Quote:
Originally Posted by
warcrow 
Yosuke Hayashi responded by stating that while the new game will feature heavy action-based sequences, there will still be the exploration-based sequences characteristic of other Metroid games. Yoshio Sakamoto confirmed that Other M will feature story progression in the same manner as Metroid Fusion. Sakamoto states at the end that the collaboration between Nintendo and Team Ninja is "unlike anything that's ever been done at Nintendo; it's more than just a collaborative effort -- it's one group working toward a common goal".
Man, if they REALLY build this on the Fusion model -classic metroid gameplay, Samus "mostly alone", exploration pushed just before the point of exhaustion, huge bosses, but dialog and story when it makes sense- this will be a great game. The Prime games have all of what made Metroid cool, and were just beautiful to boot. I honestly can't wait for this game to hit.
Other side, here... Part of me is thinking: based on the (seemingly) heavy story element and strangely cinematic teasers to date, could this new direction make Metroid TOO next gen, similar to the way Sega did with Sonic back in the day? I love the Sonic Adventure games, still play 'em, but there's been some really bad things in there that just stick out as "not Sonic"... and the ever-expanding list of extra friggin' characters got bulky. Unless Needlemouse fixes that, Sonic has no foreseeable return to classic in sight.
I doubt N would ever go THAT far, but I think there's a pretty hard line of what is/isn't Metroid for most of it's fans, something too far removed from could certainly damage the equity if crossed.
-vdz