Originally Posted by sharkcohen
Are you bitstreaming or player-decoding?
Here's what I mean: In a movie like Cloverfield, explosions have so much more to it than just the LFE's. You get the very crisp, fine crackles of what it hits. Or in The Departed when you hear glass smash you get a nice crinkle with it, or when guns fire you really get an extra "pop" with it. Again, not bass-heavy, but just nice and loud (in fact, watch the second scene I believe where DiCaprio is firing at a target on the default mix and you'll get what is similar to TF2, but change it to LPCM 5.1 and you get something that sounds much better). It's a very full, enriching sound along with whatever else is involved (surrounds, bass, etc.). In Transformers, when the robots hit each other and metal clanks, it's almost nothing. When the oncoming car hits them when they're being hoisted by the helicopter, it sounds like a simple nick. When guns fire, it sounds like a video game gunfire. Watch Quantum of Solace for the latter two examples in the opening scene. Very enforcing and impacting.
In this movie it's simply a lot of LFE's (along with a large array of sounds that they use like the EMP burst which I still think is awesome). Also, remember people's problem with the dialogue giving out in TF1 when Megan Fox says, "No matter what happens, I'm glad I got in that car with you."? I'm experiencing the same issues when we first see John Turturro at his little deli. His dialogue gives out a little bit.
I'm not saying the audio isn't "reference," but the way that it was recorded left me less impressed than other movies with the same kinds of effects such as cars crashing (or metal clanking in general), guns firing, or glass breaking.