Originally Posted by SauceXX
Ya, I find that interesting. At 4x I've seen RBE with movies but not games.
To update from my last response, I finally observed a RBE while gaming with the SP8602, running the PC game STALKER: Call of Pripyat (it's a Ukrainian FPS adventure game). My SP8602 was in low-power lamp mode and fast-color refresh was off.
I've bolded the summary of what triggered the effect below if people wanted to skip the gaming-related backstory.
In the game I was creeping around in the lair of some mutants (abandoned train-car loading area) and was using a night-vision device, since regular light would attract the mutants' attention. The night-vision effect gives the screen a greenish tint effect. Because it was almost pitch-black in the room the details in the room were barely visible. There was only one in-game light-source in the room but it was far overhead.
I first noticed the RBE effect when I had to turn on my in-game headlamp with the nightvision, after the mutants made me drop my assault rifle (they have telekinetic powers). The combination of the green-tint effect on the dark room, and the concentrated illumination from my headlamp on small sections of the room in range of the lamp (like railings, chains, etc.) would trigger the RBE
, especially if I was viewing a lit item in the middle of the screen then rotating the view quickly.Due to the in-game conditions to simulate a night-vision device the rendered screen was reduced to two color-shades: light pale green for lit items, and darkish-green for non-lit items.
Perhaps this reduced color range also contributed to the RBE at the time.Fortunately that was the only brief time I noticed the RBE
. Prior to the mutant raid I was playing a mission (also at night) in a wide-open quarry, using night-vision to stalk some hostile bandit snipers that were causing problems in the area. I was using the night-vision most of the time and didn't have to turn on the head-lamp. Being outside there was more ambient light from the sky so the night-vision worked a little better.
My eyes were getting tired, too, so wonder if that also contributed to me finally noticing the RBE effect. I tried to duplicate the in-game effect a few minutes ago, though currently I have more daylight streaming into my viewing room. I wasn't able to see the RBE effect in the game scene (possibly due to the brighter conditions in my viewing room).
So far I consider this incident to be _very_ minor, as if the RBE was a big problem with the SP8602 then I would be seeing the artifact every couple of minutes no matter what scene was being displayed.
Can a RBE effect be caught on digital camera? I may try to duplicate the experience later with a small 60fps camera I have to see if it can pick up the effect.