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Official 'Modnation Racers' thread - Page 2

post #31 of 208
Finally was able to get into an online (casual) race. It's a lot of fun when it works. If they can solve the connection problems, long load times and lag, this game will be great. But that's a big IF.
post #32 of 208
Framerate seemed choppy even when I wast just doing a time trial, the background movement especially.
post #33 of 208
Yea, the inputs just didn't feel right... this really should be a game running at 60fps.

And is there any way to powerslide?
post #34 of 208
Quote:
Originally Posted by number1laing View Post

Yea, the inputs just didn't feel right... this really should be a game running at 60fps.

And is there any way to powerslide?

Hold X.
post #35 of 208
Was really hoping to get into the beta but only got a theme code. Gonna see if I can find a LBP:GOTY with it this week since I have been planing to pick it up anyways, but if anyone has an extra please send it my way.
post #36 of 208
I got my Qore code and made myself a cardboard car and a funky driver. The time trials were running ok. I hope they get the kinks worked out of everything else.
post #37 of 208
The character creation tools (although limited in the beta) are really great... way better than anything else out there.
post #38 of 208
The character, kart, and track creation tools are awesome. Still haven't gotten into an actual race
post #39 of 208
Thread Starter 
Just remember how laggy and ****ed up the LBP beta was... So any thoughts to people that have spent time with this beta?
post #40 of 208
Laggy and screwed up describes the MRC beta IMO. The control doesn't feel good and the load times are really long. Of course the point of a beta is to resolve these issues so I'm not throwing in the towel. But this isn't one of those fun betas where the game is 99% done and they are just doing it to let people play it early.
post #41 of 208
Quote:
Originally Posted by Sonies View Post

Just remember how laggy and ****ed up the LBP beta was...

I do. And I remember how laggy and ****ed up the LBP retail version was for months and months and months. Ditto for SOCOM. Anyone picking this game up day 1 is a sucker.
post #42 of 208
Quote:
Originally Posted by Martez View Post

I do. And I remember how laggy and ****ed up the LBP retail version was for months and months and months. Ditto for SOCOM. Anyone picking this game up day 1 is a sucker.

Depending on how the single player career aspect is reviewed, I may still pick this up day one. I didn't mind that LBP had wonky online initially because I was having a lot of fun playing the campaign in local multiplayer (and messing around with the level creator). I suspect the same will be true for MNR. The problem with SOCOM was that it was an online game only. I've spent hours in the MNR beta just making iconic pop culture characters (mostly from cartoons, comic books & video games).
post #43 of 208
post #44 of 208
Snippet from a latest interview below. Apparently the frame rate and load times have been improved over the beta:

Quote:
Four-player split-screen has only been recently introduced. How long ago was that feature planned?

It's something we'd always hoped for. We got a lot of feedback from the public beta; this is something people really, really wanted. So, we upped the priority on it and dedicated a core number of our programmers just to focus on optimizations and what they could do. So it's come online in the past month, month and a half, and it's all we're playing in the office nowadays. Lots, and lots of trash talk.


So split-screen multiplayer can be attributed to the public beta. What else did the team focus on and learn from the public beta?

It was great, we were really happy to see it. We had 100,000 people in for both the North American and European beta. I think we logged somewhere between 500 and 1000 unique bugs, and we got tons of great feedback. We listened to all the feedback. We implemented some of the smaller ones we could, took some of the bigger improvements that people wanted. People wanted more control over the cameras, so we added camera controls so you can choose how zoomed in you are. That's something people are happy about to see we got that in. And some other things, we'd consider for future versions of the title.


One of the largest complaints from the beta were the long load times. Has that issue been addressed?

It's something we'd always planned on addressing. We didn't want to leave it as-is, but we needed to get the public beta out so we could test the online features. The North American servers were down for the first day or two, but by the end they were quite stable. I don't think we had any servers go down at all for the European public beta at all. It was great for giving us all that online server knowledge, but we were not where we wanted to be with load times and frame rate, and those have both made tons and tons of improvements.
post #45 of 208
Damn preorder bonuses. I was going to ask for this for my September b-day, but now it looks like I have to decide where I'll be pre-ordering from.
post #46 of 208
Here's a really cool 30 minute gameplay session with a recent build of the game. The Sony guy shows off the racing features, 4-player split screen, as well as the track building mod. The frame rate is definitely smoother, but the loading time is still being tweaked he says.
post #47 of 208
David Jaffe hypes up MNR in this video that shows various Sony characters that are selectable in the game:



Kratos
Sweet Tooth (from Twisted Metal)
Drake from Uncharted
Ratchet
Clank
post #48 of 208
I'm not really into the online racing, but I'd love to have this to play at home with friends. Day 1 purchase for me, easy.
post #49 of 208
I really dig online racing with friends and this game looks sweet!!! hopefully the kinks get worked out and it will be a must have for me. Hell I'm still playing MSPR online. This looks really refreshing as a cart racer.
post #50 of 208
I've pre-ordered from Amazon to play with my girlfriend and her daughter. From a developer walkthrough video, I understand you can even do 3 player split screen (in the fourth screen they put up a track map or something).
post #51 of 208
The beta was a lot of fun. I didn't have any lag issues, but the load times were bad. They've got to fix that before they release it, even if they have to delay it.
post #52 of 208
Quote:
Originally Posted by MarkcusD View Post

The beta was a lot of fun. I didn't have any lag issues, but the load times were bad. They've got to fix that before they release it, even if they have to delay it.

From a recent developer walkthrough video, I understand they addressed all the concerns brought forth by beta testers. The link to the video is in JoeBlow's post above.
post #53 of 208
Yeah, they said the load times were fixed. Here's the new commercial for the game:


post #54 of 208
Quote:
Originally Posted by MarkcusD View Post

The beta was a lot of fun. I didn't have any lag issues, but the load times were bad. They've got to fix that before they release it, even if they have to delay it.

They did delay it, it was originally a March game. I suspect the delay was to release the PSP version at the same time. Betas are not for performance feedback, developers leave tuning for the end and are well aware of their targets.
post #55 of 208
Quote:
Originally Posted by joeblow View Post

Yeah, they said the load times were fixed. Here's the new commercial for the game:



Love the guy in the ps3 commercials. Now I really have to have it!
post #56 of 208
Thread Starter 
haha that's a good commercial that dude is so funny
post #57 of 208
ign.com reviews the game:
Quote:


8.0 Presentation
The loads are long, but that's really the only hitch when it comes to presentation. The story drops your character into cutscenes, and it's a breeze to communicate with others.

9.0 Graphics
The game looks awesome in motion. The fact that your created kart and character can look like they're from the developer amazes me. Cutscenes could be sharper, though.

8.5 Sound
The career hosts deliver a funny performance. You'll need to listen for incoming weapons to time your shield usage right. I could've gone for more voices for my creations.

9.0 Gameplay
Drifting feels great, the shield is welcome, and I was challenged without being frustrated too much. Being able to restart lap challenges would've been nice, but the online stuff rocks.

9.5 Lasting Appeal
Tokens to find, an online community to conquer, and a nearly endless stream of free content - if you don't mind the loads, you'll be playing for a long, long time.

~~~~~~~~

9.0 overall (Outstanding)
post #58 of 208
I'll have to buy this game... my GF want a game like Mario Kart At least I won't have to buy a Wii, 60$ and not 200$

This game looks fun as hell!
post #59 of 208
Character creation!
post #60 of 208
Anyone know when the demo is coming out for download?
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