers from an SSD at hundreds of megabytes per second with the extremely low access times.
post #59 of 168
Thread Starter 
Below is Carmack's keynote address at QuakeCon 2011. I have yet to watch much of it, but there seems to be plenty of talk about the MegaTexture technology as used in Rage.

He also seems to talk a lot about the consoles' limitations.

post #60 of 168
Interesting keynote. He speaks well but he doesn't have the flair you typically see during a keynote. I guess that's a good thing or bad thing depending on what you like or expect. He was definitely informative, that's for sure. It could have been 30 mins shorter for my taste but nice overall.

I wish I could have swung by downtown to go to Quakecon this year.
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