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Mass effect 3 - Page 60

post #1771 of 2263
Quote:
Originally Posted by tfoltz View Post

I got all characters, maxed the rare weapons, got the new ultra-rare, and some gear. Haven't played with everything yet. The demolisher was pretty fun, but I wasn't too fond of the homing missiles.

I hate you....Alot. Just saying. biggrin.gif
post #1772 of 2263
It sounds like the draw to the game is sort of loot based, like diablo?
post #1773 of 2263
Quote:
Originally Posted by bd2003 View Post

It sounds like the draw to the game is sort of loot based, like diablo?

I think that's some of it. Playing gives credits to unlock new weapons, ammo types, characters, armor and power buffs, etc. And that allows for a wide range of playstyle experimentation opportunities. For the price (free) its really kept me hooked since March.

I'm interested to try the platinum difficulty for the challenge.
post #1774 of 2263
Platinum is more or less boss-mode. In some ways it seemed less chaotic than gold since there weren't a lot of regular troopers shooting you. Atlases often blocked brutes and other large enemies. Deaths were mainly due to geth turrets popping up behind us and the occasional phantom. I was playing with a good team though, so I am sure it will be horrible in random games.
post #1775 of 2263
Quote:
Originally Posted by bd2003 View Post

It sounds like the draw to the game is sort of loot based, like diablo?
It's more like baseball cards or Magic the Gathering card packs than it is loot based, like Diablo.
post #1776 of 2263
Quote:
Originally Posted by bd2003 View Post

It sounds like the draw to the game is sort of loot based, like diablo?

While I agree with most of the statements, it can be VERY frustratiing and has made me put it way for awhile many times. You play and play to get enough credits and you spend half a million credits but you still don't unlock a single new class, all your work for nothing. Gets old really fast and can be aggrevating at times. But for free game, it is awesome. I can't believe the provide the DLC for free, pretty impressive.
post #1777 of 2263
Quote:
Originally Posted by WilliamR View Post

While I agree with most of the statements, it can be VERY frustratiing and has made me put it way for awhile many times. You play and play to get enough credits and you spend half a million credits but you still don't unlock a single new class, all your work for nothing. Gets old really fast and can be aggrevating at times. But for free game, it is awesome. I can't believe the provide the DLC for free, pretty impressive.

That's how it is for me every time I use my credits. I rarely get any new character I want or weapon. It loves to unlock weapons that I never use or characters I already unlocked. I think it's intentional because it's the only way to get us to spend more time playing the Multiplayer to earn more credits. Just imagine if it allows you to unlock only want you want. Either earning credits needs to become super hard or almost everyone will be only playing the character and use only the weapon we want.

But with the way it unlocks today, it is very exciting when I finally unlocks the character or weapon always wanted for a long time. It also encourages me to try out most of my unlocked characters and weapons.
post #1778 of 2263
Quote:
Originally Posted by WilliamR View Post

While I agree with most of the statements, it can be VERY frustratiing and has made me put it way for awhile many times. You play and play to get enough credits and you spend half a million credits but you still don't unlock a single new class, all your work for nothing. Gets old really fast and can be aggrevating at times. But for free game, it is awesome. I can't believe the provide the DLC for free, pretty impressive.

Well, its obvious why its free. Its not out of the kindness of their hearts. The microtransactions must be bringing in the cash. I still have serious misgivings with that model, but maybe I'm sleeping on what could be a pretty fun experience despite the parts of it that are corrupt.

What have the expansions added? Just new maps?
post #1779 of 2263
Quote:
Originally Posted by Lord_Zath View Post

All the DLC packs add characters, powers, weapons, weapon mods, equipment, gear, and maps. The core mechanics are still very similar to release, though many powers and weapons have been tweaked, mostly for the better.

As far as paying for packs, I'm happy people have the CHOICE to pay or not. I haven't spent any money and am loving the free DLC and gaming. If the DLC came out for $5 in MSP, I doubt I'd pay for any of it...
Edited by Lord_Zath - 7/18/12 at 2:16pm
post #1780 of 2263
ME3 Multiplayer Balance Changes for July 18, 2012

July 18, 2012

Vindicator Assault Rifle
-Damage increased from [62.4-78.0] to [68.6-85.8]

Mattock Assault Rifle
-Damage increased from [94.2-117.8] to [103.6-129.5]

Phaeston Assault Rifle
-Damage increased from [38.1-47.6] to [41.9-52.4]

Piranha Shotgun
-Damage increased from [63.6-79.6] to [70.9-88.7]

Vorcha Flamer
-Increase base range from 5 meters to 10 meters
post #1781 of 2263
Quote:
Originally Posted by Lord_Zath View Post

As far as paying for packs, I'm happy people have the CHOICE to pay or not. I haven't spent any money and am loving the free DLC and gaming. If the DLC came out for $5 in MSP, I doubt I'd pay for any of it...

Why wouldn't you want to pay for it, if you really dig the game?
post #1782 of 2263
Quote:
Originally Posted by bd2003 View Post

What have the expansions added? Just new maps?
Maps, weapons, characters, gear...
post #1783 of 2263
Quote:
Originally Posted by bd2003 View Post

Have the expansions really changed the formula up or something? It felt like little more than a straightforward horde mode to me when it first launched.

Basically any game where you are shooting or slashing at other monsters is horde mode. Rogue > Gauntlet > Contra > Doom > Serious Sam > Diablo > Everquest > WOW> Borderlands etc, etc...and now ME3
They all basically come down to horde mode. Where ME3 has done a fantastic job, by creating a situation where you actually tactically use terrain and distance. Sure there is some getting easier as you figure out the computers AI but you still always have to be very aware of your surroundings. No two matches are the same. At least they aren't for me.

I think we have had this discussion before and your right a good human vs human match can be more epic L4D, LoL, Tribes Ascend, Virtual Fighter 5, Battlefield 3. Maybe its just me though, but when you go PvP there is a lot more asshatery that happens. Not only that but most games are feast or famine where either one side is dominating or losing horribly. I get tired of that after a while and for right now ME3 is the perfect break from that.
post #1784 of 2263
The matchmaking was broken earlier, requiring you to set it to Any Difficulty to get a game. I got tired of it and went back to my Insanity playthrough instead. Shepard isn't as limber as I remembered and it took a while to finish the mission where you pick up Garrus, but it's done. Now I'm like half-way through the Grissom Academy mission and I found where Insanity starts to kick in hard. I could use a map of where the ammo is, because the Valiant VII (no more Black Widow) seems to work better with the concentration mod and barrel mod but it runs dry pretty quick. I cracked open the Atlas I saw but found out you can't hijack it. Stasis is now my favorite MP power and Shepard is doing OK with it. I adjusted her armor for max power recharge but now I wonder if a little extra ammo wouldn't have been better.

Another PSP, another Piranha, no characters yet. Dang...
post #1785 of 2263
Quote:
Originally Posted by mikepaul View Post

The matchmaking was broken earlier, requiring you to set it to Any Difficulty to get a game. I got tired of it and went back to my Insanity playthrough instead. Shepard isn't as limber as I remembered and it took a while to finish the mission where you pick up Garrus, but it's done. Now I'm like half-way through the Grissom Academy mission and I found where Insanity starts to kick in hard. I could use a map of where the ammo is, because the Valiant VII (no more Black Widow) seems to work better with the concentration mod and barrel mod but it runs dry pretty quick. I cracked open the Atlas I saw but found out you can't hijack it. Stasis is now my favorite MP power and Shepard is doing OK with it. I adjusted her armor for max power recharge but now I wonder if a little extra ammo wouldn't have been better.
Another PSP, another Piranha, no characters yet. Dang...

What class are you using for insanity? I beat ME2 on insanity with some struggle as an infiltrator, tried doing ME3 insanity with an adept and I'm finding it practically impossible to beat even the first few levels.
post #1786 of 2263
Quote:
Originally Posted by spinoza_43221 View Post

Basically any game where you are shooting or slashing at other monsters is horde mode. Rogue > Gauntlet > Contra > Doom > Serious Sam > Diablo > Everquest > WOW> Borderlands etc, etc...and now ME3
They all basically come down to horde mode. Where ME3 has done a fantastic job, by creating a situation where you actually tactically use terrain and distance. Sure there is some getting easier as you figure out the computers AI but you still always have to be very aware of your surroundings. No two matches are the same. At least they aren't for me.
I think we have had this discussion before and your right a good human vs human match can be more epic L4D, LoL, Tribes Ascend, Virtual Fighter 5, Battlefield 3. Maybe its just me though, but when you go PvP there is a lot more asshatery that happens. Not only that but most games are feast or famine where either one side is dominating or losing horribly. I get tired of that after a while and for right now ME3 is the perfect break from that.

I guess I need to give it another chance. I played it a bit with randoms when it first came out and on bronze, it was kind of easy and boring. On silver, it was damn near impossible. ME3 has solid shooting mechanics, it just seemed like wave after wave of generic bad guy, with minor difference between the player classes. Mostly just shoot shoot shoot. I was hoping for something that had a lot more to it like the Gears 3 horde mode, such as defensive emplacements, constantly changing enemy types, etc.

It did seem like it was almost impossible to pin the enemies down to come from only a certain direction, that you can't just turtle up, you need to constantly keep moving. That what you mean by the constant need to be aware of your surroundings?
post #1787 of 2263
I won't bother selling you on it, but there are huge differences between classes.
post #1788 of 2263
bd, I don't think what we are getting in each DLC is worth the $5. But I'm not one who buys tons of DLC, so take that w/a grain of salt.

Anyone notice what I did about the Vorcha? HELL YEAH!!!
post #1789 of 2263
Quote:
Originally Posted by tfoltz View Post

I won't bother selling you on it, but there are huge differences between classes.

Hmm....I looked it up online and there is definitely way more variance than I originally thought. I actually don't think I ever tried more than one class/race.

Definitely will give it a try again at some point. It's the summer, nothing has come out or been coming out for months. Gotta play something.
post #1790 of 2263
Quote:
Originally Posted by bd2003 View Post

What class are you using for insanity? I beat ME2 on insanity with some struggle as an infiltrator, tried doing ME3 insanity with an adept and I'm finding it practically impossible to beat even the first few levels.
Soldier. Not that I use the Adrenaline Rush power that comes with it all that often, but it does help occasionally. After a few misfires, I've settled on Stasis as my bonus power. What's annoying after months of MP is that some of the enemies are tougher in SP and require more shots, while ammo isn't lying around as much. If I spend a bunch killing an Atlas in the distance, I'm short for the little folks milling about. From Ashes had me running like hell and taking cover, but it worked. I just hope that continues.

Last time on the Normandy, I picked new weapons: I'm now using just the Valiant VII and the Locust. If the Hurricane is as crappy in MP as it is in SP, I no longer want it. The Locust takes forever to kill anything but seems more stable. I may trade it in for the Paladin as long as the cooldown doesn't suffer, since all I really WANT to shoot is the Valiant...
post #1791 of 2263
Quote:
Originally Posted by bd2003 View Post

I guess I need to give it another chance. I played it a bit with randoms when it first came out and on bronze, it was kind of easy and boring. On silver, it was damn near impossible. ME3 has solid shooting mechanics, it just seemed like wave after wave of generic bad guy, with minor difference between the player classes. Mostly just shoot shoot shoot.
You were doing it wrong. A lot of the ME combat is about combining powers to create big effects (true of all BioWare games I've played), so you can get these individual or better yet cross-class power combos that can just cause crazy damage. Also sometimes I will go wave after wave and barely fire my weapon if I'm using an Adept, for example, or a melée specialist Krogan sentinel. I guess for soldier or something it might be just "shoot shoot shoot," but even then you're better off using grenades in key situations and rocking the carnage or whatever when the enemy is primed by someone else's setup power such as singularity or pull for example.
post #1792 of 2263
Quote:
Originally Posted by bd2003 View Post

What have the expansions added? Just new maps?

They added new maps, new characters, new weapons, and they even added the new ability to carry into mission stat bonuses that are permenant and don't expire after a mission. There have been a lot added to the DLC, pretty sweet.
post #1793 of 2263
The demolisher dropped for me last night! Its the one I was looking forward to the most. Totally sick class.

Homing grenades that split in two and do fire damage over time. Yes Please.

Arc grenades ('nuff said).

And a pylon that supplies ammo

AND grenades

AND buffs weapons (or power) damage

AND replenishes shields.

Since the only cooldown is the pylon you can stack a harrier and a piranha.

The homing grenade's DOT sets up a tech explosion set off by the arc grenades.

*blows up all the stuff* MUHAHAHA!!!!
post #1794 of 2263
Quote:
Originally Posted by Rotoman View Post

The demolisher dropped for me last night! Its the one I was looking forward to the most. Totally sick class.
Homing grenades that split in two and do fire damage over time. Yes Please.
Arc grenades ('nuff said).
And a pylon that supplies ammo
AND grenades
AND buffs weapons (or power) damage
AND replenishes shields.
Since the only cooldown is the pylon you can stack a harrier and a piranha.
The homing grenade's DOT sets up a tech explosion set off by the arc grenades.
*blows up all the stuff* MUHAHAHA!!!!

gahhh...I'm so jealous
post #1795 of 2263
I wish the arc and homing grenades didn't share capacity. Due to that, I got rid of homing grenades and use my character for crowd control. Demolisher is definitely a fun class.

Played with the slayer vanguard last night and was not impressed at all. It can only detonate biotic explosions, and the animation to do so is excessively long and moves you forward. The other power is a laser beam that is fairly weak and reduces your barrier. The cerberus vanguard is better in every way, in my opinion of course.

I also thought the paladin engineer was lame. He would be a lot of fun if the base snap-freeze and incinerate cooldowns were a bit faster. As I was using him, I started to wonder why I would bother using snap-freeze over the decoy of the salarian engineer, since those are the only different powers. The paladin also has the shield for heavy melee...but you definitely aren't invincible behind the shield, so I wasn't too impressed with that either.
Edited by tfoltz - 7/19/12 at 8:34am
post #1796 of 2263
Quote:
Originally Posted by tfoltz View Post

I wish the arc and homing grenades didn't share capacity. Due to that, I got rid of homing grenades and use my character for crowd control. Demolisher is definitely a fun class.
Played with the slayer vanguard last night and was not impressed at all. It can only detonate biotic explosions, and the animation to do so is excessively long and moves you forward. The other power is a laser beam that is fairly weak and reduces your barrier. The cerberus vanguard is better in every way, in my opinion of course.
I also thought the paladin engineer was lame. He would be a lot of fun if the base snap-freeze and incinerate cooldowns were a bit faster. As I was using him, I started to wonder why I would bother using snap-freeze over the decoy of the salarian engineer, since those are the only different powers. The paladin also has the shield for heavy melee...but you definitely aren't invincible behind the shield, so I wasn't too impressed with that either.

Wait, you got rid of a way to do a DOT and set up explosions? You're missing out on some of the fun. Even with only warfighter 1, I have 6 grenades with 2 refreshing from the pylon every 13 seconds.

I hated the slayer at first but it kind of grew on me. I only went 3 points into biotic charge (for emergencies). I mostly stay behind cover, take down barriers with the disruptor and spam the hell out of biotic slash. The other way to go is to drop the disruptor entirely and go slash-charge-weapon-dodge-dodge, repeat. The teleport dodge gets you out of sticky situations quickly. That's not really my playstyle, though. I prefer to deal my death from a distance.
post #1797 of 2263
I think the demolisher is fun no matter what, but at the end of the day I preferred to just use arc grenades and max everything else. Arc grenades still do DOT and weaken armor, so homing grenades felt redundant with less AoE. Plus, I went through grenades way too fast, and I was using grenade capacity III gear for 8 nades total. Since this class is fun and having two forms of grenades is cool. I will continue to tinker with it and things may change.

I don't view the slayer as fun at all. I think you are correct that the disruptor can be dropped entirely, but I don't see biotic slash ever beating out smash since smash sets up and detonates explosions. Biotic slash does have great range, though.

Fury adept, destroyer soldier, and shadow infiltrator are next on the list.
Edited by tfoltz - 7/19/12 at 9:40am
post #1798 of 2263
New way to farm platinum:

Demolisher is required (6/6/6/6/0 w/ krysae for maximum explosion spam). Beyond that, infiltrators or biotics help complete the team. Reegar would work since you are stuck in that small room anyway. Pretty soon this will be the only platinum map you can find.
Edited by tfoltz - 7/19/12 at 10:36am
post #1799 of 2263
Just unlocked the Demolisher before quitting for the night. 6/6/6/6/0 looked good to me too, Won't be doing Platinum until WELL practiced but if he works out in Silver I'll stay there gathering credits until the new weapons are all X then maybe the gear I WANT will drop more often. Even at +42% cooldown I'm going back to the Valiant. I miss it.

The Paladin guy would be better if the freeze power had any decent range. Not going back to him any time soon...
post #1800 of 2263
I only got the commendation pack. Was that for the squad or community? I finished three gold matches to full extraction on Saturday but I only got one pack for free. What gives? Did the community fail the goal or did I get screwed some how?
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