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Super Mario Galaxy 2 - Page 3

post #61 of 96
Well I'm just wondering if there's any HOPE I can like the original and then this one. Bottom line is me trying to decide if it's worth my time to play the first one again. or if it's like super smash bros. where there's just no way for some people to like it.
post #62 of 96
Quote:
Originally Posted by BASHERS33 View Post

Well I'm just wondering if there's any HOPE I can like the original and then this one. Bottom line is me trying to decide if it's worth my time to play the first one again. or if it's like super smash bros. where there's just no way for some people to like it.

if you liked the original then you will like the next one... did you mean NOT liking the first one... the 2nd is just like the first only a lot more polished and better layout..
post #63 of 96
Yes I meant I didn't like the first one, but all I did was play a few minutes on it. It would help if I had a better idea of what type of game it ends up being. I just never thought exploration should be a huge part of a mario game. Zelda games originated with exploration, but mario games were linear other than warp zones being hidden.
post #64 of 96
Quote:
Originally Posted by BASHERS33 View Post

Yes I meant I didn't like the first one, but all I did was play a few minutes on it. It would help if I had a better idea of what type of game it ends up being. I just never thought exploration should be a huge part of a mario game. Zelda games originated with exploration, but mario games were linear other than warp zones being hidden.

SMG is not really an "exploration" kind of game. Sure, it's not perfectly linear, but that's the nature of it being in 3D. It is mostly linear, in that it's usually fairly obvious where you need to go to finish the levels. Of course, there are areas that are hidden or challenging to get to, but that's true of any Mario platformer.

It's basically the same as any other Mario platformer - you move/jump around the level, killing bad guys as they get in the way, collecting coins and stars. You have various "suits" that help you along. SMG is unique, however, in the clever way they've implemented gravity as a gameplay mechanism. There are also some really creative boss battles.

Now, there's always the possibility that you just won't like this game; however, you really ought to give it a chance and play a few levels. You might find that you can't put it down.
post #65 of 96
Well since I can't afford to be buying games right now anyway hopefully soon I'll play the original more and then know whether or not I do want to play this sequel. Then I can ask for it for Christmas or something if I do feel I'll like it. I can wait on most any game for a couple months other than zelda ones. Those Imust have immediately. lol
post #66 of 96
Quote:
Originally Posted by Kurtiebird View Post

SMG is not really an "exploration" kind of game. Sure, it's not perfectly linear, but that's the nature of it being in 3D. It is mostly linear, in that it's usually fairly obvious where you need to go to finish the levels. Of course, there are areas that are hidden or challenging to get to, but that's true of any Mario platformer.

It's basically the same as any other Mario platformer - you move/jump around the level, killing bad guys as they get in the way, collecting coins and stars. You have various "suits" that help you along. SMG is unique, however, in the clever way they've implemented gravity as a gameplay mechanism. There are also some really creative boss battles.

Now, there's always the possibility that you just won't like this game; however, you really ought to give it a chance and play a few levels. You might find that you can't put it down.


SMG2 suffers from the same level of addictive - that's a good thing.

SMG2 streamlined the navigation btwn worlds - more like the classic Mario topdown map now than SMG's starship hub. So in a way SMG2 is more "linear".

And your current "Starship Mario" has a listing you can access of every Power Star, Grand Star & Comet Coin collected for each world - nice, easy reference for the Matio completists.

Both Galaxy games are great. It does seem that Nintendo geared #2 more towards the droves of peole that bought NSMBW. A bit more of the 2D platforming happening in #2 so far, but the switch to 3D is never far behind - and pops up in the midst of 2D levels a lot. The game is a bit more chalennging than the #1 however. I think they nailed the right balance btwn the more casual end & the hardcore.
post #67 of 96
yeah you are right about the 2d being in the game more... the game is great and this is the 1st time i have turned the wii on this year..
post #68 of 96
now that i am about 70 stars in, i have to say this is one of the best games i have ever seen at level design, almost ever level is heavily different from any other level in the game, with a game like this it would have been very easy to just keep the same concepts and just switch them up a little, i am very impressed.
post #69 of 96
I'm lovin' this game. It's time to open up the smackdown on the Bowser boys!


post #70 of 96
Have to agree with the general consensus here that this game is awesome.

Honestly, until lately, the 360 had been taking most of my gaming time (there's been a bunch of high-profile releases that I've been much more interested in on that), but Galaxy 2 has put all of them on hold.
post #71 of 96
just beat the game, it was a better game than galaxy 1. Also spoiler alert, you do save the princess at the end... if you are on the fence about this just go buy it...
post #72 of 96
You save the princess at the end? Crazy! I was hoping that when you beat Bowser's last form and he calmly informs you that he already ate Peach 35 minutes ago.

Anyway, got this game on Friday. For the first ten or so stars, my expectations were confirmed: A great follow-up to the amazing original, but yeah, I didn't really need to play this again quite yet. But I have to admit, 25 stars in, there's been a bunch of times where I've had this giant idiotic grin on my face without even realizing it. I guess they really did manage to recapture the magic. I'll see how the rest of the game shakes out, but so far I'm thinking this is one of those rare cases where the sequel surpasses the original.

**** that glidey-bird thing though.
post #73 of 96
This game is amazing. Every level is so creative, best platforming action ever.
post #74 of 96
Up to 90 stars now myself and it just keeps getting better. Surprisingly I find myself going for (and even wanting to play) all the Prankster Comet stars, which I mostly regarded as an annoyance in the first game. Something about the Bowser's Castle speed runs in particular are immensely satisfying and the Purple Coins star on Flip-Swap Galaxy in World 1 might be my favorite star so far.

One thing is that the (still awesome) soundtrack doesn't have any obvious standouts like Battlerock or Gusty Garden in the original, but that may be because it's overall better and more consistent than in the first game. Fire-Flower music is still depressingly awful, though.
post #75 of 96
Holy crap! I got 241 stars! I've topped out at 100-some in every other 3D Mario game, since after a point it starts feeling more like work than play, but this one just compelled me to keep going. That last galaxy is probably the hardest level I've ever played in a game. But now it's over, because I got all 241 stars! Yup...ALL 241. Sure does feel great to have completely beaten this amazing game!

What's that? There are 242, you say? No. You are mistaken. There are only 241. You hear me? Only. Two hundred. Forty-one. Stars. Period.
post #76 of 96
Quote:
Originally Posted by ThisOneKidMongo View Post

Holy crap! I got 241 stars! I've topped out at 100-some in every other 3D Mario game, since after a point it starts feeling more like work than play, but this one just compelled me to keep going. That last galaxy is probably the hardest level I've ever played in a game. But now it's over, because I got all 241 stars! Yup...ALL 241. Sure does feel great to have completely beaten this amazing game!

What's that? There are 242, you say? No. You are mistaken. There are only 241. You hear me? Only. Two hundred. Forty-one. Stars. Period.

I imagine your kidding and decided to consider 241 as it. But there are 242 stars.

So you missed one.
post #77 of 96
Quote:
Originally Posted by ThisOneKidMongo View Post

Holy crap! I got 241 stars! I've topped out at 100-some in every other 3D Mario game, since after a point it starts feeling more like work than play, but this one just compelled me to keep going. That last galaxy is probably the hardest level I've ever played in a game. But now it's over, because I got all 241 stars! Yup...ALL 241. Sure does feel great to have completely beaten this amazing game!

What's that? There are 242, you say? No. You are mistaken. There are only 241. You hear me? Only. Two hundred. Forty-one. Stars. Period.

Like Leo says there are 242 stars and I would hate to add any stress to your life, BUT, I have to say that if you don't find the last star it will be considered an epic fail and you sir would be branded a quitter
post #78 of 96
Lalalala I can't heeeeeeeeeeeaaaaar yoooooouuuu

(Seriously, have you seen what you have to do for that last star? I could try every day for 10 years and I'm fairly confident I could never do it)
post #79 of 96
Good Lord - I'm still working on the 120 stars!!! But then again, all that the Wii has been doing for the last week or so is handling Netflix duties & a little Modern Warfare & Tatsunoko Vs Capcomto test out my new router (and yes, a new router seemed to smooth out some occasional COD online jitters/occasional TvsC lag for me)

Guess my daughter, Mario & I have our work still cut out for us.

Did see several reports this week stating that SMG2 is inches away (or may now have already passed) the 1 million sales mark in the US alone. Guess they have a hit on their hands.
post #80 of 96
This game is GOLD! I love the Rock Mario Suit.
post #81 of 96
Quote:
Originally Posted by Gillian Seed View Post

This game is GOLD! I love the Rock Mario Suit.

It can be a bit hard to steer rolling Mario w/ that suit - esp. on one of the Prankster Comet stars that pops up & utilizes it. But with that amount of destructive force, probably best in the long run that you don't get precision steering when Mario is "rockin'"
post #82 of 96
I am at 160 stars... Trying not to get online help for the green ones This game is amazing! My favorite new feature is the cloud suit. Brilliant the way they implemented it with limiting you to 3 successive clouds before you have to "reload".
post #83 of 96
Quote:
Originally Posted by ThisOneKidMongo View Post

Holy crap! I got 241 stars! I've topped out at 100-some in every other 3D Mario game, since after a point it starts feeling more like work than play, but this one just compelled me to keep going. That last galaxy is probably the hardest level I've ever played in a game. But now it's over, because I got all 241 stars! Yup...ALL 241. Sure does feel great to have completely beaten this amazing game!

What's that? There are 242, you say? No. You are mistaken. There are only 241. You hear me? Only. Two hundred. Forty-one. Stars. Period.

I just acquired star #241, after a marathon run of green stars last night. I stopped early this morning, tired, and having spent about 30 lives getting that star. I figured I should start fresh when attempting the near impossible run that follows
post #84 of 96
Yeah, I don't even know how many times I murdered Mario getting #241, mostly on the spin-swap-platform section. The final section can be a challenge too, but spin-swap is the truly evil part.

What green stars troubled you most, btw? I suck at rolly-ball so those were just generally terrible for me, but I think the one that killed me the most was Green Star 1 in Boo Moon Galaxy (the one on that fast-moving block platform over the poison goo). I just could not keep up with that platform, and ended up dying plenty on the earlier, slower platforms due to getting frustrated from having to repeat them so much. Doesn't help that you basically have to long-jump blind to that star. I used Luigi for nearly all the green stars, but could only get that one by switching back to Mario for his improved traction.
post #85 of 96
Quote:
Originally Posted by ThisOneKidMongo View Post

Yeah, I don't even know how many times I murdered Mario getting #241, mostly on the spin-swap-platform section. The final section can be a challenge too, but spin-swap is the truly evil part.

I am getting extremely good at the first few sections for star # 242. I think the pressure gets to me once I've successfully navigated all the way to the end, and I still have not made it. I do have a few tricks though:

1) Yoshi section - I have a particular method that works for me 99% of the time. It's probably different for everyone, but if I stick to my method, it's almost like second nature.

2) The question block area - I almost never die here, even though I get bored and sometimes go a different way. The key is to never turn around and don't stop moving.

3) Flip-swap platforms - This area is truly evil. I try to keep at least 2 clouds from the previous area, and that helps a lot. If I can keep 3 clouds, I can breeze through pretty fast.

Quote:
Originally Posted by ThisOneKidMongo View Post

What green stars troubled you most, btw? I suck at rolly-ball so those were just generally terrible for me, but I think the one that killed me the most was Green Star 1 in Boo Moon Galaxy (the one on that fast-moving block platform over the poison goo). I just could not keep up with that platform, and ended up dying plenty on the earlier, slower platforms due to getting frustrated from having to repeat them so much. Doesn't help that you basically have to long-jump blind to that star. I used Luigi for nearly all the green stars, but could only get that one by switching back to Mario for his improved traction.

The rolly-ball green star where you have to jump to get it gave me fits for quite awhile. I ended up skipping it and doing it last. The boo-moon galaxy one too - I kept getting knocked off that platform.

Other stars that killed me were the chimp octo stomp challenge (I thought I would never get that one), and the Luigi purple coin challenge (with the disappearing squares). I especially hate the shadow clones. Those guys suck.

BTW, I stay away from Luigi, I hate how he skids everywhere!
post #86 of 96
Oh yeah... I found a 1-up trick that I like to use before attempting star #242:

Go to Supermassive Galaxy, and navigate to the huge turtles. Then jump on the back of one of them (I use a long jump), and keep bouncing. After about 8 successive bounces, you get a 1-up for each successive bounce. Then just exit the level. You can have up to 99 lives.
post #87 of 96
Quote:
Originally Posted by Kurtiebird View Post

Oh yeah... I found a 1-up trick that I like to use before attempting star #242:

Go to Supermassive Galaxy, and navigate to the huge turtles. Then jump on the back of one of them (I use a long jump), and keep bouncing. After about 8 successive bounces, you get a 1-up for each successive bounce. Then just exit the level. You can have up to 99 lives.

Nice find! Gonna have to pay that world another visit.
post #88 of 96
Aaaaaah, I am so close to finishing this, it's maddening! Earlier today, I was down to the last boomerang-hurling turtle. I had just spin-killed the 2nd to last one, and I stepped up to stun the last one, but didn't wait long enough, and my spin attack didn't work.

One. Fricking. Enemy.

Grr....
post #89 of 96
I did it! Woohoo! Last night I finally broke through and got that last star. That was one of the hardest things I've done in a video game. Kinda reminds me of Super Monkey Ball, where monkey after monkey falls to its death. I think I killed at least 300 Marios trying to finish that one level.

I finally broke down and went back to what I call "practice mode" - the first star on that galaxy. That allowed me to replay that last part over and over until I got good at it. It was driving me nuts going through the whole thing time after time.
post #90 of 96
Surprisingly Luigi's Purple Coins didn't give me much trouble, even though once I stupidly got my last coin over a disappearing platform, meaning that immediately after the cutscene where the star appears, I plummeted to my doom. The Chimp's octo-stomp challenge was a real killer, though.

Wow, you got 242? You have my admiration and just a biiiiit of my pity for going through that.
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