Quote:
Originally Posted by
elmalloc 
the problem with 3D is it is not replicating how we visually comprehend things in real life. It's taking objects and throwing them onto different planes. Let's throw out the fact that it's blurry in comparison when stuff gets moved closer ot us.
In the live action scenes in Avatar, the board meeting rooms. Every row is on its own plane. They're like a
pop-up book!
The problem is, I think, that they're simulating 3D with a 2D surface. In real life, an important part of our perception of depth is that we can focus on different depths. If you're looking at someone else standing in the foreground in front of something in the background, you can focus on either, and when you do, the other (usually) is not in focus.
I had this problem early on in Avatar. I kept trying to "look around" the different planes created by the 3D effect, but you can't focus on what you want, you're stuck with whatever the film maker decided should be in focus. Or everything is sharply focused which is just not realistic.
Eventually I got used to the the focus being "passive" on my part, but not in a way that made it more realistic, it just became lest fatiguing.
I think until true 3D reproduction occurs, where you can focus on the different depths at will, it will not be completely "here".