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Mass effect 3 - Page 30

post #871 of 2264
Decoy - zap damage, explode upon dying, and... can't remember the 6th unlock so far. Just throw it down before enemies see you and laugh as they go after the wrong you. Especially good for having to revive or diffuse or hack something.
post #872 of 2264
decoy is amazing... much better than any other engineer offering. I love trapping banshees and brutes in hallways while we all unload on them... they're either stuck or completely focused on the decoy.
post #873 of 2264
Sometimes (often?) I just MISS things. Until today, I didn't notice that a mission that includes cutscenes requires you to turn your ammo power back on after (apparently) every interruption. All I really noticed was my Phaeston having 83/350 sometimes and 83/450 other times and both values being the max I could carry. It's not like cryo ammo with 30% ammo bonus wasn't missed, it's more like I was getting by without it so it was no big deal. The fact that a few more Geth might have been easy kills if it was on all the time isn't important now, but I HAVE to put a note on the TV that says "Tap RB often" as the final third of the main campaign kicks in. LB is Reave, which isn't quit the trip Heavy Reave was in ME2.

Still trying to get more bonus powers by talking to the crew. Dark Channel would be nice to try even just once, then maybe verify that Carnage is as good as it was in MP. Did get the Paramour Achievement with Liara so I *think* that means I don't have to be mean to anybody anymore to avoid being hit on...
post #874 of 2264
I love how if you have the grenade ability you can stand next to an ammo crate and basically throw unlimited grenades. And since they are so powerful when leveled up, no one stands a chance.
post #875 of 2264
Quote:
Originally Posted by formulanerd View Post

decoy is amazing... much better than any other engineer offering. I love trapping banshees and brutes in hallways while we all unload on them... they're either stuck or completely focused on the decoy.

Same with the floating turret for the engineer. I love when you face shield wielding geth, you cast the floating turret behind them and they always turn to face it, exposing their backs to you.

I had a flaoting turret, completely upgraded, take out a geth prime last night.
post #876 of 2264
Got my krogan sentinel last night. FINALLY! I can go back to having a blast in MP like I did during the demo! Wife went to bed, but I stayed on, communicating with my team via krogan headbutts.

I've maxed out melee, and tech armor gives me even more damage resistance. Basically the only way I go down now is if I get eaten or get surrounded by bunch of enemies and miss on my melee. Great fun.

Though I found out that it's insanely difficult to melee anyone in stasis. Instead of running up to someone and stopping when I contact them, I run straight through them. This basically means it's nearly impossible to heavy melee anything that's in the stasis bubble.
post #877 of 2264
Here's some changes to multiplayer:

Warning: Spoiler! (Click to show)
Spoiler  
Warning: Spoiler! (Click to show)
March 20, 2012
----------------------------------------------------------------------------

Phaeston Assault Rifle
- Damage increased from [29.7-37.2] to [34.7-42.2]

Revenant Assault Rifle
- Damage increased from [52.9-66.2] to [57.9-71.2]

Claymore Shotgun
- Damage increased from [152.8-191.0] to [167.8-206.0]

Falcon Assault Rifle
- Increased refire time on the Falcon to 0.65 seconds
- Decreased rate of fire from 125 to 50
- Decreased max spare ammo from [24-34] to [18-28]

Sentry Turret Power
- Increased base shields from 500 to 1000
- Increased base damage from 25 to 30
- Evolve 5 Rocket upgrade damage increased from 150 to 250
- Evolve 5 Rocket upgrade radius increased from 1.5 meters to 2.0 meters

Combat Drone Power
- Evolve 5 Rocket upgrade damage increased from 150 to 250
- Evolve 5 Rocket upgrade radius increased from 1.5 meters to 2.0 meters

Ops Survival Pack Consumable
- Increased amount of bonus shields given from 1000 to 1500

Atlas
- (Silver) Armor increased from 11250 to 12940
- (Silver) Shields increased from 11250 to 12940
- (Gold) Armor increased from 16875 to 21094
- (Gold) Shields increased from 16875 to 21094
post #878 of 2264
I have been suggesting going recruit packs till your common items are close to max and then go veteran pack till they are close to max and then go spectre packs. I might have to back off that though it seemed like in the demo after I maxed my common items the veteran pack gave a much larger percentage of uncommon items but from the research I have been doing this seems to not be the case.

Seems like even if you have all the common items maxed you still get the same percent. Anyway I think the below is a rough comparison.

18 VP 48 Items 1.5 Rares 19.5 Uncommon 27 Common
11 PVP 33 Items 2 Rares 21 Uncommon 10 Common
6 SP 18 Items 6 Rares 3 Uncommon 9 Common (possible Ultra Rare)
post #879 of 2264
post #880 of 2264
I finally had enough money to buy the Widow sniper rifle from the Spectre office, but just couldn't justify keeping it so I restored. Even the IV upgrade I could afford before running out of money is too heavy now that I'm getting used to tossing Carnage. If I change my mind and switch to Armor-piercing ammo I think I'll get it, but not until I'm sure what works best...
post #881 of 2264
Quote:
Originally Posted by mikepaul View Post

I finally had enough money to buy the Widow sniper rifle from the Spectre office, but just couldn't justify keeping it so I restored. Even the IV upgrade I could afford before running out of money is too heavy now that I'm getting used to tossing Carnage. If I change my mind and switch to Armor-piercing ammo I think I'll get it, but not until I'm sure what works best...

if you're playing on casual (or bronze in coop) there is no need to use the widow/blackwidow/javelin.... get a mantis V (X in coop) and if you really want piercing use a piercing mod.... no need to carry all of the extra weight, there is no benefit to using anything other than the mantis at low difficulty.
post #882 of 2264
Quote:
Originally Posted by formulanerd View Post

if you're playing on casual (or bronze in coop) there is no need to use the widow/blackwidow/javelin.... get a mantis V (X in coop) and if you really want piercing use a piercing mod.... no need to carry all of the extra weight, there is no benefit to using anything other than the mantis at low difficulty.

I just carry a Phaeston in MP. Or, my Krogan did. He's now promoted so I have to start another character once I feel like it. Low enough weight for relatively quick power recover, and plenty of ammo to throw around.

I play SP on Normal. My Soldier needs different guns for different situations, so I carry sniper, assault, and pistol. Javelin was also too heavy too compared to the M-92 Mantis I *do* use, but the Mantis' single shot then reload thing is really annoying. Widow snaps off three almost-as-damaging shots before reloading so once I have enough money for a Widow V I'll probably look again to see if the weight drops enough...
post #883 of 2264
Quote:
Originally Posted by benjamin-benjami View Post

25% more xp this weekend
http://xbox360.ign.com/articles/122/1221475p1.html

also much less Brutes to kill, Reapers are much easier this weekend
post #884 of 2264
So here's a first for me - 139,000 in a match. Something was weird with it though - barriers and health kept insta-regenerating. One guy was levitated a floor higher than everyone else. I just kept novaing the hell out of everyone. Match ends, I get a kick vote. Game starts, a guy quits and then sends me hatemail. Yup - my first ever hatemail on ME3. Calls me a f-in fa-ot. I asked him what pissed him off so bad, he responded that I was stealing all his f-in kills. When I pointed out that experience is shared anyways, he didn't care. Ahh, randoms. Haven't filed a ToS complaint on anyone for over a month!
post #885 of 2264
Quote:
Originally Posted by Lord_Zath View Post

So here's a first for me - 139,000 in a match. Something was weird with it though - barriers and health kept insta-regenerating. One guy was levitated a floor higher than everyone else. I just kept novaing the hell out of everyone. Match ends, I get a kick vote. Game starts, a guy quits and then sends me hatemail. Yup - my first ever hatemail on ME3. Calls me a f-in fa-ot. I asked him what pissed him off so bad, he responded that I was stealing all his f-in kills. When I pointed out that experience is shared anyways, he didn't care. Ahh, randoms. Haven't filed a ToS complaint on anyone for over a month!

ran into someone in the demo that knew how to get out of the level in one of the demo levels and when that person got out of the level everyone's shields would recharge SUPER fast, I was sad I wasn't playing a nova spamming vanguard in those games
post #886 of 2264
hmm maybe the person did it on purpose then. The weird thing is he left after the match and the next match had no glitch.

And yeah, I guess I was in the right place at the right time.
post #887 of 2264
My progress on the SP game continues. On Rannoch I managed to make peace between the Quarians and the Geth but, per Bioware's bad attitude, I lost another friend. On the bright side, at 85% readiness I still have over 5,400 EMS so no need to get right back to MP. The Level 9 Drell I have isn't likely to be well accepted so that's a good deal.

And after a bunch of mining, I bought the Black Widow sniper rifle and upgraded to the V model. On Rannoch I think it did make a difference that I could snap off three decent shots without reloading. Unfortunately, the Scorpion pistol has been retired for now so the power restore based on weight is a positive value. I hope there are a few more power restore intel bonuses out there because that pistol was NICE...
post #888 of 2264
Quote:
Originally Posted by mikepaul View Post

...On the bright side, at 85% readiness I still have over 5,400 EMS so no need to get right back to MP. The Level 9 Drell I have isn't likely to be well accepted so that's a good deal...

Just join one of Zath's games. He gets all the kills anyway, so you can simply pull a Blair Witch; stand in the corner, go eat dinner, and come back when the "fighting" is over.

Either that, or find some fellow glitchers to show you how to cheat at Co-Op.
post #889 of 2264
Quote:
Originally Posted by spyder696969 View Post

Just join one of Zath's games. He gets all the kills anyway, so you can simply pull a Blair Witch; stand in the corner, go eat dinner, and come back when the "fighting" is over.

Either that, or find some fellow glitchers to show you how to cheat at Co-Op.

Its best to be an infiltrator if you're playing with Zath. He tends to die in the middle of big groups of baddies.
post #890 of 2264
Drells are difficult to play, with relatively low health and barriers. You're better off playing as a human to be honest. Salarian infiltrator or engineer is probably the best overall setup.

And yes, infiltrator to cloak and revive people is nice.

Though I do recall you going down quite a bit last night, Roto
post #891 of 2264
Quote:
Originally Posted by Lord_Zath View Post

Drells are difficult to play, with relatively low health and barriers. You're better off playing as a human to be honest. Salarian infiltrator or engineer is probably the best overall setup.

And yes, infiltrator to cloak and revive people is nice.

The characters I picked up from packs weren't widely varied, but I'll look through what I have. The Drell was just the highest without ever hitting the field. Thanks...
post #892 of 2264
I like the drell adept, but the drell vanguard is difficult to play.
post #893 of 2264
Quote:
Originally Posted by Lord_Zath View Post

So here's a first for me - 139,000 in a match. Something was weird with it though - barriers and health kept insta-regenerating. One guy was levitated a floor higher than everyone else. I just kept novaing the hell out of everyone. Match ends, I get a kick vote. Game starts, a guy quits and then sends me hatemail. Yup - my first ever hatemail on ME3. Calls me a f-in fa-ot. I asked him what pissed him off so bad, he responded that I was stealing all his f-in kills. When I pointed out that experience is shared anyways, he didn't care. Ahh, randoms. Haven't filed a ToS complaint on anyone for over a month!

yep, pretty easy to do (i knew someone who did it in the demo, but not in retail)... he just makes sure he's not host, fires up some usenet downloads and saturates his connection, then go to any spot on the map where there is no barrier keeping you from falling out, and simply roll out of the map.

same thing happens if you're laggin really bad on firebase white and you go down in the little room on the backside near the far back platforms.... really annoying.
post #894 of 2264
Quote:
Originally Posted by Lord_Zath View Post

Drells are difficult to play, with relatively low health and barriers. You're better off playing as a human to be honest. Salarian infiltrator or engineer is probably the best overall setup.

And yes, infiltrator to cloak and revive people is nice.

Though I do recall you going down quite a bit last night, Roto

Yeah I was kinda sucking last night with my salarian engineer. I'm going to try my new asari vanguard tonight...that should be different.
post #895 of 2264
Yeah I'm excited to try out my Asari Vanguard. Stasis Bubble + Biotic Charge = FUN!
post #896 of 2264
i love the asari vanguard, but i really dont put any points into stasis, and rarely use it.... not like the asari adept.... next time i promote my vanguard class i'm going to spec her more for stasis bubble and just combo bubble with charge.
post #897 of 2264
Quote:
Originally Posted by formulanerd View Post

i love the asari vanguard, but i really dont put any points into stasis, and rarely use it.... not like the asari adept.... next time i promote my vanguard class i'm going to spec her more for stasis bubble and just combo bubble with charge.

Love Asari Vanguard with Stasis and shotgun. Stasis is so strong against Cerberus - freezes any human enemy, regardless of shields or barrier - then one or two shotgun blasts to the head and they're dead.
post #898 of 2264
Quote:
Originally Posted by sirjonsnow View Post

Love Asari Vanguard with Stasis and shotgun. Stasis is so strong against Cerberus - freezes any human enemy, regardless of shields or barrier - then one or two shotgun blasts to the head and they're dead.

yea, during the crazy amount of hours I put into the demo I only used my asari adept (stasis bubble + carnifex), and of course the only enemy was cerberus.... i just really like charge+shotgun with the asari vanguard, and really only use stasis when i'm in trouble... Now if I EVER unlock asari adept, I'll go back to stasis spam .


and lowgn, your connection sucks!
post #899 of 2264
For anyone who's still trying to decide PS3 or X360 version to get other than importing the previous game saves.

I rented PS3 to see how well the game plays compared to X360 version. Overall, the problems on PS3 version doesn't prevent you from enjoying the game but if you have the option to get ME3 on X360 (or PC), don't get the PS3 version. PS3 version only has two advantages, single disc and free online.

Here are the cons of PS3 version:
1. Whenever there are 2 persons closeup especially cutscenes, the framerate gets bad, like around 10 fps.
2. Since it has no option to install any data to the hard drive, the load time is slower.
3. There are more random graphical glitches like during cutscenes "skip" around. I guess using ME3 beta engine on ME2 on PS3 still didn't give Bioware time to fix it or they just don't care? ME3 on X360 also has similar graphical glitches, just not as often as PS3 version.
4. Mostly at the later battles on Earth, there are a lot of different sounds mixed together. On PS3, there are more audio cut outs.
5. Loading the Save or Load menu is slow. Same problem with ME2 on PS3.
6. Overall during the battles, X360 version feels smoother than PS3 version.
7. No unlock for Avatar's Shepard helmet and omniblade.
8. If you manually copy the ME2 game progress save file only to another PS3 console but same PSN ID, I don't think ME3 can import the ME2 game save. It's because a lot of unique game progress info is store in the game profile save file. You'll need Cloud Storage to move the game profile save file to different console. (I didn't have time to figure out if there's trick such as import ME2 game save to ME3 on the console that played ME2, then save ME3 game after it started, then copy the ME3 game progress save file to the new console without Cloud Storage. If this trick works, you want to do it immediate because special info such as Overload counter, game completion count, etc are stored in the game profile save file.)

Since none of the issues/bugs above are considered "critical bugs", not everyone will see them. Simple reason why the bugs exist, not enough time spent testing because not every tester will see every time.

The best part EA/Bioware did with cross platform games like ME3 is the Galactic Readiness % shared between PS3 and X360 (don't know about PC) as long you use the same email address for the Online Pass. But the individual player's ranking and characters are kept separate.
post #900 of 2264
Played my first multiplayer with randoms last night (I've played about ten matches with friends) and it happened to be my first silver match as well. We get all the way to extraction, and I had tons of credits ready to head my way, and the host gets killed and ragequits. It dumps us out to the menu and I have NO XP and NO MONEY. F this game. I want a refund for the packs that I bought!
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