Originally Posted by Lord_Zath
I was really hoping that you'd get some sort of bonus in ME3 for completing The Arrival:
. But judging by the demo, you're probably right.
If you are referring to ME3 story has time limit to complete. That would make sense that playing multiplayer Galactic Readiness advances the story progress that Shepard can go to fight the more important battles than misc smaller ones.
I don't mind have time limit to progress in the game like ME2 but not timer limit while on the quest.
Bioware did say it's possible to get the "best" ending by playing story campaign only. That would suggest you play the game in specific method, not wasting time wondering around playing the smaller side quests or taking too long to make a difference in the on going war. I think that would be fun because it forces the player to think more strategic in how to progress in the game, than trying to complete every little things. (Also makes Shepard more Renegade because if a side quests has 20% success rate, Shepard would just call it lost without trying to save even the last survivor. Think of the London trailer. If the city is already 80% lost, Shepard wouldn't even come trying to save anyone.) I guess that is what it means by pick your battles carefully. Multiplayer is available as "extra credits" to help the player to make up the lost time in the story campaign.
If the player wants more time to complete the smaller or low success rate side quests, The Arrival DLC can help by destroying the relay that slows down the Reaper invasion (I'm theorizing this from what I read about The Arrival.) Some players don't like to be forced to sacrifice certain quests to be able to win the war with the "best" ending. So, The Arrival DLC and Multiplayer give them as many "extra credits" as possible.
I'll love ME3 if Bioware does turn the war like playing a chess except it's a 3 sided chess with Alliance, Cerberus and Reaper on each side.