Quote:
Originally Posted by Lee Stewart 
2205P frames @ 24 FPS X5 = 120 2205P/sec - frames are in storage memory/buffer (not necessarily all 120 frames)
Display then splits the 2205P frame into L 1080P and R 1080P frames and displays them sequentially; L, R, L, R 60 times a second each. Each frame has the same on screen time.

2205P frames @ 24 FPS X5 = 120 2205P/sec - frames are in storage memory/buffer (not necessarily all 120 frames)
Display then splits the 2205P frame into L 1080P and R 1080P frames and displays them sequentially; L, R, L, R 60 times a second each. Each frame has the same on screen time.
You're saying that 120 frames are converted to 60 frames each second. This means that you are dropping 60 frames. Since 60 frames is not evenly divisible by 24, then you will get uneven judder. Each 24Hz frame will not have the same on screen time.
It's very simple and has been solved before. To get from 24Hz per eye to 60Hz per eye you need to do 3:2 frame rate conversion. The same thing that happens on all 60Hz fixed rate displays.
Edit: You could also do motion compensated frame interpolation to get from 24 to 60Hz. Some TVs do this to smooth motion artifacts now. But you would need to do it independently for each eye.












